And the glowing panels on the top of the saucer are too indented.

And the glowing panels on the top of the saucer are too indented.
And the glowing panels on the top of the saucer are too indented.![]()
Cognitive dissonance is a powerful thing.I remember when the publicity shots of the (first) TOS-R model came out, people flipped their shit about the little red cannon coming out of the lower dome. I think even when people found photos and screencaps proving it was always on the eleven-foot model, some people still didn't believe it.
Looking good Donny. The only spot I think you should check is the grating frame over the observation windows. The frame edge by the vertical seam near the comm panel in your wip is angled and crosses the seam but in the set version it is vertical and doesn't cross the seam. Depending on how dark your monitor is it could be easy to miss as it is partly in shadow. (Unless this is part of the modification to the windows then nevermind...)
From the looks of it I'm guessing you opted to straighten the room out instead of having it get wider towards the camera?
Thing is, I actually liked the TOS-R Enterprise until I started researching for this build. I've seen too much now!Now any time I see a TOS Enterprise with aztec paneling, I cringe, whereas before I just thought it was a nice touch.
I remember when the publicity shots of the (first) TOS-R model came out, people flipped their shit about the little red cannon coming out of the lower dome. I think even when people found photos and screencaps proving it was always on the eleven-foot model, some people still didn't believe it.
That's how I work at the office, too! "Don't notice that. Don't notice that. OH! BLAST! You noticed that."You’re correct. I’m gonna admit I was aware of that and was too lazy to change it at the time. And now I’m kicking myself because it’s such an easy fix that I ignored and I just knew someone would notice.![]()
And yes, I straightened the room instead of flaring it out as seen on-screen. Flaring it out would've made for an aft end of the corridor that is insanely wide.
So would it be a lot of work to modify it?You’re correct. I’m gonna admit I was aware of that and was too lazy to change it at the time. And now I’m kicking myself because it’s such an easy fix that I ignored and I just knew someone would notice.![]()
Nah, just gotta change a material parameter. I'm gong to make a video of the Enterprise model soon and will make sure to tighten up a few things before I do.So would it be a lot of work to modify it?
Yep. The hangar is really an entire complex system that all has to work together seamlessly so I'll have to fudge things here and there to get it all the work. It's going to be fun getting the rest of it in shape. I hope to make some good progress this weekend.It hadn't occurred to me that every set and model that has to do with the shuttlecraft (hangar, ship, interior, observation deck) introduces continuity problems unseen on the rest of this project. I mean you can argue about what direction the bridge faces (although I would take it as a kindness if you didn't) but when you're "standing" on the set it doesn't matter.
Only way to be sure.Hell, it almost seems prudent to just model the whole damn interior of the engineering hull at this point.
I'm actually thinking about assigning a major function to each of the 4 "control booths". The forward port booth (the one above the fueling station) for, obviously, controlling the fueling station. The forward starboard booth for controlling the turntable/elevator. The aft port booth for controlling the flight deck tractor beam, and the aft starboard booth for controlling the clamshell doors. And then have the middle of the forward segment of the observation deck's "U" shape will be the "main hangar operations control center" from where all these different systems are coordinated.Only way to be sure.
Are you going to try to model any kind of "control tower" or is that what those two aft-most booths are for?
Thank goodness! There's all sorts of reasons why having it as a habitable room makes zero senseAs far as what many perceive as a control tower on top of the clamshell door exterior, I most likely won't be making this an actual "room", but rather selling it as a sensor placement of some sort, much like @MGagen has in his renderings.
Thank goodness! There's all sorts of reasons why having it as a habitable room makes zero sense![]()
Thank goodness! There's all sorts of reasons why having it as a habitable room makes zero sense![]()
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