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Donny's TOS Enterprise Interiors

I have several complete Jajaco sets - both the red and the black backs. If you need photos let me know.

Also it looks like you modeled the rare “Ganine Classic” set of chessmen. The more common “Ganine Gothic” set also appeared in at least “Journey to Babel” and “Day of the Dove”. (Sculptured “Gothic” Chess by Peter Ganine, Gothic No. 1457, Salon Edition)

http://farm3.static.flickr.com/2337/1603672238_f2de67d882.jpg

http://farm2.static.flickr.com/1217/1249666730_c241ae8ff4.jpg
 
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I have several complete Jayco sets - both the red and the black backs. If you need photos let me know.
Actually, could you do me a solid and take a high-res picture of the red and gold back of one of the cards, with as much even lighting as possible? Also, the Joker and Ace of Spades card faces would be nice. The non-Jajaco set I found on Flickr appears to be the same otherwise, and I'd hate to put you through the trouble of taking photos of all 53 cards unecessarily. Thanks, @aridas sofia!


Also it looks like you modeled the rare “Ganine Classic” set of chessmen. The more common “Ganine Gothic” set also appeared in at least “Journey to Babel” and “Day of the Dove”. (Sculptured “Gothic” Chess by Peter Ganine, Gothic No. 1457, Salon Edition)

http://farm3.static.flickr.com/2337/1603672238_f2de67d882.jpg

http://farm2.static.flickr.com/1217/1249666730_c241ae8ff4.jpg
Yeah, I'd chosen to go with the "Ganine Classic" set rather than the "Ganine Gothic" because we see the classic version up-close and more often in TOS, and honestly because they were much easier to model. The completionist part of me would love to do both sets, but I think I'll settle with just the one in the interest of time.
 
And the authentic Jajaco round playing cards are in! Thanks to @aridas sofia (who was kind enough to send me some images of the backing, Ace of Spades, and Joker cards, which were the only cards different from the non-Jajaco set of images I found online earlier today), I was able to quickly throw together a full deck tonight and get it in game.

Using his photos of the card backing, I was able to generate a clean image of the pattern of the card backing. For anyone interested, this was done by tracing over the pattern with the Pen tool in Photoshop.


And doing my work in Substance Painter, I was able to create an authentic-looking card backing, complete with slightly raised metallic gold print and the wear-and-tear that you'd expect from a used deck on a five-year mission:




I'm thrilled I was able to pull this together so quickly! Thanks for all your help today, people!
 
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Donny, it looks great!

Is there something going on with the chess pieces that's different from the other items on the table? For some reason they, in particular, look like their they're floating, even with the reflection/shadow beneath them.
 
Donny, it looks great!

Is there something going on with the chess pieces that's different from the other items on the table? For some reason they, in particular, look like their they're floating, even with the reflection/shadow beneath them.

Nothing different. The reason they look like they are floating is because of limitations wirh my current light setup. While I’m working,I do quick lighting builds (which take 2-3 minutes as opposed to 20-30 minutes or more for full production lighting builds). This saves a lot of time when I’m producing my daily screenshots. Another factor is that some of the lights themselves aren’t set to send out high quality shadows to save on performance. Because of this, some of the smaller props don’t cast shadows, which makes them appear like they are floating. This can be fixed by upping the quality of my lighting, which I usually do when I’m ready to take my final “showcase” screenshots of each completed area.
 
Wait, the wear and tear should be less pronounced because this is obviously from Charlie X which was very early in the Five Year Mis--

No. You can just barely see this deck of cards on the table in the recreation room in "The Cage"
http://tos.trekcore.com/hd/albums/1x00hd/thecagehd0140.jpg
So clearly this deck is much older and should have MORE wear and tear.

No, there are no cards there. You didn't think I was serious did you?
 
I didn't do any work tonight, as I needed a break from staring at 3ds Max after a particularly stressful day at work, so I just took some beauty shots AKA shuttle porn for you guys. I wanted to test out and see how my props and the shuttle looked on a different type of lighting scheme than we're used to seeing them in, so I took a stroll through a martian landscape map I downloaded on the Unreal Marketplace.

I'm in awe.


 
^ [JJ Abrams] It needs more lens flare ... [/JJ Abrams] :D

Actually, in the second two shots, taking pictures directly into the sun, I'd expect to see some find of lens flare. It happens to me all the time if I don't have the right filter on my 35 mm DSLR lens.

Q2
 
^ [JJ Abrams] It needs more lens flare ... [/JJ Abrams] :D

Actually, in the second two shots, taking pictures directly into the sun, I'd expect to see some find of lens flare. It happens to me all the time if I don't have the right filter on my 35 mm DSLR lens.

Q2
I have lens flares turned off for this project. I believe we had enough of them in JJTrek ;)

All kidding aside, not having lens flares throughout this project and using low bloom settings is a deliberate choice. First of all to replicate the way TOS was filmed (AFAIK, we only saw lens flares in the Remastered version of the series). Second, theres not necessarily any reason to add camera lense effects to a first person experience. Are they viewing the world through a camera? No. They’re using their eyes. Although it’s pretty standard practice to have these camera effects in modern first person experiences, there is a segment of the game development community that argues what I have above: we don’t have to make everything look like it was viewed through a camera, especially when we have the option not to. Deviant artistic choices vary from project to project, and I am making one here.
 
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I've heard that lens flare was avoided by cinematographers because it was considered shoddy workmanship. That changed in the 1970s when the whole syntax of film was radically reformed.

The only instance of lens flare in that can recall was in "Bread and Circuses". You can see that this was a tricky shot and the lens was none to clean, either, FWIW.
Bread_and_Circuses_063.JPG
 
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