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Movie era reboot sequal

Valenti

Captain
Captain
What do people think of a second or third five year mission movie series recasting Kirk/Spock et al as middle aged people? This could build on TOS continuity maybe retconning it away from the TOS movie series entirely. I mean, really, would anyone care. They would have their cake and eat it too with a more mature Kirk and Spock again, played by different actors. This makes more sense to me and keeps the original timeline intact too.
 
They should try a mini series with a forties something Kirk and fifties Spock and mature Chekov et al on their third tour of duty/5 year mission, but the mission should be more specific premise wise. Key submarining another story/concept or series arc in there to spice it up.
 
As a reboot, it could possibly work. I'd be interested in seeing more of an older version of Kirk.

If it were to replicate the movies of the 1980s, not so much. Too much of it came down to the people involved and when they were made.
 
No. this time multiple objective POVs, faster pacing. More action and music, and more cinematic and recast of course with cameos of course.
 
What do people think of a second or third five year mission movie series recasting Kirk/Spock et al as middle aged people? This could build on TOS continuity maybe retconning it away from the TOS movie series entirely. I mean, really, would anyone care. They would have their cake and eat it too with a more mature Kirk and Spock again, played by different actors. This makes more sense to me and keeps the original timeline intact too.
I'd actually like to see an alternate post-Wrath of Khan series with a ageing Kirk struggling to deal with the death of his BFF Spock. Saavik would take over his post on the bridge - basically, a live-action version of the 1980's DC comics set after STII.
 
A take on the movies had Voyager VI failed to leave the Sol System intact. No Voyager VI no V'Ger, no V'Ger no recalling of Kirk, Spock and McCoy to active duty. Decker remains in command of the refitted Enterprise and leads a new mission out into the unknown.
 
Yea, well, that makes too much sense. Then you'd have to have a story to accompany it or you would disavow TMP and the shareholders aren't having that.
 
Well, then, let's do it. Bry, you're hired. Stephen Collins was awesome.
New set designs and costumes, OK? and back to the old ship.
 
Well, then, let's do it. Bry, you're hired. Stephen Collins was awesome.
New set designs and costumes, OK? and back to the old ship.
Well the Enterprise was already rebooted for TMP, so no need to touch that, redesign the sets to have a more TOS stark sleekness to their aesthetics (less is more), and tweak the TMP uniforms so they don't look like pastel pyjamas (black trousers and boots, with a switch back to the bolder coloured department alignment).

As for the crew, they would need to be recast completely. Call sheet:
Captain Willard "Will" Decker: A bright and dashing young officer in his mid-30s, he projects an air of confidence and authority rarely seen in someone his age, though this does mask a degree of doubt--did he get where he is because of himself or because of his father? He was handpicked by Kirk to command the Enterprise, an opportunity he has seized with both hands, and handpicked his crew--though choosing Ilia, a woman he was once very close with, might test him.
Commander Thelinatarth "Thelin" th'Valrass: Executive Officer, Andorian mid-30s. The strong, silent type, tall and strong his physically intimidating manner is offset by his soft voice and calm manner--though this can drop in a second and he becomes a fierce warrior. Decker's former Academy roommate and close friend, he is a sounding board for the young Captain.
Commander Montgomery "Scotty" Scott: Chief Engineering Officer. In his early-40s, engineering and starships are his life and regards the engineering section as his personal domain where all others, even Decker, are privileged trespassers. Strong-willed and strong-minded, if there is something he can't fix then it's irreparable.
Lt. Commander Hikaru Sulu: Chief Helm Officer, late-20s. When the chips are down he is a terse professional, whose sole focus is the ship's safety, it's not hard to see why he's the best helmsman in the fleet. Off-duty however, he is a compulsive hobbyist prone to bursts of enthusiasm and able to talk someone's ear off on a wide range of subjects.
Lt. Commander Uhura: Chief Communications Officer. In her late-20s she is quick, intelligent and highly-efficient, though with great warmth for others and a healthy does of sass for those that need it. Her knowledge to the ship's computer and communication systems are second to none, as well as being a cunning linguist. She is also a talented singer and musician.
Lieutenant Arex Na Eth: Chief Security Officer, Edosian. His fragile-looking frame has three slim arms and legs, but looks are deceptive, he is surprisingly strong and stable, able to keep his footing when others can't. With a sharp mind and keen eye little gets past him, whether in a phasers sight or criminal investigation.
Lieutenant Ilia: Chief Navigation Officer, Deltan mid-20s. Stunningly beautiful she turns heads even among her own people, but her looks conceal a sharp intellect that has few rivals. Her skills makes navigating a starship look like art. Her naturally sensual manner can make anything seem like a seduction, but she takes her duty seriously, as proven by having taken an Oath of Celibacy--though meeting Decker again could make things complicated.
Lieutenant Christine Chapel M.D.: Chief Medical Officer, early-30s. A biomedical researcher turned nurse who has now qualified as a doctor and oversees the health and well-being of the crew. With a disarming and compassionate manner, many turn to her for advice and support, but she'll dole out some 'tough love' when she sees that it's needed.
Ensign Saavik: Chief Science Officer, Romulan/Vulcan. Despite being in her early-20s she is a prominent scientist and instructor in her own right. She is a genius, even by Vulcan standards, with considerable knowledge in numerous scientific fields. However her mixed heritage has caused her some problems integrating into Vulcan culture, as she is seen as too emotional and undisciplined, though to non-Vulcans she would seem to be just as logical and dispassionate.
 
Oh please. Off the top of my head as a beginning to the story:

The refitted Enterprise, on her new five-year mission into deep space, is conducting a survey of a planetary system, one that would make an ideal candidate for colonisation by the Federation, even though it would be almost a month away from the nearest starbase. As the crew enjoys the efficient pace of the survey, as well as the numerous opportunities to get planetside on a recon team, they are getting to know one another and how to work together, many of the new additions awestruck by the presence of some of the older officers.

However their peaceful mission of exploration is cut short when they detect a distress signal of Klingon origin, coming from a system barely two light-years away. Going to red alert, Decker orders the ship to change course to investigate. This could either be a ploy to lure the Enterprise into a trap, or an enemy ship may be in actual distress, either way he cannot ignore the signal. Reaching the outer edge of the system they discover that it has no solid planets but countless asteroids. The dust and debris is affecting their sensors, so they can't scan far into the field, nor would they be able to detect any ships once they were inside it, which makes it look more and more likely this is an ambush waiting to be sprung.

Decker decides against sending the Enterprise inside, not wanting to risk the entire ship, instead he forms a team and has a shuttle prepped. Leading the mission himself, he takes Sulu, Arex, Chapel and Saavik (as well as a detachment of security guards) and heads into the field, locked onto the beacon. Thanks to some expert flying, they soon discover a K't'inga-Class battlecruiser, battle scarred and adrift, no power signs are evident whilst life scans are inconclusive. Decker reports in their findings and decides to board the ship.

Onboard, they discover many bodies of fallen warriors as well as signs of weapons fire inside the ship, it is clear that the Klingons were in a great battle. Splitting up, Decker heads for their secondary command deck (the bridge having been destroyed), whilst the other team heads to engineering. As they traverse the barren corridors they find more bodies, but no clues as to what happened or who attached them. It's only as Decker's team reach the secondary bridge that they discover signs of life, but before they can react the survivors attack.

In engineering, Sulu's team are also under fire, likewise having found a group of still active lifesigns. Decker and Arex manage to outflank them and bring the confrontation to a deadlock, at which point he tries to open up a dialogue with the Klingons--who are wary of the Starfleet presence onboard, stating that they are in league with the 'phantoms'. Decker tells them they aren't and steps out of hiding, dropping his weapon. As a warrior raises his weapon to fire he is stopped by a Klingon woman, who follows Decker's example. The Senior Lieutenant was previously the Helmsman and last surviving member of the command staff, as such she is trying to keep what is left of the crew alive long enough to be found.

When Decker offers them aid, she accepts, much to the disapproval of her people. He calls the ship in, as they begin to talk about the 'phantoms' and just what happened to the battleship. She tells him that their mission was to investigate Starfleet's sudden interest in the region and, if there was anything of value, to seize it for the Empire. They had tracked the Enterprise, but after weeks of nothing but surveys they went ahead and entered the system they are in, detecting something close to the star. Once they got to the location, they were set upon by an alien vessel that came from nowhere, whilst their ship was boarded by beings that passed through bulkheads as if they weren't there. The attack lasted only minutes, but when it was over 90% of the crew were dead and the battlecruiser was adrift.

The Enterprise comes alongside and begins to take on injured needing immediate treatment and transferring over provisions and repair teams. As Decker tries to build bridges with the Acting Captain, Saavik works with one of their science officers to understand who attacked them and how they did it, meanwhile elements of the Klingon crew seek to let loose with their pent up bloodlust and make plans to attack the Starfleet ship and crew.
 
It reminds me of the story of where the Enterprise comes across a Klingon ship full of possessed Klingons.
 
It could be good if you wanted to specifically tell stories that involve the ageing of the characters as a theme like TWOK and TUC did. Otherwise I don't understand why you would want to do that in a reboot.
 
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