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Discovery starship discussion [SPOILERS]

It's Disco time tonight! The trailer shows very little, but I'll be looking out for:

- Real, honest to goodness landing party tech! We see the armor we arelady know people wear even when out on a shuttle ride, but now we have backpacks and stuff. More like The Cage, or less like WNMHGB?

- A new ship, the USS Gargarin, though we've seen the class before. Will she be mere fodder, or will we know more about another starship? And what of the Klingon ships. More of the same, or at least some closer looks instead of them quickly whizzing about?

- Discovery in battle again, after several episodes worth of engagements offscreen. I don't mind this - keeping battles spare make the actual battles we see more exciting - but I'm hoping this means we get more quality in the action over parked ships firing back and forth, which the showmakers have specifically said they want to avoid.

Mark
 
IIRC, John Eaves designed all of these ships and he is a big aviation buff. I expect more test pilots and astronauts in the future.

Can’t we have a Bader class? First ship with built in nacelle separation....till they decided Saucer sep was the way to go... (;) )
 
So, planetside action with DSC-era visuals but otherwise a classic Trek approach.

- Landing party gear is pretty standard: phasers, tricorders and communicators. Plus a backpack for mission-specific gear, not standard landing party issue, it seems.
- And body armor. Which blocks Saru's hoof kick enough to stop it from being as lethal as it looks like. Probably the first time body armor in Star Trek actually blocks a blunt physical attack.
- Logical for Saru to have the traits portrayed here, based on what we've been told and what we see of his physique.

So far, it's by-the-numbers, then. And they even confirm a fan myth, about the Prime Directive having something to do with warp drive.

Space battles go with clockwork precision, too. Six Klingon ships stated and shown, division into BoPs, "destroyer" and "battle cruisers" consistently maintained. Fed ships don't appear to fire torps, even though we know the Discovery has those. Last time in DSC, the Feds were winning. This week in DSC, they are losing. And the reason seems to be a sudden proliferation of cloaks, between last week's SD 2137.2 and today's...

...SD 1308.9? Did Harry push the wrong button in his wristwatch after all, or what? (Or was "Magic" a filler episode written without checking on stardate progression?)

((Actually, "Magic" could well be slotted at a somewhat later date in that the Klingons there are supposed to be hot and bothered about the S-Drive even though this week the ability is unknown to Kol. What this would screw up is the First Kiss, of course.))

Further numbers: 462 dead from three ships lost, one of which was the class ship Hoover, the other besides Gagarin a previously unmentioned Muroc. Seems the crew size of the hero ship is average for wartime and for ships of this approximate size after all. Or if the Muroc was a Kelvin-style giant, then the crew either was on the thin side or didn't completely perish.

L'Rell attempts a clumsy betrayal and speaks freely inside a ship controlled by her enemy. Obviously, nested betrayals here, but what does Cornwell think of it all? Besides the obvious Not. Dead. bit, why did the camera focus on that female bodyguard of Kol's who was one of the two to take L'Rell to custody? Does L'Rell's supposed species-switching magic work fast or what?

Next week: cliffhanger on planet Ainagro, the advanced-looking world that wants to stop the Fed-Klingon war with its secretly inferior powers. Or is there a surprise to be expected?

Timo Saloniemi
 
Oh, and L'rell thinks the Discovery is "Cornwell's ship" because the Admiral arrived at the meeting in a shuttle belonging to the Discovery.

So no, her "cruiser" apparently wasn't a shuttle. But yes, she flew a shuttle to the meeting. A Discovery shuttle. Did the ship give her a lift and then immediately depart? If so, why did she immediately depart?

Or is it just that Sarek was almost at his destination (indeed, a bit past it) when his runabout stalled in the nebula, and therefore the entire episode took place almost at the negotiation site, meaning taking an innocuous shuttle was both practical and in keeping with Sarek's low-profile runabout approach?

Timo Saloniemi
 
Minor quibble... Saru leads the landing party (not away team this week - it's apparently interchangeable and ENT thus never was wrong), but it's Saru who also carries the heavy artillery. Looks a bit odd, considering that Phaser 2 is supposed to be plenty enough for non-special uses and the party boss in "Context is for Kings" didn't pack a rifle. And considering Saru, while inclined to see threats everywhere, in particular doesn't strike me as the gung-ho type to overarm himself with a machine gun when a sidearm should do. And when the Chief of Security is part of the team.

Timo Saloniemi
 
Minor quibble... Saru leads the landing party (not away team this week - it's apparently interchangeable and ENT thus never was wrong), but it's Saru who also carries the heavy artillery. Looks a bit odd, considering that Phaser 2 is supposed to be plenty enough for non-special uses and the party boss in "Context is for Kings" didn't pack a rifle. And considering Saru, while inclined to see threats everywhere, in particular doesn't strike me as the gung-ho type to overarm himself with a machine gun when a sidearm should do. And when the Chief of Security is part of the team.

Timo Saloniemi

We witness Georgiou in the pilot using such a rifle to fire a precise setting and open up the well. If a Phaser 2 could have done that, why tote the more fearsome looking rifle on a "stay inconspicious" mission? So perhaps the rifle is capable of being tuned to a wider range of outputs than the basic "stun, kill or oven-bake" Phaser 2? Some of which may have scientific uses Saru would be familiar with? Like, say, setting up a frequency resonance harmonic with a giant crystal antenna, if it became necessary?

Hell, if they thought the planet was uninhabited, why bring heavy firepower at all? Phaser 2 should deal if any Klingons show up - it didn't have any problem whacking T'kuvma.
 
I'm just covering the battle today, because hey, who doesn't love dissecting a space battle?! :D

- Hum. The Gargarin bridge set is a thin makeover of the Shenzhou set. I originally thought it was just a quick re-use of Discovery, but they applied the Discovery's "golden" lighting setup to the Shenzhou set to make it look more modern, I guess. In any case, they seem to have borrowed some of Discovery's glass projection consoles to replace the free-standing stations that they had on the Shenzhou. Also, the captain seems to be sitting on a chair, but we don't see a large padded back to it like the ones we've seen so far.

- Starfleet has never been good in this department, but the Tactical station overhead view of the Gargarin is using a Walker-class ship. But on the Gagarin herself, a Vulcan (?) crew member is seen in front of the correct 3/4 diagram of a Shepard-class ship, and a top view also graces one of the glass projector stations. The show's art department has a few communication lines to straighten out, I believe.

- Still, John Eaves recently posted that there are 50-60 ship designs made for the show's first season (not all of which we may see, and this probably includes non-Federation designs), so it follows that there's a LOT to choose from and make mistakes with.

- When Discovery spores in during the battle, her saucer continues to rotate for longer than usual before it stops. Also, this is arguably the first time we know the ship goes in and out while leaving surviving ships to report back about its capabilities, right? Are we just not worried about leaving witnesses behind at this point?

- Both Saru and Burnham are away, and yet there's no one to replace Saru at his station (there's someone at the other one). Airiam is the likely second officer and she's busy, but in terms of chain of command shouldn't someone be at Saru's station? There have been non-speaking people there before when he wasn't.

- This is a production thing, but four of Discovery's bridge set support pylons flash a bright white when the ship is hit or is firing weapons (you can notice this during the shot looking forward and Discovery is firing away). There's little practical use for this, but it does reflect nicely off the actor's faces without requiring a dedicated lighting rig for every camera shot. In combination with VFX it's much less noticeable but it's still there. :)

- At one point Discovery is hit, and the external shot features a strange sort of 1980s video game sound effect. Not sure what's going on there.

- Though we don't see the front part of the Gagarin's bridge, the model of the ship shows that it has three large forward viewports, just like on the Shenzhou, but canted in the opposite angle (for obvious reasons). I guess they were intending to re-use the Shenzhou set from the beginning, and should we see this ship design again, it's a great reason to revisit the existing set again.

- In my observation, Discovery does show her limitations as a warship here. She's in pitched battle for less than two minutes, does take at least one direct hit, and has her shields pummeled below ten percent after it (it was around 32% before). She manages to destroy two of the BoPs (unless they cloaked immediately after getting hit), and that seems to be mostly because she caught them by surprise. Afterwards, she is not seen to destroy any targets and seems to be most useful when she makes one of herself. It's increasingly clear that her best use is in surgical or surprise attacks, as in a straight up slug fest she's at a disadvantage, at least as far as this episode's writing is concerned.

- The unseen and unfortunately lost USS Muroc could be named for one of two things: The Muroc Air Force Base in California, which was subsequently re-named Edwards AFB, or more likely this guy:

http://memory-alpha.wikia.com/wiki/Muroc

Mark
 
Still, John Eaves recently posted that there are 50-60 ship designs made for the show's first season (not all of which we may see, and this probably includes non-Federation designs), so it follows that there's a LOT to choose from and make mistakes with.
50-60?!? :eek:

Man, my wallet's going to be hurting if Eaglemoss is going to make models of all those like it sounds like they might.
 
- When Discovery spores in during the battle, her saucer continues to rotate for longer than usual before it stops. Also, this is arguably the first time we know the ship goes in and out while leaving surviving ships to report back about its capabilities, right? Are we just not worried about leaving witnesses behind at this point?

Sure they are. Just not AS worried as they are about getting blown up. The Klingons had them on the ropes at that point.
 
The fight really amounts to a competent ambush. Two battle cruisers, one destroyer and three birds of prey to entrap one ship is plenty enough! And if the Klingon faction involved is already aware of the spore drive (but Kol never suggests this, and those must be his ships), they probably also know there's only one ship using it and this ship can be dealt with, using the witnessed resources, as shown.

It seems to me the Klingons are the ones playing the "leave no witnesses" game here, trying to conceal the existence of their cloaks by applying overwhelming force against individual ships. And revealing the Discovery secret is a low price for Starfleet to pay for revealing the Klingon secret!

Timo Saloniemi
 
Aside - y'know, we were teased with the following bridge set construction blueprint but haven't seen anything like it on the show yet, even eight episodes in. The picture was from the April 2017 teaser; it showed the construction of the sarco ship bridge and antiproton chamber of the Shenzhou, but also external pics of the older Discovery design alongside the (final?) Shenzhou bridge plans (which did feature the underslung location). So, someof the sourcers of these things may have stretched from different places and times.

uss-discovery-bridge_or_uss-shenzhou-bridge.jpg


I wonder if something changed behind the scenes or if this isn't a bridge set at all. Typically though, designs that reach this stage tend to be pretty close to final, so perhaps there's another bridge set we haven't yet seen. I previously thought this setup to be pretty generic overall, but with cues from Kruge's Bird of Prey set from ST3. I wonder if this is an abandoned design (which I think it unlikely) or a set we haven't seen yet.

Said teaser:

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Mark
 
*blink blink*

You know, you're probably right! Good catch. The corridors as shown in the plan don't match the Shenzhou set that Burnham and Georgiou walk along in "Battle OTBS" but that's minor.

Mark
 
I'm sure I read somewhere that the Discovery and Shenzhou transporter rooms were the same set, just redressed.
 
They are. It's IMO rather tough to see it, but the main structure of the room is there, just basically inverted so that the transporter pads are in the middle on Discovery instead of along the walls. It's in the same location on the ships' corridor sets too, so while it'd be a tougher to-do to swap the sets over if they need to, it'd be easier to light the set when they do.

Mark
 
What especially impresses me about this set is the ceiling: in the recent eps there are shots from the doorway inwards that nicely show the side curvature of the massive canopy structure, suggesting the Discovery transporter is a giant electron microscope of sorts, with a cosmic-scale cylinder or gunbarrel pointing down at the room and the victims on the little pads, perhaps accompanied by equally massive structures underfloor. All this with just about a meter's worth of curved side wall to the canopy.

Timo Saloniemi
 
The end of 1x08 shows this pretty clearly, yes. When examining it too, I can now see what actual elements were maintained from the Shenzhou, namely the lower floor leading out of the room (and the glass bits on the floor covering up the transporter's inner workings), and the outer perimeter ceiling of the room. You can actually still see the circles in the ceiling corresponding to each of the Shenzhou's transporter pads!

Funny thing about the room though, it's technically the first time we've seen a "split" console in a transporter room as we do here. The consoles themselves seem to be fairly generic ones we may also have seen in Engineering, albeit with neat little shields that (I guess) reduce the glare of the transporter effect on the very shiny touchscreens they use.

Mark
 
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