Let's not forget that one time in Angel One when the holodeck was on the fritz, it created an airborne virus that infected the crew out of Wesley's skiing lesson program.
Explain how that can even happen. It's like when Voyager was going to try transwarp with what little they had but Starfleet with all their resources couldn't do it.
Explain how that can even happen. It's like when Voyager was going to try transwarp with what little they had but Starfleet with all their resources couldn't do it.
They worked out how to transwarp in about 5 minutes flat in Descent anyway and promptly forgot. It's probably on a PADD somewhere with the psychotricorder and the genesis device.
The Moriarty thing always bugged me, because the computer can apparently create sentient life, on a whim, simply by being asked to create an opponent to Data. If it can do that, something not even Data can do, as per Measure of a Man, is the enterprise computer not a sentient being with the right to free will?
I'd gladly substitute all borg, silly children and diana troy's mother episodes for more holodeck episodes
You can keep them.I'd gladly substitute all borg, silly children and diana troy's mother episodes for more holodeck episodes
J. Michael Straczynski summed up the biggest issue with the holodeck perfectly:
"Note that the original Enterprise never needed a holo-deck so that the characters could have exciting adventures because there were more than enough adventures, more than enough excitement, to be found in the real world they occupied every day. If you need a holo-deck to make an interstellar starship on the bleeding edge of the unknown interesting, something is seriously amiss."
How many great stories came from the use of the holodeck? I know everyone raves about The Big Goodbye but I always thought it was pretty boring and so full of holes (the aforementioned idea of turning off the holodeck erasing the occupants) that it's not anything special when compared with later holodeck stories. Fore every Bride of Chaotica! there are two Fair Havens, do we need more of that?I love Straczynski, but he was really finding ways to criticize Trek whenever he could... In this instance, he is so wrong... The holodeck providing some of the greatest Trek stories, and it was a very clever piece of technology with so many (some would say TOO many) story possibilities.
But how is the tale of the crew when they're bored a good basis for drama? Why should a fantasy story be telling the story of the crew's fantasies?I imagine that aboard a starship weeks can pass by with just going to uneventful space, and the holodeck was the equivalent of movies, books, etc.
I would not go that far, but I certainly can appreciate JMS's criticisms about the holodeck. It just started feeling like it was overused, and often became a "malfunction of the week"J. Michael Straczynski summed up the biggest issue with the holodeck perfectly:
"Note that the original Enterprise never needed a holo-deck so that the characters could have exciting adventures because there were more than enough adventures, more than enough excitement, to be found in the real world they occupied every day. If you need a holo-deck to make an interstellar starship on the bleeding edge of the unknown interesting, something is seriously amiss."
I think what he was getting at was that with all the wonders of the universe, why do the characters need to go on imaginary adventures and why do we need to watch it?I would not go that far, but I certainly can appreciate JMS's criticisms about the holodeck. It just started feeling like it was overused, and often became a "malfunction of the week"
Like any story device, it can be well used or mismanaged. And I think that became more difficult as the series went on.
How many great stories came from the use of the holodeck? I know everyone raves about The Big Goodbye but I always thought it was pretty boring and so full of holes (the aforementioned idea of turning off the holodeck erasing the occupants) that it's not anything special when compared with later holodeck stories. Fore every Bride of Chaotica! there are two Fair Havens, do we need more of that?
But how is the tale of the crew when they're bored a good basis for drama? Why should a fantasy story be telling the story of the crew's fantasies?
I think what he was getting at was that with all the wonders of the universe, why do the characters need to go on imaginary adventures and why do we need to watch it?
Those are good examples of how it can work well in small doses. When it's used too often, and as a way of putting the crew in danger, it almost always becomes contrived and just feels like an excuse to put the familiar characters in different settings and costumes.Come on... It's Only A Paper Moon buries this easily... So does Hollow Pursuits... Two perfect examples where the holodeck is used to such great effect, and they're both terrific stories about very human subjects... Best example perhaps Author, Author... In all three episodes, the holodeck plays a crucial part... And I haven't even mentioned Ship In A Bottle...
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