Pretty sure that panel/current screen is 100% dedicated to comms minus the phaser keys. Also maybe that HOME button backs you out to other command systems ala a ship systems menu that would have raise shields.
It's so simple and wonderful. TNG lcars made everything look crazy complicated because you couldn't tell what was happening and all the random button smashing. It never occurred to me that any of the controls could actually be simple and didn't require some high level computer skills that only exist in the future.
Ready room too I love it when controls are designed to look functional, rather than just have banks of buttons with numbers on like LCARS. I like these images.
Well, the LCARS thing was partly a matter of the number of images to be generated and a deliberate desire to avoid specificity. Consider the utility of being able to reuse a piece of art or some element thereof from one set or station to another without a lot of worry about the camera picking up something that's used in the wrong context. When TNG began, I'm pretty sure that some of the LCARS were being drawn with art pens and rub-on letters - or tech not very far from that. They fairly quickly moved to art programs on Macs. If every button on the bridge of Discovery is as meaningfully labeled as the couple dozen on Shenzhou's captain's chair, here, I'll be real impressed.
The Shenzhou is definitely the better of the two, which is a shame. But if it's listed for all 13-15 episodes, we'll likely see her nearly as much as Discovery. The dishes are neat too, they both have weird antenna sticking out instead of just glowing randomly. Yup, they stood out quite a bit.
This is the Discovery's chair, from Comic-Con. Either they used the wrong graphic, or didn't make a unique one.