Hello all,
I'm in the process of developing a small civilian ship for a story and wanting to help make it fully realised, so want to make sure I fill it up with appropriate rooms, facilities, equipment and systems, so that I know where all those onboard are in relation to everything else (to help give it a "lived in" feel).
The ship itself is about forty years old, but been looked after over that time, upgraded by several owners. She is essentially a freelance 'courier' so can end up going anywhere for any sort of work, though would need a good amount of cargo space and a few spare passenger cabins. She has shields and a couple of phaser banks for defence, as well as a probe launcher that was installed recently (just probes, no missiles/torpedoes). Also she's too small (yet to work out full dimensions but only three decks) and old to have any sort of holodecks/suites, so the crew have to make do with more wholesome entertainments (we all know what holosuites are actually used for, hehe).
Below is a list of everything I've either got so far, or have in mind to include, but I'm just wondering if there is anything more that I'd need to include, to help fill her out (especially with the likes of shipboard systems):
I'm in the process of developing a small civilian ship for a story and wanting to help make it fully realised, so want to make sure I fill it up with appropriate rooms, facilities, equipment and systems, so that I know where all those onboard are in relation to everything else (to help give it a "lived in" feel).
The ship itself is about forty years old, but been looked after over that time, upgraded by several owners. She is essentially a freelance 'courier' so can end up going anywhere for any sort of work, though would need a good amount of cargo space and a few spare passenger cabins. She has shields and a couple of phaser banks for defence, as well as a probe launcher that was installed recently (just probes, no missiles/torpedoes). Also she's too small (yet to work out full dimensions but only three decks) and old to have any sort of holodecks/suites, so the crew have to make do with more wholesome entertainments (we all know what holosuites are actually used for, hehe).
Below is a list of everything I've either got so far, or have in mind to include, but I'm just wondering if there is anything more that I'd need to include, to help fill her out (especially with the likes of shipboard systems):
- Airlocks/Docking Ports
- Antimatter Containment Pods, Generator & Injector
- Armoury
- Bridge
- Captain’s Office
- Cargo Holds
- Communications/Sensor Suite
- Computer Core
- Crew Cabins
- Deflector Array
- Deuterium Injector & Storage Tanks
- Engine Room
- Environmental Systems
- Gravity Generator
- Head/Showers
- Laboratory (former Storage Room, temporary addition)
- Mess Hall
- Passenger Cabins
- Probe Launcher & Magazine
- Sensor Arrays
- Shield Generator
- Sickbay
- Storage Rooms
- Transporter Room
- Waste Management
- Workshop