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Nintendo NX / Switch Discussion

My friends who got their hands on Switches are completely in love with them (especially the Zelda game), but it's only been a week.

I've only played about an hour of Zelda at my sister-in-law's, but I could see myself getting really, really tired of the "your weapons break so you're constantly replacing them" mechanic.
 
I've only played about an hour of Zelda at my sister-in-law's, but I could see myself getting really, really tired of the "your weapons break so you're constantly replacing them" mechanic.

I'd honestly say that is the only real issue with the game. Though weapons are plentiful enough that it isn't an issue. But, it does raise the question: if weapons are plentiful what purpose does it serve to have them break so easily? It just leads to aggravation constantly having to switch them out.
 
And then you have the Dock which is cheaply built and scratches the unit. and has been removed from the store, presumably while they scramble to come up with a redesign. I'm sure it won't be long before we start seeing third-party docks that are better built.

These are issues which should have been caught before being shipped.

How dare you suggest Nintendo make a decent dock that doesn't damage the system! The dock is only $60 (For just an extra dock and no cords.) and that's not enough to design a decent dock! Com on now! You can't have everything (or anything really.)
 
^ :rommie:

And that'll be an extra $20 on top of the $60 for a deluxe version of the dock that they'll likely announce at some point. ;)
 
Can someone tell me how they are finding the weapon durability in Zelda? am hearing its pretty tedious and the weapons break sometimes just after a few enemies?

Also this from Jim Sterling's review (he gave it 7 out of 10)

Mountains and other high places become even more annoying when it starts to rain. It rains a lot in this game, and when it rains, you can’t climb. You can try, but Link slips so many times you’ll almost inevitably run out of stamina before you find a stable ledge to stand on. It’s one of those Nintendo things, where a silly little detail was implemented simply to have more silly little details regardless of how it actually affected gameplay.

If you were already halfway up a mountain before it started raining, you’re buggered. You’ll either need to hope you landed somewhere sheltered so you can start a fire (in another awkward bit of menu management and item holding), or abandon all your progress and paraglide to an inn or somewhere else that passes the time.

If none of those options seem viable, you can always wait. Just wait, wait, wait until the game decides you can play it again. These are the sorts of annoyances Breath of the Wild is full of. Minor inconveniences and shows of disrespect toward the player’s time.

Have to admit, I was really considering playing my 1st Zelda game but things like this kills my curiosity.
 
Can someone tell me how they are finding the weapon durability in Zelda? am hearing its pretty tedious and the weapons break sometimes just after a few enemies?

Also this from Jim Sterling's review (he gave it 7 out of 10)

Have to admit, I was really considering playing my 1st Zelda game but things like this kills my curiosity.

You will be constantly losing and replacing weapons. I haven't played a lot of open world RPGs or games with durability (my first Zelda as well) and it is tedious sometimes but hasn't ruined the game for me. Took me forever to get the first one, don't know if I missed something, but I was so thrilled when I finally did. Once you do weapons are in pretty good supply but they do not last long.

Food can be a pain as well as it is not quite as plentiful and you have to cook everything to get best effects. Stamina replenishes quickly but it's finite for a given action and Link can run out of gas running, climbing or even wading in the water which really surprised me. Climbing mountains and traversing water has to be planned out, you can't always just run up everything you see. From what I know of the other games I think these elements are not normal for Zelda.

It's an interesting game, I've been playing without reading anything or using walkthroughs and the game doesn't constantly hold your hand with endless tutorials and hints, you have to experiment some and learn "on the job". Even the plot takes a while to manifest itself as I've avoided being spoiled and it gives a real sense of exploring something. Sometimes I've had trouble figuring out just how to even get to an objective and having to try different paths to get there.
 
So Link is an out of shape hero with crummy weapons...

I'll pass.

The durability system is not an issue at all. Sure some of the weapons you get in the opening area don't last too long, but once you start branching out and getting better weapons they'll last longer. If you get far enough in the game you'll find weapons that are really durable and last a long time, plus you know there's that Master Sword.

And the stamina wheel isn't an issue either, especially since you can upgrade it, just like you can the hearts.

This is probably the best Zelda game in 20 years, certainly my favorite since A Link to the Past.
 
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Not the most inspiring video thumbnail, lol. I am enjoying the game but was trying to answer the question honestly regarding the game elements. I figure I'm probably going to waste a lot of time retroactively watching and reading reviews when I complete it but am avoiding it for now.
 
So Link is an out of shape hero with crummy weapons...

I'll pass.

There are tedious points, but I've yet to see a game that didn't have some amount of tedium to them. In most instances, there is more than one way to get up a mountain.

My wife and I have both been playing the Wii U version pretty much non-stop since it released.
 
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Has everyone else watched the teardown video? it's pretty interesting seeing the innards which do look decently made. It's an odd contrast to the poor workings of the dock.
 
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Not my favorite boogie video. People react really badly to reviews of Zelda that aren't 10/10 (see Jim sterling's site getting taken down by nutty fans because he gave it a 7/10). Still, Boogie's generally a great youtuber, even if I find that video pretty weak.
 
And that'll be an extra $20 on top of the $60 for a deluxe version of the dock that they'll likely announce at some point. ;)

They did, in January.

The dock, and just the dock, the cheap 10 cent piece of plastic is $60. if you want the cords with the dock it's $90.

25 cents worth of felt with be in the Super Deluxe Dock, that will be $150.
 
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Jim Sterling talks about the game's weapon durability and the abuse he got for giving the game 7 out of 10.
 
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Jim Sterling talks about the game's weapon durability and the abuse he got for giving the game 7 out of 10.

The abuse might have come from rabid fanboys/girls
 
Yeh he points out it's just hardcore zealots but still wtf some gamers need to grow up.
 
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