So can the swarm.Which means it could move.
Which has nothing at all to do with the swarm, which fights by simply bum-rushing its targets and overwhelming them before they can effectively counter attack. EVADING the swarm isn't a valid defense against it; if they don't want you to leave, you won't.Forget about the phasers. Their relative power means nothing. Any fixed installation that could not move could always be destroyed by simple RKV's, launched far beyond her weaponry range...
That's not how gravity (or Star Trek) works, but that's a cute theory all the same.The ambush against the Enterprise worked only because it was (by the plot stupidity) trapped in the planet gravity well, and unable to move immediately.
Which is a VERY good point: Vengeance is designed as a space superiority platform, so its weapons are optimized for crushing other starships at long range. It can outgun anything else in space in a standup fight and has heavy enough shields to hang in a fight with a small squadron of enemy cruisers.Going by what we saw of the Vengeance it definitely could not fight the swarm. Its rate of fire is worse than Enterprise's, even withe the drones, and individual shot power is pointless against the swarm as all the ships die to one hit from Enterprise and Yorktown anyway.
Actually it worked becuase they took out their warp drive, they out gunned them, and attempts to out run them didn't work.
So can the swarm.
Which has nothing at all to do with the swarm, which fights by simply bum-rushing its targets and overwhelming them before they can effectively counter attack. EVADING the swarm isn't a valid defense against it; if they don't want you to leave, you won't.
Does anyone in this thread actually remember what DOES work against the swarm? Weapons and maneuvering are nice to talk about, but the only effective way to stop the swarm is to jam the radio signals they use to coordinate their attacks. Vengeance -- which lacks a science officer or the advanced analytical computers of a conventional starship -- is in no position to do that.
On what sources are you basing the claims you've just made, and why would we assume the Venegance computer systems were any more sophisticated than Enterprise's in this particular regard?
Yes. Which is EXACTLY what they do. And it works pretty well.They have no ranged weapons. Which means that they must go to contact...
Or thirty five seconds, depending on whether or not the swarm ships are equipped with impulse engines (which they are) or whether or not they're more maneuverable than the Enterprise (which they definitely are).Just imagine the size of circulation the Swarm would be forced to make to go head-on onto moving "Enterprise"! This would take hours just to maneuvre the Swarm into the strike position...
Take your own advice. There's no reason for the swarm to have to change its attack vector against a "head-on moving" Enterprise, they'd just use retrofire to change their relative velocity to something more appropriate for precision attacks. Again, the fact that they are far more maneuverable than the Enterprise means they can match any maneuver the ship can make for far less energy (individually) required.The spaceships aren't planes. Never forget this.
Enterprise doesn't move that quickly in orbital space, assuming it's capable of those kinds of speeds AT ALL (this is far from certain).Just the more or less actual combat situation: the swarm attempting to ram the "Enterprise" which is moving on the velocity of, say, around 3000 km per second (pathetic 1/100 of lightspeed). And she also jerk randomly from side to side and make changes in her acceleration
Or accelerate to overtake. Spaceships aren't airplanes, remember?- If they start tail chase, they are toast. Simply because they would reach the target SLOWLY
Retrofire acceleration to cut relative closing velocity. Spaceships aren't airplanes, remember?- If they go to head-on attack... how for Pete's sake they do it?!
Right. And so they're limited in function to target acquisition, rangefinding and interception, because they are MILITARY computers, not scientific ones.Sigh.
The "Venegeance" computers are military-grade systems.
ECM systems do not work that way. They're designed to counter specific types of signals and attacks that are pre-programmed into their functioning by the people who design them. It wouldn't have been effective in this case unless the swarm was already known to Starfleet engineers who had already developed a function to counter them.Which means that they are far more competent in therms of ECM and electronic warfare than "Enterprise"'s...
This has been true in Star Trek only ONCE, in the case of the pyschotic M5 computer. Since then it has been disproven a dozen and a half times, all such occasions being contemporary to STB.Because in combat conditions, the human reaction is insufficient to work against enemy systems.
Or thirty five seconds, depending on whether or not the swarm ships are equipped with impulse engines (which they are) or whether or not they're more maneuverable than the Enterprise (which they definitely are).
ECM systems do not work that way. They're designed to counter specific types of signals and attacks that are pre-programmed into their functioning by the people who design them.
This has been true in Star Trek only ONCE, in the case of the pyschotic M5 computer. Since then it has been disproven a dozen and a half times, all such occasions being contemporary to STB.
Which they don't. The swarm ships are considerably faster under impulse power and clearly have superior acceleration and agility.If both sides have generally limitless acceleration (which impulse engines provided), then both sides would just continue to accelerate until the sufficient fraction of lightspeed would be reached...
Yes, based on a subset of threat systems they've been designed to counter. Multiband jamming devices, frequency-agile devices, and some phased array systems have the ability to shift modulation and polarity to more effectively jam their high tech counterparts. That still, however, requires the nature of the threat system to be known ahead of time and programmed into the system by engineers. An ECM package cannot jam or directly interfere with an electronic detection method it hasn't been designed to cope with, even if it CAN interfere with two dozen others that it IS designed for.Very old systems - 1960s type, the first automatics - yes, they worked like that.
The modern systems are designed to react, analyse and jam signals on auto.
Enterprise already has automated fire control systems and deflector shields. Sulu hits a button that says "lock phasers" and another button that says "Pew pew" and whatever the phasers are tracking suddenly explodes.Told this fable to the simple old-fashioned "Vulcan-Phalanx", or old-fashioned Drozd tank defense system. They would probably laught (if they could) till jammed.
Actually, REAL space warfare is likely to be so slow-paced and boring that human beings would have time to sit and watch an episode of Game of Thrones between command decisions. The distances involved, the scale of it, and the velocities of the weapons means that any orbital or deep space combat situation will involved temendously long hours of boredom punctuated every couple of days by 60 seconds of abject terror as an enemy projectile begins to approach and you and your ship/crew do everything possible to evade the attack and launch one in return, then wait 6 more hours to see if the enemy managed to survive.In space warfare, the human reaction would just not work.
Nothing in the history of Star Trek has ever come down to "fractions of a second" decisions. Even an ambush that takes everyone completely off guard generally gives enough time to speak two or more lines of dialog before the hit comes and even then death is never entirely instantaneous.The fraction of seconds that humans need to decide (and it could took a lot longer, if the decision is complex or human is distracted!) may just means that the spaceship would be blown to dust.
Does anyone in this thread actually remember what DOES work against the swarm? Weapons and maneuvering are nice to talk about, but the only effective way to stop the swarm is to jam the radio signals they use to coordinate their attacks.
Unlikely. Again, Vengeance's weapons were designed to smash other starships with one-shot kills. They weren't designed to take down multitudes of fast-moving targets that don't actually require a lot of firepower to kill. And again, Vengeance only had those two drones. That wouldn't have made a whole lot of difference.The Vengeance would likely have many times the hull durability of the NCC-1701, and a wide array of weapons, with support from the phaser drones to slow the swarm down a fair amount better than the Enterprise.
Also unlikely: Vengeance's nacelle pylons aren't that much stronger than Enterprise's, they're simply LARGER, which means a larger number of drone ships would hit them at once to cut through them. The logical place to do this would be farther up the pylon, closer to the actual nacelle housing; being more widely spaced means those housings would be easier to hit on the Vengeance than the Enterprise.The Enterprise was seconds away from escaping before it's relatively weak nacelle pylons were strimmed off, it would be reasonable to think the V would still have warp capability.
Vengeance wasn't designed to counter the Narada, primarily because Kirk had already destroyed that ship by the time Khan was discovered.The Narada overwhelmed Starfleet and the Klingons with their 24th century cascading torpedoes - Section 31 & Khan must have taken this into account when they built the Vengeance
Correct, just not for the reasons you're thinking.Comparing the Vengeance to the Enterprise isn't so straight forward
That was why we made the comparison to Yorktown Station, whose defenses were designed to fend off a direct assault from multiple large starships. Same difference in this case: the swarm was able to overwhelm those defenses and ultimately compromised Yorktown's perimeter.Eddie,
At the end of the day, the Vengeance is supposed to be a much stronger ship than the Enterprise in a combat situation - we can come to this reasonable conclusion from the events of STID and ST09.
It's not a matter of incredulity. We KNOW what Vengeance was designed to do, and we know who it was designed and operated by. We know the capabilities of both its operators and designers and we know that they are certainly no better equipped to deal with the swarm than Enterprise was. The only thing they have going for them is better weapons and armor, but as the attack on Yorktown demonstrates, better weapons and armor wouldn't have been enough.If we remain incredulous towards the true defensive/tactical capabilities of the V and her crew...
"From a technical standpoint" Vengeance was superior to the Enterprise too. You seem to be forgetting that the crew of the Enterprise actually DEFEATED the Vengeance, despite that technical superiority.I am satisfied from a technical standpoint the V would have survived it
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