Well Bond also gives his real name nearly everywhere he goes (in the coolest and most memorable way possible, of course), which I'm guessing is something real spies often try not to do.![]()
^Exactly why Bond and similar spy stories are fantasies.
Mission: Impossible, the series, had its credibility problems with all the undercover work too. For instance, Cinnamon Carter was supposed to be a famous supermodel, Rollin Hand and Paris were famous magicians, Barney Collier owned a prominent electronics firm, and Willy Armitage was an acclaimed circus strongman, and yet somehow nobody ever recognized them, even on stateside missions.
^Exactly why Bond and similar spy stories are fantasies.
Mission: Impossible, the series, had its credibility problems with all the undercover work too. For instance, Cinnamon Carter was supposed to be a famous supermodel, Rollin Hand and Paris were famous magicians, Barney Collier owned a prominent electronics firm, and Willy Armitage was an acclaimed circus strongman, and yet somehow nobody ever recognized them, even on stateside missions.
Didn't Cinnamon actually use her real VIP identity a few times?
Just out of curiosity I rewatched the original MI movie for the first time in probably 15 years, and wow, what a different style it had from everything that followed.
That was a trope of the TV series as well. A large part of the running time of any episode was showing how Barney and the others managed to circumvent the bad guys' security. And in general, they had all the information they needed to totally control the situation. It was rare in the series that the team was ever caught off guard or surprised by anything, which meant the show often lacked suspense.And like with every MI movie, I have to wonder, how is it these top secret facilities have all these super elaborate, complex security measures... that the team just happens to know every tiny little detail of beforehand, down to the exact timing?? Wouldn't keeping all that information secret be yet another one of the security measures the facility took?
It was rare in the series that the team was ever caught off guard or surprised by anything, which meant the show often lacked suspense.
...
In the '88 series, when they killed off their original, underwhelming female lead, they said she'd gone on ahead of the rest of the team to gather pre-mission intelligence, in order to justify why she was there alone ahead of the others.
That was a very memorable episode though, because for, as the reasons you said, it took our expectations of the M:I team being ultra-prepared and kind of used them against us- and having the agent be disavowed at the end of the ep was a killer blow- she wasn't *just* dead, she couldn't even be acknowledged.
Slightly OT, I have a vague memory of an M:I agent from the `88 series being brainwashed via sensory deprivation. Does this ring a bell? I may be mixing up my 80's shows, but that episode gave me nightmares and, to this day, still occasionally freaks me out. I'd kind of like to see it again to rob it of it's power.
The only brainwashing plot I can find reference to in my blog reviews of the '88 series was in "The Assassin," a very, very loose remake of "Mindbend" from the original series. But it involves a neurochip and Clockwork Orange-style video conditioning, not sensory deprivation. And it's utterly, utterly terrible.
I thought Ghost Protocol was much better, but Rogue Nation was pretty good. It just wasn't as much fun as GP or have quite as amazing sequences. Both films suffer from weak villains and weak final action scenes.
I didn't think Rogue Nation's villain was weak at all. Indeed, I thought the villain was the area with the most marked improvement over Ghost Protocol.I thought Ghost Protocol was much better, but Rogue Nation was pretty good. It just wasn't as much fun as GP or have quite as amazing sequences. Both films suffer from weak villains and weak final action scenes.
I thought Ghost Protocol was much better, but Rogue Nation was pretty good. It just wasn't as much fun as GP or have quite as amazing sequences. Both films suffer from weak villains and weak final action scenes.
I thought Ghost Protocol had a terrific final action scene. It was hilariously choreographed and timed, reflecting Brad Bird's background in cartooning. It was reminiscent of those old Popeye or Tom & Jerry cartoons about characters chasing a baby through a construction site and trying to save it from disasters. I wouldn't say it was the best action sequence in the movie, but it's very impressive.
But action alone isn't what matters to me. What made M:I:III and GP work for me was the character stories, the personal element. What made the DePalma and Woo films fail for me was the superficiality of their characterizations and attempts at drama. M:I:III in particular did a great job of telling a human, emotional story that was served by the action beats. GP took a lighter tone, but still had a human story in its emphasis on the team's interrelationships, the first time that an M:I film has been a true team movie rather than The Adventures of Ethan Hunt and His Backup Singers. So what I want to know is, does Rogue Nation have a genuine emotional/dramatic core, or is it just whizbang action and wisecracks?
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