It was cool that Android called out Two on her hypocrisy.
Yes, that was a good call. She's still wearing the bandage, for corn's sake! Nice lecture about not lying to each other.
It was cool that Android called out Two on her hypocrisy.
You seem to have trouble seeing the advantage here. It's not about replacing your common ground troops. It's about getting special forces where they can be of the most use quickly. Response time is a huge advantage. So is knowing that if the clone dies you still have the original and - as we have seen - they can be redeployed in minutes. It kicks the shit out of current drone technology and look how the world militaries have rushed to embrace them.
The response time you speak of is always mitigated by logistics. Building the clone may only take minutes, but loading it up, briefing it and getting it to the front on the destination planet takes longer, and the enemy is not going to just sit and wait for a fresh batch to show up and start shooting again. As soon as the bad guys realize they're facing clones - like when they all dissolve - the enemy's going to move heaven and earth to bomb or storm any transfer facility they even suspect exists on the planet - and it will probably happen while the clones are loading their weapons.
So your scenario only works if the first batch of clones can dispatch the enemy within the clones' lifespan. Any delay past their expiration transfers advantage to the enemy.
Again, you're equating them to standard troops. The advantage here is to put specially trained teams that are in short supply where they are needed quickly.
Imagine being able to deploy Seal Team 6 anywhere on the planet within an hour and not having to worry about loosing members of that team.
I have to wonder if the military version might give the clones a longer life than the commercial one.
Or, C: BOMB THE FUCK OUT OF THE TRANSFER FACITLITY SO THAT THE AMERICANS AINT GOT NO PLACE TO SEND THE SEAL CLONES TO!
See, most military planners with half a brain would pick "C," because the best way to negate any technological advantage is to exploit the technology's limitations, and from a military standpoint the transfer tech as demonstrated in the episode simply has too many limitations to exploit. It doesn't matter if you're sending four men or four hundred (and with SEAL teams it could be either) and doesn't matter if you're sending elite troops or cannon fodder. In either case the technological limitations are the same.
And not losing people in battle is only meaningful if you can get them to the battle in the first place.
Or, C: BOMB THE FUCK OUT OF THE TRANSFER FACITLITY SO THAT THE AMERICANS AINT GOT NO PLACE TO SEND THE SEAL CLONES TO!
See, most military planners with half a brain would pick "C," because the best way to negate any technological advantage is to exploit the technology's limitations, and from a military standpoint the transfer tech as demonstrated in the episode simply has too many limitations to exploit. It doesn't matter if you're sending four men or four hundred (and with SEAL teams it could be either) and doesn't matter if you're sending elite troops or cannon fodder. In either case the technological limitations are the same.
And not losing people in battle is only meaningful if you can get them to the battle in the first place.
This is an amazing tactic you've come up with. I wonder why it hasn't been used against all of our existing forward deployment bases around the world?
The real One (Derrick Moss) kind of looked like Jace Corso, probably why he choose him to impersonate. Did the same actor play Derrick?
Since One, Four and Six were able to use those transfert pods then I guess it is safe to say they are not some kind of clone. Unless clones can be re-cloned too.
If you get the soldiers there, you also have to make sure the facility is still there after the operation in order to make sure you can get rid of the clones and upload the memories. Unless your destination is in a heavily guarded area that the enemy won't be able to attack, then there's a pretty good chance you won't have a facility to send the troops' memories back from after the mission is complete.The response time you speak of is always mitigated by logistics. Building the clone may only take minutes, but loading it up, briefing it and getting it to the front on the destination planet takes longer, and the enemy is not going to just sit and wait for a fresh batch to show up and start shooting again. As soon as the bad guys realize they're facing clones - like when they all dissolve - the enemy's going to move heaven and earth to bomb or storm any transfer facility they even suspect exists on the planet - and it will probably happen while the clones are loading their weapons.
So your scenario only works if the first batch of clones can dispatch the enemy within the clones' lifespan. Any delay past their expiration transfers advantage to the enemy.
Again, you're equating them to standard troops. The advantage here is to put specially trained teams that are in short supply where they are needed quickly.
Imagine being able to deploy Seal Team 6 anywhere on the planet within an hour and not having to worry about loosing members of that team.
I have imagined it. The failure of imagination here is on your part, because you're not considering things from the enemy's point of view.
So yeah, imagine we can deploy SEAL Team 6 anywhere on the planet in an hour. Now imagine everybody else on the planet knows you have that capability and knows that in order for it to work the following conditions must be present:
-there must be a destination facility.
-it has to be big enough to transfer enough SEALs to make a difference.
-it has to be big enough to stock enough weapons, equipment and transportation so that the SEALs aren't walking to the front line with just their schweens in their hands.
Now with that in mind, say you want to cause some mischief somewhere where there's SEAL transfer facility nearby and so far you've managed to keep the operation a secret. What's the first thing you do?
A: Give up immediately, cause Americans is scary.
B: Launch the op and hope to complete it before that hour prep time for the Americans is up.
Or, C: BOMB THE FUCK OUT OF THE TRANSFER FACITLITY SO THAT THE AMERICANS AINT GOT NO PLACE TO SEND THE SEAL CLONES TO!
See, most military planners with half a brain would pick "C," because the best way to negate any technological advantage is to exploit the technology's limitations, and from a military standpoint the transfer tech as demonstrated in the episode simply has too many limitations to exploit. It doesn't matter if you're sending four men or four hundred (and with SEAL teams it could be either) and doesn't matter if you're sending elite troops or cannon fodder. In either case the technological limitations are the same.
And not losing people in battle is only meaningful if you can get them to the battle in the first place.
I mean, you sit there and act like this transfer tech is a magical war-ending machine without taking any time to consider its actual usefulness in a combat situation. It's pure Trekkie think, like "Oh we'll just beam a bomb onto the Star Destroyer" as if there weren't a bunch of times in trek canon where outside forces have stopped anybody from beaming anything anywhere. In fact, even with that an actual transporter would still be more useful than transfer tech because at least you could send the soldier with his uniform and guns and you wouldn't need a whole building to land him in!
Like I keep saying, it's good for a one-man ad hoc intel mission, the way Six used it. You are not going to run any sustained combat operation using it because its limitations make that kind of operation impractical.
I mean, you sit there and act like this transfer tech is a magical war-ending machine without taking any time to consider its actual usefulness in a combat situation. It's pure Trekkie think, like "Oh we'll just beam a bomb onto the Star Destroyer" as if there weren't a bunch of times in trek canon where outside forces have stopped anybody from beaming anything anywhere. In fact, even with that an actual transporter would still be more useful than transfer tech because at least you could send the soldier with his uniform and guns and you wouldn't need a whole building to land him in!
Like I keep saying, it's good for a one-man ad hoc intel mission, the way Six used it. You are not going to run any sustained combat operation using it because its limitations make that kind of operation impractical.
Um, NO. I never said it was a magical war ending technology. I have been arguing that it's a very valuable tool. You're the one that has repeatedly said, "meh, gimmick" and tried to argue that it has no tactical value. Limiting it to "intelligence gathering" is a severe under utilization and lacks imagination of the possibilities for other uses.
Pretty much any time you need to send in a small team on short notice this technology would be great.
I'
Four had steadily been developing into my favorite character after a rocky start (I was not a fan of him turning out to be an expert martial artist and swordsman, but whatevs), but he kind of lost me when he murdered Akita at the end. Maybe I missed something but that felt wholly unnecessary.
Her character looks like something from a really bad B-movie, or a parody.Four's backstory is pretty complete now. Killing his mentor was tragic, but as has already been mentioned, probably necessary under the circumstances. He said "give a message to my brother" and then killed him. I guess the "message" is "I will kill anyone you send, even someone I love". His step-brother seems to actually be half-decent. Mom is pretty much a caricature, though.
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