• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

TOS try again....

Warped9

Admiral
Admiral
This is a fantasy thought experiment for those interested.

Assume you've somehow managed to find yourself overseeing Star Trek's return to television. TPTB give you some bare bones direction:

- You're going back to the original source materiel.
- You're to rework it for today's television.
- You can have a 22 episode network series or a 13 episode specialty channel series.
- You can have it as an hour live-action format or a half-hour animated format.


So now it comes down to: what do you keep, what do you change and what do you add?

I've made my feelings about this before so I'm curious what others might think.

Anyone?
 
This is a fantasy thought experiment for those interested.

Assume you've somehow managed to find yourself overseeing Star Trek's return to television. TPTB give you some bare bones direction:

- You're going back to the original source materiel.
- You're to rework it for today's television.
- You can have a 22 episode network series or a 13 episode specialty channel series.
- You can have it as an hour live-action format or a half-hour animated format.


So now it comes down to: what do you keep, what do you change and what do you add?

I've made my feelings about this before so I'm curious what others might think.

Anyone?

Live action, 13 episode hour long series.

Keep:

  • The setting: USS Enterprise.
  • The background: Starfleet ship. United Federation of Planets. Mission involving exploration, defense and support.
  • The cast: Kirk,Spock, McCoy, Sulu, Uhura, Scotty, Chekov.

Change:

  • Episodic format for Serial
  • Upgrade visuals and sets

Add
  • More secondary characters.
  • More non humans in the crew
  • story arcs
 
Anyone redoing the show would need to throw out the 60's attitudes regarding women. No more "I'm frightened" moments from two-dimensional female characters. Do a better job fleshing out the characters beyond Kirk and Spock. Keep the optimistic view of the future. Mix episodic and arc-based story telling. A gay main character (Spock?). Make McCoy a woman. Give the ship an expert (new recurring character) on alien cultures. The Enterprise would keep the iconic shape but the details would be reworked.
 
This is a fantasy thought experiment for those interested.

Assume you've somehow managed to find yourself overseeing Star Trek's return to television. TPTB give you some bare bones direction:

- You're going back to the original source materiel.
- You're to rework it for today's television.
- You can have a 22 episode network series or a 13 episode specialty channel series.
- You can have it as an hour live-action format or a half-hour animated format.


So now it comes down to: what do you keep, what do you change and what do you add?

I've made my feelings about this before so I'm curious what others might think.

Anyone?

13 one-hour live action episodes. AMC or HBO...some cable channel presentation.

It would be a re-cast/ semi re-imagined main cast similar to what BSG did. Maybe some gender changes from the original. I'd have the same main characters (Kirk, Spock, McCoy, Scott, Sulu, Uhura, Checkov) and I'd make sure that secondary crew characters became more important and thrust into the spotlight, especially when it comes to relationships, conflicts, contrasts, and interactions with the main officers(Chapel, Rand, Riley, LaSalle, Garrovick, m'Benga).

Setting would be mid to late 23rd century, just like the Original Series.

The primary setting would be the USS Enterprise, on a 5 year mission of exploration. Very little diplomacy or intergalactic politics. This is a frontier setting amongst alien worlds and struggling Federation colonies.

Outside that, the format would be a little more like Game of Thrones, where there would be pods of related action and characters in other parts of the galaxy as well that would be consistent settings as well. There would be a Starfleet Command setting, a Federation HQ / Presidents Office setting, and then other remote settings (colonies, star bases, civilian bases, research stations, alien worlds, etc) as the arc requires.

Each season would have a prime arc driven by a mission of the Enterprise, with sub-connected and related arcs at the other locations.

The Enterprise would be far out of reach from normal back-and-forth communications with Starfleet, and as one of only 12 Constitution-class Ships, generally she is on her own we may see light cruisers and support vessels from time-to-time, but the capital ships are spit into different sectors of the Galaxy and represent the authority for the Federation in that area.

The visual style would be more like nuBSG or Firefly, with more realism, etc.

We'd still have Romulans, Klingons, Gorn and Tholians as potential adversaries, but we would rework them a bit and make them more alien and more multi-dimensional.

And, different from a lot of modern entertainment, I'd steer away from the main characters being morally ambiguous. Kirk is a hero and a good man, and we don't need Rick Grimes or Don Draper in command. The series would retain an optimism that humanity has matured (but not evolved). Humans as individuals are still flawed and have their struggles, but the tolerance and maturity of mankind has improved and we are more peace-seeking and knowledge seeking as a people. A tremendous amount of the conflict would come from the characters trying to hold to their ideals while struggling in a wild, dangerous and untamed frontier...with their morals and ethics challenged far from the home that serves as that compass. And, sometimes those decisions are wrong. Sometimes they are damaging. And there are ongoing consequences to those decisions.
 
13 one-hour live action episodes. AMC or HBO...some cable channel presentation.

It would be a re-cast/ semi re-imagined main cast similar to what BSG did. Maybe some gender changes from the original. I'd have the same main characters (Kirk, Spock, McCoy, Scott, Sulu, Uhura, Checkov) and I'd make sure that secondary crew characters became more important and thrust into the spotlight, especially when it comes to relationships, conflicts, contrasts, and interactions with the main officers(Chapel, Rand, Riley, LaSalle, Garrovick, m'Benga).

Setting would be mid to late 23rd century, just like the Original Series.

The primary setting would be the USS Enterprise, on a 5 year mission of exploration. Very little diplomacy or intergalactic politics. This is a frontier setting amongst alien worlds and struggling Federation colonies.

Outside that, the format would be a little more like Game of Thrones, where there would be pods of related action and characters in other parts of the galaxy as well that would be consistent settings as well. There would be a Starfleet Command setting, a Federation HQ / Presidents Office setting, and then other remote settings (colonies, star bases, civilian bases, research stations, alien worlds, etc) as the arc requires.

Each season would have a prime arc driven by a mission of the Enterprise, with sub-connected and related arcs at the other locations.

The Enterprise would be far out of reach from normal back-and-forth communications with Starfleet, and as one of only 12 Constitution-class Ships, generally she is on her own we may see light cruisers and support vessels from time-to-time, but the capital ships are spit into different sectors of the Galaxy and represent the authority for the Federation in that area.

The visual style would be more like nuBSG or Firefly, with more realism, etc.

We'd still have Romulans, Klingons, Gorn and Tholians as potential adversaries, but we would rework them a bit and make them more alien and more multi-dimensional.

And, different from a lot of modern entertainment, I'd steer away from the main characters being morally ambiguous. Kirk is a hero and a good man, and we don't need Rick Grimes or Don Draper in command. The series would retain an optimism that humanity has matured (but not evolved). Humans as individuals are still flawed and have their struggles, but the tolerance and maturity of mankind has improved and we are more peace-seeking and knowledge seeking as a people. A tremendous amount of the conflict would come from the characters trying to hold to their ideals while struggling in a wild, dangerous and untamed frontier...with their morals and ethics challenged far from the home that serves as that compass. And, sometimes those decisions are wrong. Sometimes they are damaging. And there are ongoing consequences to those decisions.
Sounds interesting.
 
A lot depends on the writing and/or the vision of the showrunner. I KNOW TOS was action-adventure, but there also was an underlying ethos: good people going about attempting to do good. In stories that had some depth and/or addressed issues.

People need heroes to emulate, not dark, conflicted people to empathize with or feel better than.

I'd like episodic while referring to, and acknowledging, past events. Adventurous. Humane. No angsty/ambiguous protagonists or main secondaries. Enemies who have depth. Slower paced than the movies. No stupid fistfights with loud, crunching sound effects. Or any at all, actually.
 
No stupid fistfights with loud, crunching sound effects. Or any at all, actually.

I'd have Kirk bedding a Romulan double agent (Kate Upton would look hot with pointed ears!) and in a fist fight before the opening credits roll in the pilot! :lol:
 
A lot depends on the writing and/or the vision of the showrunner. I KNOW TOS was action-adventure, but there also was an underlying ethos: good people going about attempting to do good. In stories that had some depth and/or addressed issues.

People need heroes to emulate, not dark, conflicted people to empathize with or feel better than.

I'd like episodic while referring to, and acknowledging, past events. Adventurous. Humane. No angsty/ambiguous protagonists or main secondaries. Enemies who have depth. Slower paced than the movies. No stupid fistfights with loud, crunching sound effects. Or any at all, actually.
Agreed, although I can enjoy the occasional fistacuffs with some semblance of credibility. Bodies being hurled through the air and then getting up to continue fighting as if nothing happened won't cut it.
 
22 half hour animated episodes
Set in the between years of the movie era.
Starting with first mission after TMP
Cast features Kirk, Spock, McCoy, Chapel, Uhura, Scott, Sulu, Chekov, Rand
Additionals include DC comics invented characters Konom, Sherwood, Bryce and Bearclaw as well as previously animated characters M'Ress and Arex (plus comic or novel invented characters such as Harb Tanzer and Horta crew member Lt. Naharat.)
Missions all new (however may include animated versions of the Ajir/Grond mishap in DC Star Trek 24-25)
Ship design always reflects that of film versions and shows the changes made to layouts of bridge, senior officers quarters etc.
at least one episode per season and no more than five will show adventures from previous mission eras of Enterprise including
Classic Five Year mission
"Where No Man..." Years
Pike's command era.
Previous missions of key personnel prior to assignment aboard Enterprise.
 
One thing I'd definitely do: drop the universal translator. It is a storytelling shortcut that is no longer necessary.
 
One thing I'd definitely do: drop the universal translator. It is a storytelling shortcut that is no longer necessary.

I don't understand your reasoning. Are you saying that all people in the galaxy will speak the same language?!?

No, but maybe something further than Enterprise took it with Hoshi, that some races cannot be communicated with verbally, or have a much harder time doing so.

Have them speak English with subtle errors from time to time, not using syntax perfect and western expressions in seconds.
 
animated versions of the Ajir/Grond mishap in DC Star Trek 24-25

That I want to see. If nothing else it be a really funny episode.

Also Horta crew member Lt. Naharat. An interesting concept that would be interesting as long as he isn't over used, or gets the "Worf Effect" every time some new race of enemies shows up.
 
Hmmm.

22 one-hour tv episodes.

Make it basically season 4. Resurrect original concepts submitted for TOS, plus take new submittals. Approach real science fiction writers!!!!

Write each story to modern standards, but keep the emotion and wonder and heart of the orignals.

Keep episodic, but add one small underlying arc that carries through the season and pays off in the finale.

Keep the Enterprise the way she was. Maybe add some subtle surface detail for the hi-def crowd. Update the bridge controls from gumdrops to switches and make the screen more like a HUD.

Of course, personally, I'd rather have the adventures of a new crew set in the TOS time period, rather than try to recreate the lightning in a bottle that was Shatner/Nimoy/Kelley.
 
I'd say 13 40-minute episodes so it could be shown on commercial (free) tv.

Rebuild the TOS sets and use good CGI for the ship. We've seen what can be done, both good and bad.

I don't care much about the casting, except that I'd like to see characters who look like adults and not 30 year old teenagers. ;)

Stories should be episodic, with mini-arcs to provide for character growth. I like tight stories with a clear beginning, middle, and end.

Writers, directors, and producers don't have to be hardcore Trekkies, but they should be familiar with the material. After 50 years, who in the business doesn't have at least a rudimentary knowledge of how Trek works?

Looking at what I just described, I'm pretty sure there's an independent production that's already doing most of it. How 'bout that? :lol:
 
If I'm being allowed to go back to the "original source material", then I'm going to go one step further than some of the other suggestions in this thread. ;)


The format:
26 half-hour episodes, animated series with a linked story-arc.


The setting:
The year 2245. In the wake of the Romulan war, and with ever increasing tensions with the Klingon empire as well as the recently discovered Cardassian union, the brand new Constitution Class vessels are given their shakedown cruises, setting out on a mission of firstly territorial protection, and secondly an exploration of the borders. Starfleet has been severely hit by a prolonged Romulan war, so in many cases they start from a point of weakness, and there is a paranoia about what might happen next, particularly with the Klingons and Cardies each champing at the bit to expand their realms of influence... by any means necessary.


The regular cast:
- CAPTAIN ROBERT APRIL; male, seasoned Starship commander. Already a widely decorated officer, April was placed in charge of the construction of Starfleet's newest vessels, Constitution and Enterprise, and is now commanding the latter on her shakedown cruise.
- COMMANDER AZIZAH MOHAMMED; female, ship's first officer. Of Arabiac descent, one of the fleet's most brilliant officers, fast-tracking her way through the command structure. She has a brilliant military mind and her defined role aboard ship is manning tactical.
- LT.CMDR SARAH APRIL; female, ship's doctor. Wife of the captain, but this is a cause for many tensions as both their roles place them in danger frequently. We see something of their off-duty life alongside their on-duty responsibilities.
- LT.CMDR JACE MULDEEN; male, late 50s, chief engineer. Of African desent, Muldeen serves not only as the ship's general "Mister Fixit", but as the oldest of the regular characters, and with an impressive career behind him already, his age and experience means that he serves as something of a mentor of sorts to Captain April, and they form a unique bond on this basis.
- LIEUTENANT PREX; male, Andorian helmsman. A little cocky about his skills as a pilot and looks down a little on humans for their being unable to react as fast as his people do, but usually he chidles humanity in a good natured and humourous way, and when the chips are down he becomes a solid and professional officer. His nature does often see him rub people up the wrong way however, but he soon wins them round with his charm.
- LIEUTENANT JANET HANSEN; female, communications and 'first contact' specialist. Hansen comes to Starfleet from the diplomatic corps, where her duties included being one of the first points of contact for new Federation members. She brings a wealth of this experience to the team.
-ENSIGN SPOCK; male, Vulcan. Junior science officer. This Spock is very young, fresh from the Vulcan academy. Despite professing the usual Vulcan control of his emotions, he is going through something not unalike adolesence, so in practice his culture's inner passions rise to the surface much more readily than he'd often like. He is nevertheless already a brilliant mind, something which is recognised immediately by the captain, and his input and opinion is invaluable to the success of many of Enterprise's missions.


Antagonists:
As mentioned, the Klingon empire and the Cardassian union (despite the Romulans forming a basis of the backstory, they have retreated to a position of neutrality and isolation following the signing of a non-aggression treaty with the Federation, so they play no 'overt' part of proceedings). The Klingons are a war-like and aggressive species, although contradictorially, they are honorable in combat also, always giving the other side the chance to fight on equal terms. By contrast, the Cardassians (a recent 'first contact' of the Federation) are a much more political foe, devious and manipulative, often avoiding outright conflict, but squeezing at the Federation in a much more subtle way. Either of them could take initiative and invade Federation space, something which the chiefs of staff on the Federation council fear the most (having come out of a long a brutal conflict with the mysterious Romulan enemy, many in Starfleet are feeling the effects of war, and are fearful of it starting up all over again). There are many times when both enemies test the waters, by for example the Cardassians contesting the Federation's validity to have a colony on a planet that they claim they have had territorial sovereignty over for centuries; or the Klingons acting extensively in something of a 'jihad' on the Federation, citing religious imperitives to do so; and so on.


The style:
Can be either CGI or a more traditional animation. The show uses a modern style of storytelling, but asthetically it ties in to the visual look of the ship, weapons, uniforms etcetera as they were seen in "The Cage", thus maintaining a broad sense of continuity with the old Star Trek.
 
Last edited:
  • 13 hour long episodes per season
  • The big 3 + Scotty are the same, but Scotty is a woman for sure.
  • The minor characters rotate through, as would actually happen. They'd come aboard, serve a year, and either move to other positions on the ship or rotate off.
  • Much more Hornblower-esque in that the ship cannot easily contact command base because their subspace radio has not only significant time lags but limited range. When they're out on the frontier, they are alone.
  • The transporter only moves people and things from place to place. When it malfunctions, you die. It's not a story device.
  • Regular characters die and when they do they don't come back. Ever.
  • No hybrid aliens. Species can't cross-breed (they can't, really). Spock is a Vulcan raised by a human mother whose influence on him has made him as ill a fit on his homeworld as if he were half human.
  • Spock is NOT a Swiss Army Knife character. He is better at some things than humans, and worse at others. He's great on desert planets. He sucks on Sarpedion.
  • No ESP/telepathy amongst humans. Only aliens may have telepathy, which operate under very carefully worked out rules.
  • No comedy episodes. No cute endings on dramas where people die.
  • Aliens are alien. If that can't be afforded, they're humans who settled other planets and developed their own cultures.
  • The gravity fails now and then
  • Short stories are licensed from actual SF writers where possible, but adapted by TV writers who understand the form (TOS tried to use SF writers, but many of them couldn't produce a story/script which suited the show's format).
  • We never ever say what year it is. We always refer to the past as in "120 years ago" meaning we never end up contradicting real history.
  • No evil mirror universe.
  • Stories are about something, but not moralizing. Questions are more interesting than answers.
  • We get only ONE each of the following.
    • logic the computer to death
    • alien force takes over the ship
    • alien(s) with godlike powers
 
Last edited:
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top