Dead.Where's Jerry Finnerman when you need him?
Dead.Where's Jerry Finnerman when you need him?
Yeah. Models have weight to them and move accordingly. Too often CGI ships just zip around without any heft to them.
Don't blame the technology, blame the artists.
No its all artifical garbage!!!spockboy said:I can't tell you how happy I am to find I am not the only one who found CBS Digital's effects were below par,
Pretty much. Thank you, Doug Drexler.The FX in the Star Trek Continues fan series are what TOS-R's should have been.
The Doomsday Machine. If ever a story could benefit from updated effects. And yet we replace the original colorful, crystalline-looking DM with a flatly lit, utterly neutral gray, almost untextured looking toy. How about some colored light from different directions to liven things up a bit? No. it's just boring old 128-128-128 Gray. It doesn't even look finished.
I mentioned it elsewhere , but I think the best use of the new FX is the landscape images on Vulcan in Amok Time. That landscape was amazing and bought it in line with the original concept or at least what we got in TAS.
I think the best use of the new FX is the landscape images on Vulcan in Amok Time.
[...] the Sarpeidon supernova ("All Our Yesterdays"). That's where TOS-R really shines.
I hate this crap where they display the surface if a star as if seen through 800 feet tinted glass. If you want the star too look hot and dangerous then you render it as blinding light with the ship's shadowed side being maybe the only thing you can really make out.
In some fairness to the artists they only had so much time to get things done, but still...
Michael Okuda did say (in an interview) that it was a recurring "discussion" about how far to push the new f/X. Some wanted to go further while others (presumably including Okuda) wanted to rein it in. You can imagine you can't win every argument.
I don't know how they went about this, but one individual with an overriding vision overseeing for the whole project could have helped. But then that might have required more time as well for him/her yo oversee everything.
In some fairness to the artists they only had so much time to get things done, but still...
Michael Okuda did say (in an interview) that it was a recurring "discussion" about how far to push the new f/X. Some wanted to go further while others (presumably including Okuda) wanted to rein it in. You can imagine you can't win every argument.
I don't know how they went about this, but one individual with an overriding vision overseeing for the whole project could have helped. But then that might have required more time as well for him/her yo oversee everything.
I believe I recall this same quote. In it, okuda claimed the intent was for the fx to look like something done in the 1960s . Perhaps that's why the cgi models were done in this manner?
Nor is (or should there have been) there a reasonable expectation of that. Digital recording is never going to sound like 1960s analog tape and CGI is never going to look like 1960s VFX, at least not completely.If their intent was for the VFX "to look like something done in the 1960s," then they failed miserably at that.okuda claimed the intent was for the fx to look like something done in the 1960s . Perhaps that's why the cgi models were done in this manner?
(3) At 25:35 we see Kirk's POV on the Constellation auxiliary room's viewer of the Enterprise firing phasers at the planet killer. But right after that we cut to a bridge shot as Matt Decker yells out ''Fire''. Weren't they just doing that in the previous shot? The new FX made the Decker shot redundant. What they should have done was simply a shot as the Enterprise too dangerously approaches the machine, then cut to Decker.
They also keep the screen malfunctioning too long. In the TOS-R print he says "what the devil's going on?" and we go back to the POV shot and the screen is still fritzing a bit more than then finally activates. In the original, he says the line and when we see the screen, it's fully activated. He actually saw the Enterprise approaching the PK, which was not yet firing phasers, so he really didn't know yet what was going on.
Stuff like this reminds me of how on the original series Doctor Who DVDs, they offer optional modern CGI effects on some stories, but on one of them they misunderstood the on-screen action effects and mistakenly added some CGI laser bolts coming from the sky to "explain" why there were explosions going off on the surface of a planet... despite the fact that the dialogue actually tells us that the explosions are because of underground mining. :facepalm:
One would think the minimum requirement for the people doing these kinds of things would be to have watched the episodes in question thoroughly before making such bizarre errors of judgement. But nope, apparently not.
Definitely. TOS-R got a lot of attention when it came out and some who weren't enamored with it could be tagged as narrow minded. And yet there have been fan efforts that have managed to do what CBS failed at.In some fairness to the artists they only had so much time to get things done, but still...
Michael Okuda did say (in an interview) that it was a recurring "discussion" about how far to push the new f/X. Some wanted to go further while others (presumably including Okuda) wanted to rein it in. You can imagine you can't win every argument.
I don't know how they went about this, but one individual with an overriding vision overseeing for the whole project could have helped. But then that might have required more time as well for him/her yo oversee everything.
I believe I recall this same quote. In it, okuda claimed the intent was for the fx to look like something done in the 1960s . Perhaps that's why the cgi models were done in this manner?
If their intent was for the VFX "to look like something done in the 1960s," then they failed miserably at that.
We use essential cookies to make this site work, and optional cookies to enhance your experience.