Can I ask a noob question?
What does it mean when a player will do 'something' on tribble?
(I'm also still trying to remember and understand terms like 'proc' and 'agro'...)
Basically there are 3 servers - Holodeck is the live server where all players are on. Tribble and Redshirt are test servers that's currently only open to gold and silver players (players who have spent money on STO). Right now parts of Delta Rising are on the Tribble server for testing purposes, hence I'm "going on tribble" to try them out
And on tribble, applying a single "Basic Tech Upgrade" costs 10,000ec from a vendor on ESD and an additional 700 dilithium to apply the upgrade to an item, which adds 2,000 Technology Points to the item.
The first item I tested on was a Hyper-Dual Refracting Tetryon Beam Bank Mk XII (Very Rare) from the Nukara rep.
Upgrading it from Mk XII to Mk XIII: 106,240 Technology Points
Upgrading it from Mk XIII to Mk XIV: 212,480 Technology Points
I had to apply 48 of these Basic Tech Upgrades to unlock Mk XIII (I had a few crits that gave 2,500 Technology Points, probably due to my crafting level of 11). Without the crits, I would have had to apply 54 Basic Tech Upgrades, costing 540,000ec and 37,800dil to fill the technology upgrade bar. Once the bar is filled, an actual "Upgrade" button appears and clicking on the button removes the item from my inventory and starts a 17 hour 40 minute countdown timer. Presumably after 18 hours, I'll get my upgraded item. To go from Mk XIII to Mk XIV would require an additional 1,070,000ec and 74,900dil. That's a total of 1,610,000ec and 112,700dil to upgrade it from Mk XII to Mk XIV.
Every time you apply a tech upgrade also gives a small increase (around 0.1%) in the chances of upgrading the quality (say from Rare to Very Rare). After applying 48 tech upgrades, I had a 5% chance of upgrading the qlaity of my Hyper-Refracting DBB. So getting to Epic grade is going to cost A LOT.
Next, I tried is a Mk XI Field Generator Console (Rare). It required 13,650 tech points.
Omega Force and MACO ground set items, Mk XII (Very Rare) -> Mk XIII required 70,862 tech points each.
Sonic Antiproton Blast Assault Mk XII (Very Rare) -> Mk XIII required 42,688 tech points.
Advanced Fleet Tetryon Beam Array Mk XII (Ultra Rare) -> Mk XIII required 72,000 tech points
Antiproton DBB Mk XI (Very Rare) -> Mk XII required 48,000 tech points
Rapid Reload Transphasic Torpedo Mk XI (Very Rare) -> Mk XII required 48,000 tech points
Tetryon Turret Mk XII (Very Rare) -> Mk XIII required 64,000 tech points