Donny's TOS Enterprise Interiors

Discussion in 'Fan Art' started by Donny, May 9, 2013.

  1. dub

    dub Fleet Captain Fleet Captain

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    Re: Donny's TOS Enterprise Interiors

    You're incredibly talented! I'd love to see some DS9 renderings (I saw on your blog you've been watching some recently)! Do you do exteriors as well, or do you stick with interiors? Fantastic work! :techman:
     
  2. Donny

    Donny Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    And so begins work on the TWOK Bridge. I have a feeling this will take at least a month, maybe two.

    Here is what I have after several tests to make sure I build these bridge segments in the correct dimensions. Because there are no 100% correct and/or official schematics out there, I've had to confer with several fan-made blueprints and artists who have tackled the area before. Because it is imperative that I get the dimensions of these bridge segments at least 90% close to what they actually were in order to sell the realism of this bridge, I spent days just measuring and comparing to screencaps and schematics.

    I think the results look pretty accurate, compared to the dimensions of the door, which I've already confirmed as 99% accurate.

    What do you think?
    [​IMG]

    This shot shows off the curvature of the segments rather nicely.
    [​IMG]
     
  3. Nightowl1701

    Nightowl1701 Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    Looks right to me.
     
  4. Donny

    Donny Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    A google search turned up a few similar carpet paddings, but nothing as large or just like it.

    http://cdn2.bigcommerce.com/server300/2d2cb/products/1232/images/2568/rubber-padding__45281.1328735853.800.800.jpg?c=2
     
  5. Donny

    Donny Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    I don't have any plans as of yet to do any DS9 interiors. If the mood ever strikes, there will be no stopping me. ;)

    I'd like to try my hand at some exterior scenes someday, such as planet sides or the like, but I have never done so. Unreal engine is very powerful at rendering outdoor scenes as well.
     
  6. cardinal biggles

    cardinal biggles A GODDAMN DELIGHT Moderator

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    Re: Donny's TOS Enterprise Interiors

    I think they look awesome, and I can't wait to see what you do with this bridge — the Wrath of Khan bridge is my favorite, particularly with all the design work that Lee Cole and others put into the displays and consoles. Unlike TOS, they weren't just blinky lights and candy-colored buttons, everything had a defined function, and there was a logic and flow to the layout. I'm sure you'll knock this out of the park.

    edit: I'll admit, I don't know the first thing about what you're doing, I just like looking at the beautiful renders. ;) When you have this ready for a walkthrough, does the program you're using allow you to have some sort of looping animation on the display screens?
     
  7. Cjohnson1701

    Cjohnson1701 Lieutenant Commander Red Shirt

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    Re: Donny's TOS Enterprise Interiors

    As some one who uses Zbrush, Mudbox, and Photoshop, I find that Zbrush is amazing for sculpting, hands-down. Mudbox is really strong in texturing and pipeline, you can bring a mesh directly into Mudbox without a glitch-y plugin like GoZ. I find Photoshop really good for making base repeatable textures and Texture cleanup, any texture map from Mudbox I find to be really pixelated.

    Another option would be to get the Quixel Suite, it's a plugin that makes photoshop a lot more powerful, and I found that it's really good for game engine texturing.

    You can find that here:http://quixel.se/index

    On that though, stellar work man. I would pay for that level quality.

    Keep it up!:techman:
     
  8. Donny

    Donny Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    Thanks for that. I am actually now considering purchasing Mudbox, as I didn't realize it is an alternative to ZBrush, which I find difficult to use due to its differences from other 3D modelling programs. Since Mudbox is made by Autodesk, I'm sure it'll make a lot more sense to me.
     
  9. Donny

    Donny Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    This is taking forever....

    Over the last few days, I've managed to rough-out two additional bridge segments. Still lots of work to be done, and lots of details to fill in. It's difficult, getting all these segments just right. The curvature of every piece of geometry is wearing on my nerves...
    [​IMG]
     
  10. Cjohnson1701

    Cjohnson1701 Lieutenant Commander Red Shirt

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    Re: Donny's TOS Enterprise Interiors

    I'm surprised your not modeling it as a whole then breaking up all the pieces, I can see a really easy way to do this is start with a cylinder or a sphere. Then segment it into the pieces and go from there. :techman:
     
  11. Bernard Guignard

    Bernard Guignard Fleet Captain Fleet Captain

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    Re: Donny's TOS Enterprise Interiors

    Damn that is looking nice :techman:
     
  12. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    Re: Donny's TOS Enterprise Interiors

    This is beautiful looking. I'm thinking the turbolift doors were the easiest pieces to build, though.
     
  13. Donny

    Donny Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    A few more bridge segments roughed out....

    ...ignore the lighting. I know it's bland and ugly, but it's just a working light right now.
    [​IMG]
     
  14. cardinal biggles

    cardinal biggles A GODDAMN DELIGHT Moderator

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    Re: Donny's TOS Enterprise Interiors

    And yet my mind's eye is having no trouble supplying all the details you'll be adding... lights, switches, displays, chairs... I really love how it's coming together. :techman:
     
  15. Donny

    Donny Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    Tinkering with lighting at the moment, and added some flooring which really helps sell the scale of everything. Also, I changed to color of the walls to an off-white, rather than a grey. I can't tell if the walls were painted a different color in TWOK or if the lighting is just warmer than it was in TMP. Sometimes in TWOK, the walls look greyish, others they look beige. So I went with my "best guess", which fits well, I think.
    [​IMG]

    And here is me just playing around. I added a fire particle system that came with Unreal 4 Engine, and am pleasantly surprised by the results. Check it out:
    [​IMG]
     
  16. Tallguy

    Tallguy Rear Admiral Rear Admiral

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    Re: Donny's TOS Enterprise Interiors

    WHO? WHO knew where to hit us? And WHY?
     
  17. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    Re: Donny's TOS Enterprise Interiors

    Reminds me of the dark lighting the bridge had in TSFS when they were operating under partial power.
     
  18. Albertese

    Albertese Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    Slick. I like the reflection in the glass.

    --Alex
     
  19. Donny

    Donny Commodore Commodore

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    Re: Donny's TOS Enterprise Interiors

    I swear, every line in the film is quotable. Such a masterpiece.
     
  20. Tallguy

    Tallguy Rear Admiral Rear Admiral

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    Re: Donny's TOS Enterprise Interiors

    I would not presume to debate you. ;)