I'm interested in how many Trek fans on this board played Star Fleet Battles and the race / class / tactics they preferred.
Mine in order are....
1. Federation BCG. Loved the Dreadnought firpower on a Heavy Cruiser Hull. I liked pressing a close in attack with drones from the G-rack or a scatterpack. The fun was making the oppoent choose between firing at my weapons on the map closing on him, or firing at me. Either way he get's hit. Point blank tractoring drones when phasers were depleted before recycling was often a tactic when there was nothing left in the toolbox.
2. Klingon D7 with refits. With this hull I liked to close with pushing as many drones out in front with the ship tucked in close behind. The fun is watching his ADD's run out and then watch the opponent be forced to fire Phaser III's at a diminished point blank range, while trying to hoard his phasers to fire at my ship instead of the drones.
3. Fed Tug with battlepod. Love those 6 photons. Crappy sluggish turn mode.
4. Klingon Tug. I personally thought the Tug by itself would make a beautiful replacement for the Klingon Light Cruiser. But with combat pallets this hull was excellent in ultimate flexibility. ( Carrier pods, battle pods, cargo pallets. ) What was good was mixing pods like one carrier pod and one battle pod. Firepower and fighters.....best of both worlds.
5. Romulan Sparrowhawk. A cruiser with small interchangable role pallets. A cruiser and in essence some flexability of a Tug. Loved it. Launching plasma and coming right behind the torp to press a 2 pronged attack.
Also liked tractor auctions when trying to get the upper hand at the tail end of a close in knife fight.
T-bombs rolled out of a shuttlebay were good for creating a improvised minefiled on the fly.
Any favorites anyone?
Mine in order are....
1. Federation BCG. Loved the Dreadnought firpower on a Heavy Cruiser Hull. I liked pressing a close in attack with drones from the G-rack or a scatterpack. The fun was making the oppoent choose between firing at my weapons on the map closing on him, or firing at me. Either way he get's hit. Point blank tractoring drones when phasers were depleted before recycling was often a tactic when there was nothing left in the toolbox.
2. Klingon D7 with refits. With this hull I liked to close with pushing as many drones out in front with the ship tucked in close behind. The fun is watching his ADD's run out and then watch the opponent be forced to fire Phaser III's at a diminished point blank range, while trying to hoard his phasers to fire at my ship instead of the drones.
3. Fed Tug with battlepod. Love those 6 photons. Crappy sluggish turn mode.
4. Klingon Tug. I personally thought the Tug by itself would make a beautiful replacement for the Klingon Light Cruiser. But with combat pallets this hull was excellent in ultimate flexibility. ( Carrier pods, battle pods, cargo pallets. ) What was good was mixing pods like one carrier pod and one battle pod. Firepower and fighters.....best of both worlds.
5. Romulan Sparrowhawk. A cruiser with small interchangable role pallets. A cruiser and in essence some flexability of a Tug. Loved it. Launching plasma and coming right behind the torp to press a 2 pronged attack.
Also liked tractor auctions when trying to get the upper hand at the tail end of a close in knife fight.
T-bombs rolled out of a shuttlebay were good for creating a improvised minefiled on the fly.
Any favorites anyone?
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