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World of Darkness - the inside story on the death of a game

Word from the people I know in the industry is that CCP never intended to finish WoD. They basically used it as a financial black hole and a resource sink to keep people looking busy until they were needed for other projects (which was often.)

As one friend put it, "if you're still doing concept development after 6 years of work, you are never planning to release a product."

My sympathies go to the people who lost their jobs over this. :(
 
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