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Why Only One Turbolift?

Captain Clark Terrell

Commodore
Commodore
Constitution- and Miranda-class vessels appear to equal-sized primary hulls; however, the latter has only a single turbolift leading to its bridge, as seen in TWOK. Is this due to the fact that Miranda-class vessels have no secondary hull and are thus smaller than their counterparts, or is there another reason I'm not aware of?
 
ENGINEER 1: We could put in a second turbolift shaft to the bridge.

ENGINEER 2: Hmm. We'd have to slice it through several of the lower decks. Maybe do some rearranging of a number of compartments. Do we really have to?

ENGINEER 1: Well...not really, I suppose. There was only one bridge turbolift in the original Constitution-class design, but wouldn't it be--

ENGINEER 2: Well, then, there you go. One turbolift is enough. Let's break for lunch.
 
You know, I don't think starship construction goes like that... or would necessarily go like that.
Most of the work would likely be automated while the humans/humanoids would contribute to the basic outlines of a design and possibly add to it.

To top it off, given how small the bridge is on the TOS Enterprise, and the quantity of consoles for research purposes, would 3 turbolifts be practical?
They might if you place 2 on opposing sides of the viewscreen (one on the left and one on the right, with the third one behind the captain), but we almost never see turbolifts arranged like that on older ships (possibly because the camera usually faces away from the viewscreen).

We've seen in TNG that the galaxy class bridge has 2 turbolifts.. one on the rear, and the second one right next to Picard's ready room (front of the bridge).

I think it has more to do with the overall design of the bridge and its size.
Plus there's the Jeffries tube access points to conside (which effectively run almost everywhere).
 
I don't like turbolifts and lifts in a military ship.
I think they use it because their budget wasn't high enough to build lots of corridors
 
The term "turbolift" creates the misleading impression that there would be elevators like those of today's buildings going to the various bridges. Turbolifts are completely different from today's elevators, though, and more akin to the cab ranks and road networks leading to the front doors of said buildings.

There's little need for multiple shafts when a single shaft can accommodate dozens of lift cabs going whichever way. Also, a shaft can go whichever way, and be moved one meter to the right on Deck 3 at a moment's notice (just ask the Quartermaster for four 90 degree turn pieces, or two 20 degree ones for that matter).

That a single door to the versatile turbolift network might be a bottleneck is disproven in those episodes where two parties can jump to separate turbolifts through the same doors just seconds from each other (say, "Let That Be Your Last Battlefield"). Is it a vulnerable choke point in case of accident or battle damage? Doubtful - it's just a shaft, and would probably continue to serve in some emergency capacity even if the doors were blown away (or jammed, after which they needed to be blown away, and were).

Different shis having different numbers of turbolift stations on the bridge is probably mostly a matter of personal preferences: some skippers will come aboard, tell the dock crews to install two more Civilization Spying stations and ditch the Auxiliary Engineering console," and, oh, move that lift station two notches to starboard2, while others will order an extra lift station to be installed, "I don't care where". And will be told "Yes, Sir, be done in two hours".

Timo Saloniemi
 
That a single door to the versatile turbolift network might be a bottleneck is disproven in those episodes where two parties can jump to separate turbolifts through the same doors just seconds from each other (say, "Let That Be Your Last Battlefield").
Conversely, in "The Naked Time" we see the shaft actually get blocked, leading to a frustrated Kirk yelling at Uhura!
 
There are definitely three, one at the back, another next to Picard's Ready Room and another meant for direct access to the Battle Bridge. I always assumed there could have been another in the other alcove at the back of the Bridge which led to the Conference Room as they showed a corridor where it could make sense to add another lift. In the episode where Data shuts down access to the Bridge they may have meant solely the three which lead directly onto the Bridge itself.
 
The term "turbolift" creates the misleading impression that there would be elevators like those of today's buildings going to the various bridges. Turbolifts are completely different from today's elevators, though, and more akin to the cab ranks and road networks leading to the front doors of said buildings.

There's little need for multiple shafts when a single shaft can accommodate dozens of lift cabs going whichever way. Also, a shaft can go whichever way, and be moved one meter to the right on Deck 3 at a moment's notice (just ask the Quartermaster for four 90 degree turn pieces, or two 20 degree ones for that matter).

That a single door to the versatile turbolift network might be a bottleneck is disproven in those episodes where two parties can jump to separate turbolifts through the same doors just seconds from each other (say, "Let That Be Your Last Battlefield"). Is it a vulnerable choke point in case of accident or battle damage? Doubtful - it's just a shaft, and would probably continue to serve in some emergency capacity even if the doors were blown away (or jammed, after which they needed to be blown away, and were).

Different shis having different numbers of turbolift stations on the bridge is probably mostly a matter of personal preferences: some skippers will come aboard, tell the dock crews to install two more Civilization Spying stations and ditch the Auxiliary Engineering console," and, oh, move that lift station two notches to starboard2, while others will order an extra lift station to be installed, "I don't care where". And will be told "Yes, Sir, be done in two hours".

Timo Saloniemi

The turbolift is a marvel that defies the laws of topology.
 
NuTrek's Enterprise has many, according to the Gorn game.

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