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What would a story-driven Star Trek game involve?

Hi. I developed a story-based adventure game a few Christmases ago for visiting family. The game is driven by a PowerPoint bridge screen (with blinking lights and animations), which presents situations and multiple choice options to be analyzed by the "crew" players, and then presented to the player "Captain" for a decision. Good decisions lead to mission completion, bad ones result in reprimand or disaster.

If you're interested in looking at it, I can send you a copy by email (2.5 megs). It's free: I never intended to market it. But, I think that true Trekkies would enjoy it, instead of another expensive VR shooter game. So, I'm happy to give it away.
 
Hi. I developed a story-based adventure game a few Christmases ago for visiting family. The game is driven by a PowerPoint bridge screen (with blinking lights and animations), which presents situations and multiple choice options to be analyzed by the "crew" players, and then presented to the player "Captain" for a decision. Good decisions lead to mission completion, bad ones result in reprimand or disaster.

If you're interested in looking at it, I can send you a copy by email (2.5 megs). It's free: I never intended to market it. But, I think that true Trekkies would enjoy it, instead of another expensive VR shooter game. So, I'm happy to give it away.

Yes please. The more ideas I have the better
 
OK. I need to send a 2.5 meg Powerpoint file to you, but I need your email address. I don't see anyway to send it to you via The Trek BBS website.
 
I love Infocom games, and the old text Star Trek games. This looks to have a LOT of potential. I especially like the music and sounds. The only problem I can see is that my tastes in games is stuck in the late 80s / early 90s, so I'm not sure you're aiming at a contemporary audience. ;)
 
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