I am developing a game that came about because I was of the opinion that too many Star Trek games were pew pew lasers and there was nothing, to my knowledge, that involved the strategic use of diplomacy, or convincing an A.I. that it's last orders were immoral (as random examples).
So I am developing the game to be somewhat like a choose your own adventure, but I also want it to involve more "game" aspects, which at first I thought of as being like resource management. The gist is you're exploring a new quadrant of space, so there is limited resources. These could then be used in the story events as like a cost-benefit kind of deal with your limited supplies and your desire to help aliens.
I am not convinced this "game" part is fun. So I ask here, aside from gradually uncovering the story, multiple endings etc, what would make a star trek "exploration" game fun, in your opinion?
So I am developing the game to be somewhat like a choose your own adventure, but I also want it to involve more "game" aspects, which at first I thought of as being like resource management. The gist is you're exploring a new quadrant of space, so there is limited resources. These could then be used in the story events as like a cost-benefit kind of deal with your limited supplies and your desire to help aliens.
I am not convinced this "game" part is fun. So I ask here, aside from gradually uncovering the story, multiple endings etc, what would make a star trek "exploration" game fun, in your opinion?