Considering the games you like and the games you don't, do you know what makes the good games good?
Here's my Ten Commandments of Game Design.
1. Do keep the player busy. Keep them aware of their objective. At no time should a player come to a standstill with nothing obvious to do, and wondering what they're supposed to be doing.
2. Do keep the player under constant pressure. Everything should be against the clock, or against a steadily rising threat, or against a constant risk that means the quicker you get stuff done the quicker that risk is gone.
3. Do give the player frequent choice. At no point should there be only one correct move to make, or only one correct path to follow. However, more than four options at any one time can be overwhelming. Where a choice can be made in a game, aim to provide either 2,3 or 4 options.
4. Do regulate randomness. While some randomness is good to introduce variety, do try to eliminate luck as a deciding factor in gameplay. Randomness should take the form of lots of minor perturbations, rather than a few huge perturbations.
5. Do have levels, or equivalent stages of the game. No level should be more than about 20 minutes in duration. Levels regulate save points. Places to take a break, or stop for the day. Levels help to present the game as a series of independent challenges.
6. Do try to include some small amount of puzzle and reflex in any computer game.
7. If your game is to have physics, then do have things behave as players would expect things to behave. If things bounce, then make sure they bounce at the proper angles, respect relative masses, etc.
8. Do limit use of graphics to stuff which communicates something useful. Less can be better. And make sure the player is realistically capable of absorbing all the information you do communicate with graphics. Also try to keep it balanced on screen. As much information on the left as on the
9. Do make sure the game is enjoyable without any sounds/music. Sound should always be a bonus.
10. Do make sure the game is intuitive to play. A person should be able to load it up and work out within one minute how to play it.
Here's my Ten Commandments of Game Design.
1. Do keep the player busy. Keep them aware of their objective. At no time should a player come to a standstill with nothing obvious to do, and wondering what they're supposed to be doing.
2. Do keep the player under constant pressure. Everything should be against the clock, or against a steadily rising threat, or against a constant risk that means the quicker you get stuff done the quicker that risk is gone.
3. Do give the player frequent choice. At no point should there be only one correct move to make, or only one correct path to follow. However, more than four options at any one time can be overwhelming. Where a choice can be made in a game, aim to provide either 2,3 or 4 options.
4. Do regulate randomness. While some randomness is good to introduce variety, do try to eliminate luck as a deciding factor in gameplay. Randomness should take the form of lots of minor perturbations, rather than a few huge perturbations.
5. Do have levels, or equivalent stages of the game. No level should be more than about 20 minutes in duration. Levels regulate save points. Places to take a break, or stop for the day. Levels help to present the game as a series of independent challenges.
6. Do try to include some small amount of puzzle and reflex in any computer game.
7. If your game is to have physics, then do have things behave as players would expect things to behave. If things bounce, then make sure they bounce at the proper angles, respect relative masses, etc.
8. Do limit use of graphics to stuff which communicates something useful. Less can be better. And make sure the player is realistically capable of absorbing all the information you do communicate with graphics. Also try to keep it balanced on screen. As much information on the left as on the
9. Do make sure the game is enjoyable without any sounds/music. Sound should always be a bonus.
10. Do make sure the game is intuitive to play. A person should be able to load it up and work out within one minute how to play it.
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