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Warp Highways? The size of the UFP?

Penta

Commander
Red Shirt
Okay, not sure if this belongs in GTD or Trektech, but I'm posting it in GTD because it impacts far more than technology.

Anyhow, over in this thread, me and Sci (and others) began by discussing a possible Federation Governmental structure.

The Star Trek Encyclopedia puts the UFP as being 10,000 LY in diameter. Star Trek First Contact (FC) puts it more specifically at 8,000 LY.

Now, I quoted a chart there, said to be from the ST Encyclopedia, that, using the 10k LY figure, put the speed of subspace comms transmissions at Warp 9.999996 or so (I could be adding or forgetting a 9 by mistake) in the TNG warp scale.

According to said chart, for a message to get across the UFP takes 6 months.

In DS9 and other series, we've seen ships like the Defiant race from Bajor to Earth in 4 days. Presuming optimistically that we are dealing with a case of radius and not diameter, we're still talking 4,000 LY. By the chart I referenced re Warp velocities, it should take roughly 1400 days at Warp 8 - 3.8 years or so by my back of the envelope math.

Now, ST:FC could simply be wrong wrong wrong, and DS9's working presumption of a Federation that works out to less than a few hundred LY diameter (and indeed, a pretty small circumference) could still work - but the 8-10,000 LY range has been used so often that I hesitate to throw it out.

Which leads me to two linked questions: How the hell do messages get across the UFP in that timeframe in less than months (as they must even at the stated ST Enc speed for subspace messages, in order for real-time comms to and from Starfleet Command (presumably on Earth) to work as seen in so much Trek), and how the hell do people (Our Heroes) move about the UFP so fast?

Now, before I begin. I know that "speed of plot" determines a lot of that, realistically. Yet I cannot be the only Trek fan that wants to try and see if what we have posited before us meets the acid test of reality. In short, I want to explain speed of plot through some way other than handwavium, and then look at the impact these explanations would have.
---

First off:

The size of the Federation. It's probably been argued for years. Certainly the speed and travel times suggested by later series (from TNG through to VOY) suggest a deep problem with the 8k LY spoken of by Picard in First Contact. (A perfect case of Sci-fi Writers Having No Sense of Scale, mind you)

But let's go with the ST Enc numbers...Heck, even Picard's 8000 LY from FC. The Enc numbers seem to have been used (and abused) in VOY's initial stuff, after all.

How do you move from Bajor (the outer frontier) to Earth in 4 days, then? How do you manage a functional state across those distances, when it'd take weeks for a message to get from Earth to the frontier?

Warp Highways. As postulated in the rec.arts.startrek.tech FAQ on Warp Velocities, there are corridors of space where warp velocities are higher than in the rest of space.

Possibly much higher. Works for ships and subspace messages.

Here's the problem, though - not all planets likely lay along said "highways". Most probably don't. Earth may well sit at the nexus of multiple such "highways".

To wit:

Any "modern" (TNG/DS9/VOY) exploration mission probably begins with scout ships - small crews, HORDES of supplies - heading out to find the warp highways in the region of space to be explored. This is long, boring, tedious work, probably aided and abetted by a lot of unmanned probes. (The whole thing could in fact possibly be done with unmanned probes, but those have limited range.)

As the ships find highways, they ride them out until the things come to an end, planting subspace relays along the way to "mark the trail", claim the region of space, and facilitate comms with their home base. They're equipped to do science and make first contacts and stuff, but their main mission is to do the slog that is getting the first maps of the local subspace created.

Later ships then follow up over time to do more than sketch the paths of movement. They intend to do close-in scans of planets, astronomical phenomena, etc.

What this means for society:

1. If your planet is along the path of one of these warp highways, you can actually get from point A to point B much faster than the warp speed charts indicate. Starfleet ships, when they can, try whenever possible to use these pre-charted highways. If you aren't along the highways, though, you're isolated. It might be a long, long time until you get messages from far away, to say nothing of travel of cargo or people.

2. In order to make most planets not-so-isolated, planets along the highways act as "Trunk points" for communications, travel, etc. to nearby planets not on the highway. In communications terms, I dub these "Class A stations". Communication other points along a highway in the relay network is a lot faster, possibly near-real-time.

3. Outlying planets are "Class B stations". Messages may take hours to reach the nearest Class A station, and from there may take longer to reach their destination. These are, for emphasis, stations within a certain range of Class A stations (one range for travel networks, one range for communications networks - you can expand the comms networks a bit more through automated relays).

4. Truly isolated planets are often not settled by anybody. They could be perfect for colonization, but they're too out of the way. These are Class C stations - messages may well take days or weeks to reach the nearest Class B station, after hopping through a horde of automated relays...And don't even think about real-time or near-real-time communications. Ships take even longer - travel times are measured in weeks or months.

What this means for trade:

1. If you're along a warp highway, you're a full participant in galactic commerce, trade, etc, etc. Life can easily be a paradise like on Earth.

2. The farther out you are, the less this is true. The way poverty can still exist in the UFP is that places can simply be so isolated that nobody goes by them much.

For warfare:

1. This actually gives space a sort of "terrain" on a strategic level. You want to capture everything, of course, but the planets along the warp highways are a lot more valuable. You then move out from those planets to capture more outlying places - and you ignore and let starve your enemy's truly isolated places.

2. It defines borders and creates chokepoints. Ships will, of necessity, mass at points along warp highways. Logistics will be planned with the use of the warp highways in mind. You can practice area-denial tactics at these chokepoints - either fortifications (see the defenses at Chin'Toka) or minefields. It's possible to avoid the chokepoints, but it takes a great deal longer. You give your enemy more time to detect your force, and hence more time to mobilize defenses.

3. Space is 3D, I can hear you say! My frequent objection too! But while that still applies tactically, strategically space in Trek is still very much 2D. Particularly if warp highways connect stars. then it gets difficult to approach a star "off-angle". You abandon the warp highway, and you're going a lot slower.
 
All very interesting theories. But I have it on good authority that all ships in Star Trek move with the same speed — the speed of the plot. ;)
 
Remember also that the Enterprise-D is exploring the limits of Federation space during the Farpoint mission. If that Deneb IV is the same star we call Deneb than either the Enterprise was spending most of its time at warp 9 heading back to Earth in time for Conspiracy or something akin to warp highways must exist.

If the Federation is 8,000 years across, I believe to be so about the long axis not toward the galatic core.
 
You know on further thought the Federation is probably much smaller than is given credit.

Picard states "Captain's Log: Stardate 43989.1. The Enterprise has arrived at Jouret IV in response to a distress signal from one of the Federation's outermost colonies."

Well if the Borg more or less were making a B-line to Earth we can use a combination of the Enterprise's known warp speeds and elasped time between Jouret IV and Wolf 359 to map at least one edge of Federation space.

Many such edges are likewise close. Vulcan lies close to Romulan space and Tau Ceti lies close to the Federation/Klingon neutral zone.

You don't really need much of a radius to get 8,000 cubic light years. Also that assumes of perfect spheroid. I believe the Federation to be oval shaped based on several charts dispalyed in the various series.
 
You've the makings of a good idea, but Jouret IV is one of those pesky fictional systems. Meanwhile, Wolf 359 is quite real.

We don't know where Jouret IV is, so we can't plot a starting point.
 
You've the makings of a good idea, but Jouret IV is one of those pesky fictional systems. Meanwhile, Wolf 359 is quite real.

We don't know where Jouret IV is, so we can't plot a starting point.

we know the stardates and distance to Wolf 359 from Earth. I think we can assume the course the cube and the Enterprise-D would have gone after Jouret IV would have been in some vector towards Earth and at worst parallel.

Also on some cartographic level Jouret would appear to be in the same region of space as Vega and Pollux

polluxivvegajouretivrig.jpg
http://img690.imageshack.us/img690/5599/polluxivvegajouretivrig.jpg


PICARD (V.O.)
Captain's log, Stardate 43994.1.
The Enterprise has arrived at
Jouret Four in response to a
distress signal from one of the
Federation's outermost colonies.



RIKER (V.O.)
Captain's Log, Stardate 44000.3.
Repairs are complete. The
Enterprise is warping to
rendezvous with Starfleet at Wolf
359. Subspace communications from
the site of battle have been cut
off possibly by Borg interference.
 
LILY: How many planets are in this Federation?
PICARD: Over one hundred and fifty ...spread across eight thousand light years
Just pointing out that Picard didn't specifically say that 8000 was the diameter, or any other specific measurement. I agree that the most logical assumption is that the longest measurement of the Federation is what he meant, but there is wiggle room.

The most obvious example of the warp chart not working when applied to the showsis the first season of TNG: not only were they "quickly going back the way we came" rather than "boldly going where no one has gone before", but it would have taken about a year just for the ship to get to Farpoint Station to begin with.

DS9 is the worst offender: the trip from Bajor to Earth got shorter every season.
 
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It's possible that 8000ly is the distance between the two furthest points in Federation space, such that most of the planets within the Federation are actually much closer together and not evenly distributed throughout those 8000ly.
 
The Star Trek Encyclopedia puts the UFP as being 10,000 LY in diameter. Star Trek First Contact (FC) puts it more specifically at 8,000 LY.

Not exactly. Picard actually just says that the Federation is comprised of over 150 worlds "spread across 8,000 light-years." He never says if that's the Federation's diameter or its volume.

In short, I want to explain speed of plot through some way other than handwavium, and then look at the impact these explanations would have.

"Wibbly-wobbly time-y whime-y" won't work for ya? ;)
 
You don't really need much of a radius to get 8,000 cubic light years. Also that assumes of perfect spheroid. I believe the Federation to be oval shaped based on several charts dispalyed in the various series.

I think even oval is an overtly conservative shape for the UFP. Remember that these people explore places where nobody else dares go, and make friends with folks nobody else talks with. They don't hesitate from forging a relationship with a world that holds no strategic significance to them (say, Bajor before DS9 began), or one that sits in a strategically undefensible position (say, Bajor during most of DS9).

That in mind, I'd assume the UFP features a relatively compact core, plus a large number of distant holdings or affiliates that are separated from the core by vast distances, up to those aforementioned 8,000 ly. Sort of like the British Empire: it readily claimed ownership of small islands thousands of miles from the nearest military or economic stronghold, places that could not be defended or even communicated with, not in any reasonable timescale.

I see no problems in governing a Federation that consists of a core some hundreds of lightyears across, plus distant "prestige points" - not even if warp drive is as slow as the Encyclopedia tries to claim.

However, the Encyclopedia appears to be wrong about how fast low warp is: the show establishes that warp 2 and warp 3 are viable interstellar speeds, which is incompatible with the warp chart. If the low warp speeds are wrong, then the high warp factors probably are faster than indicated, too.

No need to resort to "speed of plot", though: warp speeds have been relatively palatable and consistent after TOS folded. Warp is consistently something like a thousand lightyears per year when you are traveling through space where pit stops are few and far between - but easily a hundred times faster if you only do a short stretch and can count on dockyard care at the end of a trip. Which is only logical.

And the ideas of "large UFP" and "small UFP" aren't mutually incompatible, either. Whenever the plots deal with "large UFP", the emphasis is on how the UFP is an exotic entity with unique and norm-defying member species, or how it explores distant wastes of space with starships that cannot count on immediate support from the core regions. That is, the "large UFP" we see and hear about is a sparse and fragile entity spread thinly across vast expanses of space, whilst the "small UFP" across which our heroes warp in a matter of days is described as a solid military power that defends its borders and maintains tight ties between its components. Thus, the "small UFP" simply sits within the "large UFP", much like the core of the British Empire sat in the middle of a vast but fragile network - directly confronted by other smallish cores of the competing empires, while the outer networks of those empires intermesh with the one of the UFP/British Empire. And of course, only the most powerful empires can afford fragile outer networks; the weaker ones could not retaliate if their networks were challenged, and the most martial ones don't take the risk of such outer networks even if they have the military oomph to avenge themselves upon trespassers.

As for the speed of subspace communications, the "60 times the speed of fastest starships" thing from the TNG TM works more or less fine. The warp factors or multiples of c given in the Encyclopedia chart I'd trust much less.

The "warp highway" idea is highly problematic in that no Star Trek plotline or bit of dialogue has ever suggested such a thing. That's like having the show Stargate SG-1, but with the characters just walking from one planet to another, never mentioning the stargates, and the camera never showing a stargate in action... Sure, the stargates could still exist, and one could insist that they must exist because the characters are seen walking across interstellar gulfs. But since the show would stubbornly refuse to acknowledge their existence, virtually any other explanation would probably be preferable!

Timo Saloniemi
 
The original Star Trek Maps came up with the idea that certain regions of space added a multiple to the classic warp factor formula, up to 1292 times. Subspace density.

I like the idea of corridors or tubes better. They could naturally snake and twist through the galaxy, different corridors allowing different speeds. They could move over time and perhaps some have a limited life spans, while others are permanent.
 
Personally, I like to think of warp factors as being basic values--or measurement of engine output--but that actual velocities depend on local stellar conditions (i.e., Warp 4 here might be considerably faster or slower than Warp 4 there). Certain star charts may contain the location of "warp highways" (or regions of low/high subspace density) that can enable ships to cross vast distances of hundreds or thousands of light-years in a very short period of time at high or even medium warp.

The drawback to a warp highway, however, might be that it only connects two specific points in the Galaxy, and that you'll eventually have to go back onto the side streets if it doesn't take you exactly where you want to go...
 
The original Star Trek Maps came up with the idea that certain regions of space added a multiple to the classic warp factor formula, up to 1292 times. Subspace density.

But the thing in Star Maps was that this multiple would be present everywhere. It would vary slightly from place to place, yes, but there would be no place in the universe where the "classic formula" would hold. Warp would always be roughly a thousand times faster than that - it's just that in some places, it would be 1,234 times faster, in other places, 1,247 or 1,038 or 1,184 times faster...

That's fine for TOS, where there are relatively few examples of slow warp speeds, and several examples of very high speeds. Indeed, "a thousand times the classic formula" is barely sufficient for explaining some of the TOS datapoints. "Ten thousand times" would be more like it...

Anyway, that's fundamentally different from "warp highways", because warp speeds in Star Maps are almost uniform. If there really were thousandfold differences between locations, there would have to be dialogue mentions of such a thing. But if speeds everywhere are a thousand times faster than some fictional formula, then there's no need for dialogue mentions.

A warp mutiplier must exist if one accepts any portion of Star Trek V.

Naah. One can instead "accept" that the hero ship flew only relatively short distances in that movie. Sure, the madman villain said that they would be heading for the center of the galaxy - but the movie doesn't necessarily show them reaching said center, only flying a short distance towards it. They come to a halt at the so-called Great Barrier, which could lie relatively close to Earth and the UFP core. They then move a short distance into the Barrier, defying conventional wisdom on this being a dangerous maneuver. And lo, they find what they are looking for - but nobody says out loud that they have reached the center of the galaxy, or anything like that. They have merely reached the Great Barrier, which might be a relatively easy feat.

:vulcan: <-Imagine him laughing madly

Timo Saloniemi
 
Consider the possibilty that frequent travel between important Federation destinations may "thin" subspace, perhaps in a manner described in Force of Nature.

DS9 was an extremely important destination after the discovery of the worhole, perhaps the hundreds of vessels traveling between the Bajor system and Earth reduced travel times.

Riza always seemed within travel distance no matter were the characters were located.
 
Penta, you seem to have a knack for asking the exact same questions I've been thinking about lately!
In DS9 and other series, we've seen ships like the Defiant race from Bajor to Earth in 4 days.
Are you referencing a specific episode here? I mean, I know Defiant used to get to Earth unreasonably fast, but is there anything that firmly establishes the time as only 4 days?
The Enc numbers seem to have been used (and abused) in VOY's initial stuff, after all.
What exactly are you refering to? If you're talking about the 1000 ly per year rule, it may simply be a matter of efficiency and not speed.
Now, ST:FC could simply be wrong wrong wrong, and DS9's working presumption of a Federation that works out to less than a few hundred LY diameter (and indeed, a pretty small circumference) could still work - but the 8-10,000 LY range has been used so often that I hesitate to throw it out
Ah, but whose light years are we talking about? Maybe Picard was talking in Vulcan light years?

On a serious note, I'm much less hesitant to disregard that range. We have only Picard's statement and the Enc figure. Picard's statement can be explained away with a little creativity and the Encyclopedia is not canon, it's only background material. There's more support for a somewhat smaller size of the UFP in the form of real stars mentioned on the show. The most famous Deneb is the farthest, with over 3000 ly, but there are a lot of other Denebs out there ('deneb' just means 'tail', and a lot of constellations have tails) all within a few hundred ly of Earth. Rigel is around 800 ly, but there's already enough confusion about Rigel in Trek. Antares is about 600 ly but I'm not even sure it has to be within Federation space. Sure, there's the Antares ship yards but nothing demands that they are actually located in the Antares system. Maybe it was just a cool-sounding name? Practically all the others are within aproximately 300 ly from Earth. Seems to me there's much more proof for a small Federation.
The &quot;warp highway&quot; idea is highly problematic in that no Star Trek plotline or bit of dialogue has ever suggested such a thing.
This^ Highways are a highly elegant solution, but unfortunately as posited they are far too important for there not to be a single mention of them.
 
The "warp highway" idea is highly problematic in that no Star Trek plotline or bit of dialogue has ever suggested such a thing.
This^ Highways are a highly elegant solution, but unfortunately as posited they are far too important for there not to be a single mention of them.
Quoted for truth.
Dang, it looks like someone's been cloning me again. :)
 
Are you referencing a specific episode here? I mean, I know Defiant used to get to Earth unreasonably fast, but is there anything that firmly establishes the time as only 4 days?

In "The Search", the Siskos discussed having been in Earth "last Thursday", thus about a week prior to the episode. That was our first indication that Earth could be relatively close to DS9 after all. And that was before the Defiant's supposedly severe engine problems were solved.

In "Defiant", Bashir was pressing Kira to give him a runabout so that he could get supplies from Vulcan within a week. That'd probably mean that a runabout could fly from DS9 to Vulcan in half a week or less, although Bashir might have been pondering complex rendezvous schemes as well. And runabouts never did seem to manage warp five...

Various other episodes suggested that parts of the Federation would lie weeks away, or that it wouldn't be possible to get reinforcements to DS9 within a day.

I don't recall specific mention of four days here, but the "Defiant" example is in that ballpark...

Timo Saloniemi
 
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