I've watched with astonishment at the hysterics that have followed the latest iteration of the UK government's Change4Life campaign, which features a boy with a PlayStation controller beneath the heading "risk an early death, just do nothing." Check it out, along with the sensational headline that Joystiq (and, in fairness, every other gaming news outlet) saw fit to attach in the finest traditions of the worst tabloids.
Now we've got ourselves a show. Sony threatened to sue, whilst Capcom, Sega, Ubisoft, and Atari all weighed in and expressed their unanimous displeasure.
So far, I've only found one voice of reason amongst the tidal wave of hysteria that washes across the interwebs whenever gamers get their panties in a bunch.
And they nailed it:
What say you all?
Now we've got ourselves a show. Sony threatened to sue, whilst Capcom, Sega, Ubisoft, and Atari all weighed in and expressed their unanimous displeasure.
So far, I've only found one voice of reason amongst the tidal wave of hysteria that washes across the interwebs whenever gamers get their panties in a bunch.
And they nailed it:
"But why," the industry cries, "why are we being singled out, and not television or books?" This, I remind you, is the same industry which has spent the last decade boasting to anyone who'll listen about how incredibly popular its products are, about how the popularity of videogames is hammering the audience figures for television, how revenues from games are outstripping those of music and movies. This is the industry that very publicly chuckles with schadenfreude when television weeps over the "lost generation" who never tune in because they're too busy on their PlayStations and Xboxes. As for books? With desperate campaigns underway in Britain to try to prevent the rise of illiteracy, it seems unlikely that it's books that are making kids obese.
...
You can't have it both ways. If videogames are the most popular form of entertainment for kids (or damned near to being so), then it stands to reason that videogames should be used as an example of the kind of sedentary entertainment which children need to do less of, in favour of more active pastimes. If, on the other hand, videogames are actually deeply unpopular and hardly any children spend a significant amount of time on them, then yes - the industry has been wronged. But in that instance, the industry has also been lying to itself (and everyone else) for the last decade.
What say you all?