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Ubisoft games to require constant internet connection

eastman23

Admiral
Admiral
And apparently, if it even blips for a second, your game crashes.

Constant net connection required to play Assassin's Creed 2 on PC

When we heard of Ubisoft's plan to require an internet connection for all their future PC games, we hoped they'd abort it or scale it back in the face of the outrage and astonishment it caused. They haven't, and it's here. Details are below.

We've just received Assassin's Creed 2 and Settlers VII for review, and verified with Ubisoft that the DRM is the same as the boxed product. If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected.

The game first starts the Ubisoft Game Launcher, which checks for updates. If you try to launch the game when you're not online, you hit an error message right away. So I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers'. The game stopped, and I was dumped back to a menu screen - all my progress since it last autosaved was lost.

Ubisoft can go fuck themselves. I've been playing the first Assassin's Creed and looking forward to the release of 2 on the PC. Well, not any more. As long as they pull crap like this, I won't buy it.
 
I was looking at getting Settlers VII, because Age of Empires' Bruce Shelley worked on the game and AoE is one of my favoritest series ever, but my 'net connection just isn't stable enough for that. :(
 
That's dumb. When are game companies going to learn the only people inconvenienced by DRM are their paying customers?
 
I was looking forward to Silent Hunter 5 too. :(

Might want to change the thread title to clarify that the policy only affects Ubisoft's PC titles.
 
I wonder why they even bother with PC titles nowadays. They can't be making much money on them, even with the higher margins. Stuff like this just seems to be adding to the overhead of not only developing the technology but maintaining it "forever" (or for however long they decide to do it until they kill the service and your games are all broken).
 
Someone will hack it so there games will play offline and Ubisoft have only themselves to blame, its digusting.
 
Some of these DRM's are just getting stupid. What are they going to do for players who don't have internet connections or the ones who rely on the old dial-up that also ties up everything else in the household? And what's the point of having a single-player game if that game is subject to whether or not your internet is working or whether or not the servers are up at that very moment? This sort of crap won't stop pirating... all it'll do is drive more people to pirate the hacked internet-free version.
 
This is a ludicrous requirement to play a PC game, UBI will no doubt back track once this info gets round the net and it looks like these games are not going to sell and the only ones playing them are the pirates.

I mean when you read their response they admit that they know this DRM will be hacked but they are quite happy to implement it on those paying for the game.....what are they smoking.

Do Ubi believe this DRM is unhackable?
They accept that it's all DRM's fate to be eventually hacked, explaining that internally, they've already talked of a timescale for how long their games will be protected by it. But, they believe that it's secure enough for them. "We wouldn't do it if we didn't believe in it. The guys who designed it believe in it. Do we think that it's the one system that God has sent onto earth that will never be cracked by anybody ever? We can't guarantee that, but we believe in it.

"
 
I saw this, I simply won't be purchasing any PC games from them is all. Frankly the only Ubisoft franchise being worked on at the moment I'm interested in is Assassin's Creed and that's on PS3 as well. I'd love to play Splinter Cell but that would appear to be a 360 exclusive.
 
The only PC games making money these days are MMOs, because of the subscription and the requirement to be online and use legitimate copies of the software. While I think this is stupid (what if someone wants to play on their laptop where they can't connect?), the alternative is probably zero PC game development by Ubisoft.
 
Some of these DRM's are just getting stupid. What are they going to do for players who don't have internet connections or the ones who rely on the old dial-up that also ties up everything else in the household? And what's the point of having a single-player game if that game is subject to whether or not your internet is working or whether or not the servers are up at that very moment? This sort of crap won't stop pirating... all it'll do is drive more people to pirate the hacked internet-free version.

Ubisoft's position in that case is: "Tough shit."

I saw this, I simply won't be purchasing any PC games from them is all. Frankly the only Ubisoft franchise being worked on at the moment I'm interested in is Assassin's Creed and that's on PS3 as well. I'd love to play Splinter Cell but that would appear to be a 360 exclusive.

I've decided to take it one step further. I'm not going to buy any of their games at all. For any platform. They obviously don't want me to play their games, so I won't.

Rincewiend, I saw that comic yesterday. It's sad but true, a lot of people are going to pirate it and Ubisoft's going to claim that they need stricter DRM because of it. I think they've invented the first perpetual motion machine. :p As much as I want to play Assassin's Creed 2, I'm not going to. Not going to buy it and not going to pirate it. I'll just find another game to play.
 
Well there goes my hopes of playing BG&E 2 on the PC...assuming it gets made that is.

I understand game companies feel the need to protect their games as, let's be honest a pirated version of just about anything is just a google away. Still, as many point of, increasing restrictions on actually playing the game can only serve to drive people away. Perhaps they need to focus on actual copy protection and encryption rather than shackling their games in these increasingly impractical ways.
 
The only PC games making money these days are MMOs, because of the subscription and the requirement to be online and use legitimate copies of the software. While I think this is stupid (what if someone wants to play on their laptop where they can't connect?), the alternative is probably zero PC game development by Ubisoft.

This is, of course, not true. What is true is that the market for console-esque games has almost totally collapsed on PC, leaving the multiplat publishers like Ubi, EA and Activision in a tizzy. Good riddance to bad rubbish, for the most part.
 
On that note.... this one is mainly talking about music, but I think it applies the exact same.
steal_this_comic.png
 
Well there goes my hopes of playing BG&E 2 on the PC...assuming it gets made that is.

I understand game companies feel the need to protect their games as, let's be honest a pirated version of just about anything is just a google away. Still, as many point of, increasing restrictions on actually playing the game can only serve to drive people away. Perhaps they need to focus on actual copy protection and encryption rather than shackling their games in these increasingly impractical ways.

I doubt that piracy has anything to with this, pirate versions just keep showing up and yet companies are still sinking money and effort in DRM and activation systems, why? What are they getting out of this?

I've got a feeling that what they're after is control, games with a remote "kill switch" built in, in PCs and consoles both.
Imagine that, games that you can just turn off to move players to the sequels, or even better, charge them for the use of the validation\activation system.

They can't just start using a system like that of course, there would be a huge outcry and the technology has to be tried and tested, so the move is made slowly, step by step.

Each company pushes the limits a little when they think they can get away with, first you got to connect to install and activate, then it's to use the DLC, then it's for playing your game, today they implement this on the PC, tomorrow on the consoles.

And so the servers and the technology are tested, people get used to the idea that you need to have this to save the poor companies from the terrible pirates, and one day we will be asked to pay an euro for every time that we feel like playing Assassin's Creed 4 or whatever.
 
If it gets that bad then I will probably just stick to playing indie games, like Torchlight. I have noticed that titles from smaller companies tend to have less intrusive DRM.
 
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^ At the same time, I also find myself more willing to pay for indie games. I'll happily shell out the cash for something like World of Goo because it's obviously much more of a labour of love (and I know that the money will go to the devs much more directly) than most mainstream games these days.
 
This is why I like Stardock (the group that did Sins of a Solar Empire)... their stance of DRM is very pro-customer and reasonable. If you check this link and read starting on page 14, they talk about their stances on that sort of thing.
 
The only PC games making money these days are MMOs, because of the subscription and the requirement to be online and use legitimate copies of the software.
We've been hearing about the eminent death of PC for 10 years now. It still hasn't happened. Great games keep coming out all the time.
 
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