Discussion in 'Fan Art' started by PixelMagic, Jan 25, 2020.
I was wondering how this was progressing! It's gorgeous!
Ideally I'd like to have all the modeling completed tonight, but I have to also put in overtime at work, so I don't know if I'll make it. They've been working me to the bone for 2 months.
If not tonight, certainly in a couple of days modeling will be done. Then I will move onto the paint job.
Ok, modeling complete. Here she is. Paint job is up next.
Beautiful; everything is sub-D, right? I'd love to see some wires to see your approach to cutting rectangles into complex curving surfaces. I still, even after years of modelling, struggle with pinching and messy edge flow.
I edited my previous post to include two 4K renders of the wireframes at the bottom. The entire model is not Sub D, at least 90% is.
I’d like to see that next to the NCC-1000 version of Bonaventure.
Wow! Stunning work!
Bloody Hell, she’s Gorgeous, @PixelMagic !!!
Yeah that's beautiful. I said this before, but I love how the bridge isn't at the center of the saucer.
Nice work !
(what is sub d ? )
A "subdivision surface" is a type of 3D modeling where the polygons that make up the model are guides for mathematically smooth surfaces, rather than making up the model itself. Here are a couple articles that go into it on a more technical level, but they also have images that show what happens when a model is subdivided in a way I can't describe in words.
TL;DR: It’s basically a way to model anything organic, curved, or that is composed of lots of complex shapes in a reasonable timeframe without losing one’s hair and/or liver (to cirrhosis).
Textures still work in progress, but I couldn't resist a test render with proper cinematic lighting.
[No words - simply awestruck!]
Holy shit...... That is stunning. Between this, Floodcasso's scoutship, Donny and Rekkert's interiors, the fan art section has been blowing up with amazing CGI stuff this week.
The real reason behind stealth designs
Before I moved onto the other textures of the ship, I wanted to make sure I was happy with the shaders on the edge of the saucer. I think I have it now. Including some subtle color pearls like in TMP.
I had to backtrack a bit to fix some details of the ship I had gotten incorrect the first time. But now I've got the model to about 60% textured.
I absolutely adore this starship [Gush!].
Separate names with a comma.