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U.S.S. Realta (Kelvin Timeline)

PixelMagic

Fleet Captain
Fleet Captain
I did a hero VFX model of the U.S.S. Realta from the mobile game Star Trek Fleet Command which will go into a larger project I'm working on.

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I don't know much about the game itself, but your model looks close to the in-game ship model - nice work :). Can I ask what sort of larger project you are working on?
 
I don't know much about the game itself, but your model looks close to the in-game ship model - nice work :). Can I ask what sort of larger project you are working on?

Off and on forever, I've been working on a Kelvin Timeline 4th movie "fan trailer" involving the Doomsday Machine. The Realta is one of the starfleet vessels in the Battle over Rigel 7 at the end of the trailer.

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Off and on forever, I've been working on a Kelvin Timeline 4th movie "fan trailer" involving the Doomsday Machine. The Realta is one of the starfleet vessels in the Battle over Rigel 7 at the end of the trailer.

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A doomsday machine film sounds like a brilliant idea, something that would be a perfect fit for the Kelvin timeline. I very much look forward to seeing what you come up with.
 
A very odd design, not sure I like it; but your modeling and texturing work on it is great!
 
DOWNLOAD - U.S.S. REALTA from Star Trek Fleet Command.

My first ever public mesh release. This is not simply an extracted game mesh. I rebuilt it from scratch as a photorealistic high resolution model. For materials to work properly, Diffuse maps as well as bump should be read in as 2.2 gamma. All Roughness materials should be read in as 1.0 gamma. This will ensure proper rendering using PBR shaders. It should render properly for most shots as it is, but all geometry is subdivideible if you need more mesh resolution.

Formats...
3ds Max 2016 / Vray Next - Native format
FBX
OBJ

Enjoy!

https://www.dropbox.com/s/js8ks3sw49lplp9/Realta_v01.rar?dl=0

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