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"TwinKomplex" interactive social browser game

jefferiestubes8

Commodore
Commodore
Cutting edge non-linear storytelling?
In 2011, Warner Bros. clumsily tried to mark the spot with Aim High, a web series that integrated pictures, music, and information from a viewer’s Facebook page into the video. The general reaction ….it’s a bit creepy.
Heavy Rain, the film noir style thriller game that mixed fact and fiction into what critics called an “interactive movie”, was considered one of the first productions that found the Holy Grail of modern entertainment: a perfect symbiosis of game and film. That was after the “cinematic gameplay” Fahrenheit and before the much celebrated L.A. Noire. Since then the search for an even more intense way of storytelling has continued.
While we all know about choose-your-own-adventure style of storytelling in books and games now there is
a “living novel”, or more abstract: “not a book, not a film, not a game”.
TwinKomplex created by company Ludic Philosophy. It is a Web browser-based game.
The game itself works with video sequences, documents, Facebook messages, fake and real website links, audio messages and random objects from boxing gloves to chocolate bars.
Twin Komplex is as much a social experiment as it is an entertainment product. The story is a living organism that reacts to what the users read into it.
The browser game intends to bring the user in a position where the line between fact and fiction blurs.
This is interesting and I can see a niche but a huge cult following?
Online since November in English and German, the script so far holds material for three months of gameplay and is being written for the next month as you read this. The creators hope to be writing it for years.
TwinKomplex is an interactive social game which interweaves film, literary narrative, photography, design, and game to form a new genre of transmedial storytelling. German and English versions of the game are online and free2play as of November 15, 2011.
http://en.wikipedia.org/wiki/TwinKomplex

On the cutting edge or too much of an experiment?
Is this what’s next in gaming? To really create a game that feels like the user is main protagonist in a film, the story has to be only half written, the line between reality and game has to be blurred? Martin calls it “stripping the authorship off its delusions of grandeur,” until the gamer feels like he himself creates the world he is in.
Not a film, not a game, but a living novel

game link:
http://www.twinkomplex.de/players/sign_in?locale=en

What do you guys think?
 
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