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Traditional media artists--identify yourselves!

hey man, keep practicing....thats awesome!
Thanks... it was a rough start mainly intended to give me a taste of what 3D artists have to go through. I'll have to start over again some day with contemporary tools.

I know I have a long way to go.


Shaw, some of the movements you used seemed to mimic what we saw in TWoK, at least it seemed so to me. All I can say is b.s. to those who continue to assert that the TOS E wouldn't work on the big screen. Your small example shows otherwise. :techman:
Wow... you are the first person to notice that (or at least mention it). Yeah, I was attempting to mimic the feel of TWoK... mainly because I didn't have any good ideas of my own and partially because I had just gotten the DVD back then. :D
 
modeling in 3d with a program actually takes just as much if not more thought and skills......to do it right you have to be able to spatially comprehend everything just as much if not more that hand drawing it. You have to understand it and then translate it to get the computer to understand it.

As for me, I'm not dissing the skills. Rather, I'm wondering if others who are traditional artists have trouble translating their skills into digital format. Every time I try to do more than just make an avatar, I find it an extremely frustrating experience and just end up walking away.
 
My earliest artistic endeavors were probably coloring books where, even at the early age of 3 or 4, I would meticulously outline each area before shading it in to make sure I didn't color outside the lines. :)

Later on, I graduated to pencil and paper, then art pens, and eventually water colors, one of my earliest subjects being the Starship Enterprise in everything from schematic views to battle scenes. I was obsessed with Star Trek and sci-fi in general from a very early age and have rarely drawn anything outside of that genre.

In high school, I got involved in drafting classes, back when everything was still done by hand with rulers, T-squares and mechanical pencils. I was also fascinated by computers and became a regular haunt in the school's computer lab, which was populated by state-of-the-art Apple IIe's. It was my math teacher who planted the seed that I should one day find a way to combine the two interests, which I eventually did when I earned my degree in Computer-Aided Drafting and Design.

Aside from that and a couple of months worth of water color classes, I never had any formal training. Somewhat to my regret, I never really tried my hand at painting or other mediums beyond simple pen and pencil. Just never seemed to have the discipline or patience for it. I went in the direction of 3D modeling instead, using AutoCAD and an early version of TrueSpace to build the first iterations of my U.E.S. Vanguard pre-TOS Trek ship design back in the late 90s (another project I still need to finish one day). That was followed by my 3D rendtition of Franz Joseph Schnaubelt's U.S.S. Constitution, my re-vamped TOS Enterprise and, of course, the USS Grandeur, as well as a couple dozen other minor projects.

Somewhere along the way, I stopped drawing anything by hand altogether. I'd do a rough pencil sketch now and then, just doodling mostly or working out details of one 3D project or another, but my traditional artistic endeavors had pretty much withered on the vine by the mid-2000s.

Then, a couple of years ago, I discovered a little company called Wacom. I started out with one of their cheap-o Bamboo digital tablets and had my own personal artistic awakening. Within a year, I managed to save up the money for a Cintiq tablet, the 15" version with the display built-in so there was no unnatural disconnect between the hand and eye. This opened whole new vistas for me and I have started experimenting with the digital versions of mediums like oil painting that I had never tried before. The flexibility of working digitally finally overcame my lack of patience for such things, so in that sense it has been a great boon to me. I still do some pencil and paper work now and then, but anything beyond that goes straight into the digital realm and I haven't looked back.

I've become so enthused about digital art in general that I am now contemplating the idea of going back to school for it and trying to make a late career out of it. I've had a number of things going on in my life over the last 5 or 6 years that have prevented me from dedicating more time to this sort of thing, but it looks like I may finally be getting some of those affairs in order and be ready to move on to bigger and better things. One can dream, anyway. ;)
 
^ I am exactly in the same boat. Even though I am hitting midlife, I would also love to go back to school for 3D or digital work. When I went to college I ended up being on the cusp of the digital age. I was trained to do everything by hand with line tape and a blade, which was quickly left in the dust by 2000. I was an antique at thirty. :( But I have taught myself how to use Photoshop and Illustrator so I muddle through. But I really need some training on web coding and I would love to learn how to model in 3D. (I tried teaching myself but it is a HUGE leap from working with clay.)

But to answer the original question, I am a traditional media artist. I sculpt, paint and do photography. Most of my work these days is digital but I love to paint with acrylics. I enjoy the tactile feel of the brush, paper and paint coming together. Pushing a cursor is NOT the same by any means. Besides, I can do more with a detail brush in ten minutes than I can painting in the computer any day of the week. One well placed nudge or twist with a brush can create details that would take me ten minutes to build on a screen. I also enjoy doing photos on film but I can't afford the paper and chemicals for processing anymore so I have switched over to digital for that as well. I did have a portfolio up at my website but I took it down. I don't have anything to show right now.
 
I couldn't draw for toffee so took up 3D.

As a kid I didn't draw so much as design things, and used a ruler almost exclusively and never freehand. My only artistic claim would be that I trained as a photojournalist after leaving the telecomms profession. Along came PCs and my friends work donated an old version of Lightwave to him, which I loved and duly blagged off him. I model more than animate, as I like trying to think through designs more than moving something a little bit, waiting, moving something a little bit, waiting, etc, etc.

Art is a made-up word, it covers everything and nothing. If Tracey Emin is an artist for exhibiting her messed up bed then most of us here are old masters by comparison. Many 'artists' these days have no talent other than the brass cojones needed to exhibit everyday things and demand recognition. It's neither original, creative or worthy of recognition, and the average guy in the street can spot these idiots a mile off.

If you can create something original that looks interesting or beautiful using the tools to hand, be they pens or software, then you're alright by me. You put thought into it, you practiced with your tools and put it out there for all to see. Well done.
 
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