I've recently started playing with an interactive 3D astronomy program called Celestia and it's fun. It also gives a pretty good idea of what it's like to travel through space even at FTL speeds in somewhat normal space mode--the kicker being that it blessedly looks nothing like TNG style warp speed. Actually it looks a lot like TOS style normal space at warp: stars are passing by you, but not streaking or blurred. And you have to be going freakin' fast like a few hunded times light to see anything noticeable. Strange yet kinda cool. It really emphasises just how big interstellar space really is.
When I look at this I immediately thought that TOS' f/x guys must have just lucked out in approximating their warp space f/x (since there were no cgi animation programs to refer to back then) or just maybe somehow talked to an astronomer and perhaps asked their considered opinion on what ftl could look like in normal space.
Whatever, it's neat. When it's simulating motion at multipes of light I half expect the TOS Enterprise to come whipping out of the distance.
When I look at this I immediately thought that TOS' f/x guys must have just lucked out in approximating their warp space f/x (since there were no cgi animation programs to refer to back then) or just maybe somehow talked to an astronomer and perhaps asked their considered opinion on what ftl could look like in normal space.
Whatever, it's neat. When it's simulating motion at multipes of light I half expect the TOS Enterprise to come whipping out of the distance.
