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TOS Movie Era Novels

TheEvilDM

Ensign
Red Shirt
I did some searching on Reddit, google searched and all roads suggested I come here for advice. Is there a source where I can find all the TOS Movie Era Novels only.
Why am I looking for this?
I'll tell you :) I am going to be running an Roleplaying game soon, and I wanted to do some research and get in the mood...also give some to the players as well.
Some issues I've found is not all the novel covers reflect the correct Era, especially when it comes to the movies. Can anyone help?

thank you.
 
There’s the New Earth series. It’s supposed to be set right after the first movie but it reads more that it’s set shortly before the second movie.
Is there are particular area of research you want to do as there are many books out there covering different characters.
 
Ex Machina
Home is the Hunter
Spock's World
The Rules of Engagement
Dwellers in the Crucible
Deep Domain
Time For Yesterday
The first half of Strangers From the Sky
The Pandora Principle
Time Trap
Probe
The last two-thirds of The Rift
Foul Deeds Will Rise
Cast No Shadows

I think quite a few of the novels by L.A. Graf are set between TMP and TWoK.

As far as reading these books for insight into the movie era for an RPG, I don't know how effective that could be. If you know the series, and you know the movies, you can extrapolate where you think some Planets, characters, or situations will go from the series in the movie era.

Dwellers in the Crucible might have some ideas about how TOS elements have progressed into the movie era. It has some ideas about the possible political jockeying in the cold wars between the Federation, and Klingon, and Romulan (or Rihannsu) Empires. It has some suggestions about how you might view the Federation's unity, by showing how some planets have fared within the organization by the time of just before TWoK.

Another thing to think about is that some series era books might have some ideas about the middle point of developments. The novel Battlestations! suggests how the Transwarp drive R&D phase might been plagued by some rather exciting personnel problems, to put it mildly. That's a fun one to speculate about what happened between Battlestations! and Transwarp drive's eventual introduction in the starship Excelsior years later.
 
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@Christopher would likely know the answer to this question. I think Desert Kris has many of them. But one I can't think of offhand at the moment is the final numbered Star Trek novel, is it "In The Name of Honor", which takes place after TFF. The Excelsior novel "Forged in Fire" is another, though it's Sulu on the Excelsior, first as first officer than captain.

There's also "Shadow of the Machine" post-TMP, another e-book post TMP that I can't think of right now and "Miasma" postTFF.

And let's see. Christopher has one coming out next month that is a post TMP novel (and post Ex Machina). I think Desert Kris has most of the earlier numbered novels that were post TMP.

Is Perry's Planet, one of the early Bantam novels, a post-TMP novel? The cover shows a post-TMP uniform (barely visible) but I don't recall the timeframe.
 
There's also "Shadow of the Machine" post-TMP, another e-book post TMP that I can't think of right now

The More Things Change by Scott Pearson.


And let's see. Christopher has one coming out next month that is a post TMP novel (and post Ex Machina).

Yes, The Higher Frontier, continuing the sequence consisting of Ex Machina, Mere Anarchy: The Darkness Drops Again, and DTI: Forgotten History. (The More Things Change is consistent with this continuity.)


Is Perry's Planet, one of the early Bantam novels, a post-TMP novel? The cover shows a post-TMP uniform (barely visible) but I don't recall the timeframe.

No, definitely not. None of the Bantam novels were; they were written too early, even though PP was published late enough for the cover to use that uniform.
 
Ex Machina
Home is the Hunter
Spock's World
The Rules of Engagement
Dwellers in the Crucible
Deep Domain
Time For Yesterday
The first half of Strangers From the Sky
The Pandora Principle
Time Trap
Probe
The last two-thirds of The Rift
Foul Deeds Will Rise
Cast No Shadows

I think quite a few of the novels by L.A. Graf are set between TMP and TWoK.

This is an excellent starting list for me, thank you.

As far as reading these books for insight into the movie era for an RPG, I don't know how effective that could be. If you know the series, and you know the movies, you can extrapolate where you think some Planets, characters, or situations will go from the series in the movie era.


Far as your statement here, it made me pause and think. Because originally I was just looking at some insight and mood, maybe a little background information, but as you said if I know the series, I'd know the movies, not THAT much is different off the bat that would be noticeable in an roleplaying game (other then uniforms and ships available. Everything else would be the same pretty much. Hmmm.
 
The More Things Change by Scott Pearson.

That's it. I don't know what it is about that book that I can't remember the title. I remember the story, and I even recall the reference he threw in to "Ex Machina". Last time I confused it with the title for "Shadow of the Machine"--even though I don't recall much about that story. :shrug:

Yes, The Higher Frontier, continuing the sequence consisting of Ex Machina, Mere Anarchy: The Darkness Drops Again, and DTI: Forgotten History. (The More Things Change is consistent with this continuity.)

Now that I'm done my "Day of Honor" omnibus I plan on reading my "Mere Anarchy" omnibus collection. Looking forward to that one as it touches on all the lost eras.

No, definitely not. None of the Bantam novels were; they were written too early, even though PP was published late enough for the cover to use that uniform.

Shows you how memorable that story was :lol:. But yeah, now that you mention it there wouldn't have been enough time to make it a post-TMP novel. I have a first printing copy with the original copy and honestly if I hadn't read that the uniform was a post-TMP uniform on Memory Alpha I probably wouldn't have even picked up on it. It's barely visible and I have a pretty good copy.

Wow, had no idea you were hanging around here. I really enjoyed Into the face of the Unknown. Gave it a nice favorable review on Amazon after reading it in a matter of a few days. :)

Several writers are here. Greg Cox, David Mack, Dayton Ward, James Swallow, KRAD (Keith DeCandido) among some others are here at various times, some more than others. And some other people involved with Star Trek as well.
 
This is an excellent starting list for me, thank you.

Far as your statement here, it made me pause and think. Because originally I was just looking at some insight and mood, maybe a little background information, but as you said if I know the series, I'd know the movies, not THAT much is different off the bat that would be noticeable in an roleplaying game (other then uniforms and ships available. Everything else would be the same pretty much. Hmmm.

I hope the list is helpful, although I'm sorry if some of what I said is a little discouraging. Your idea of doing some research within the novels isn't wrong at all. I'm a fan of movie era, too, and if I was going to run a roleplaying game for ST I would probably set it there, too. I might not tell them that specifically, I would probably say something like, "It's set in TOS era, broadly speaking, including as far along as the movies." Surprisingly to me, I haven't read as many of the movie-era novels, but what I can tell you is that sometimes the movie-era novels still kind of have a "series" mode. When I read The Rift, it felt like a "series" story, rather than a movie story. On another occasion, I read a slightly pre-TOS era novel, in which a Starfleet ship gets badly damaged and has to be overhauled extensively; and even though it's a TOS-era ship, I pictured the bridge as more like what we see in the movies, after it's repair. What your players don't see, they might see in their heads the way they prefer to.

I haven't read huge amounts of novelverse Trek, but there have been plenty that have fired my imagination, even for usage in a roleplaying game. I've even come across material from books that were disappointing. Vonda McIntyre's Enterprise: The First Adventure wasn't what I hoped for, but it had some interesting ideas about a sub-culture within the Klingon Empire. I would love to run a game that feature the Rumaiy who shroud their faces and identities.

I would love to include material about the history of the Romulans, and a famous swordsmith who made swords at the time the Vulcans and Romulans became culturally sundered. Diane Duane's My Enemy, My Ally has this famous swordsmith who is part of the shared heritage of the Vulcans and Romulans; and even though I haven't read Duane's later novels yet, this is an idea that I would love to include in a roleplaying game, too, as a reinforcement of the shared heritage of those two branchings of the Vulcan race. I imagine that would be exciting to run for players who aren't strongly familiar with Star Trek, and introduce them to the idea of the Romulans in a different way.

Another thing reading the books has suggested to me, is that I think I would introduce a Security Chief, and a rotating cast of regular security redshirts to interact with players, and have interesting personalities.

Actually, some novels that might be interesting to read would be ones that focus very heavily on original characters. Dwellers in the Crucible has an interesting look at civilian life in movie-era Trek. The Final Reflection is about a Klingon captain, but we get his life story, including before he becomes a captain. I think I've read somewhere that Pawns and Symbols focuses on an original civilian character, too, but I haven't read that one, so I can't comment on it's quality.

Ironically, there are some books that I won't read, because I have my own ideas about where I would want to develop a character or situation. For example, I'm fascinated by a character called Garth of Izar from the episode "Whom Gods Destroy." I know there is a novel that takes that character and makes a new story out of it. I might read that novel one day, but I have my own ideas about how I would want to make use of the character in a story game.

As far as running a game in the movie-era, how much do you want to get into the feel of the movies? The Motion Picture is a story that works on a grand scale. If you are looking at the second and third movies, the stakes are high and the events follow on very closely from what has come before. Will your game have one or more player characters die in a very heroic or dramatic way? Following on with The Voyage Home, there's still strong continuity from previous stories; we still see the characters doing what they always do, yet in diminished circumstances with faltering or unfamiliar resources (Klingon ship is still a ship, so they can travel to other planets; they have a cloaking device that they haven't had before, but the ship can't handle the strain of time travel very well). TVH may be a light hearted film, but it is haunted by events of the past visually, every time the characters are in the darkened interior of the captured Klingon ship.

Anyway, good luck with your game, hope it goes well.
 
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I hope the list is helpful, although I'm sorry if some of what I said is a little discouraging. Your idea of doing some research within the novels isn't wrong at all.

NOT AT ALL, I appreciate that you took the time to question things, it got me to step back and think. Which is a good thing for a Game Master (and a person in general) that wants to grow. I love the movie era, the uniforms, the way its handled, the stories.. I loved the original series as well, but I feel I connected with the movies more.. Maybe because I grew up as a kid as those movies were released, as opposed to watching the TOS in reruns. I remember (not so fondly) being made fun of at the library asking for help trying to find a Star Trek book in the movie era, and the guy there saying, "oh are you a little trekkie? or are you a trekker? Where's your elf ears?" I wanted to punch that guy.

As far as running a game in the movie-era, how much do you want to get into the feel of the movies? The Motion Picture is a story that works on a grand scale. If you are looking at the second and third movies, the stakes are high and the events follow on very closely from what has come before. Will your game have one or more player characters die in a very heroic or dramatic way? Following on with The Voyage Home, there's still strong continuity from previous stories; we still see the characters doing what they always do, yet in diminished circumstances with faltering or unfamiliar resources (Klingon ship is still a ship, so they can travel to other planets; they have a cloaking device that they haven't had before, but the ship can't handle the strain of time travel very well). TVH may be a light hearted film, but it is haunted by events of the past visually, every time the characters are in the darkened interior of the captured Klingon ship.

Anyway, good luck with your game, hope it goes well.

Honestly I was thinking about setting the game around episode 4 to 6 area.
 
NOT AT ALL, I appreciate that you took the time to question things, it got me to step back and think. Which is a good thing for a Game Master (and a person in general) that wants to grow. I love the movie era, the uniforms, the way its handled, the stories.. I loved the original series as well, but I feel I connected with the movies more.. Maybe because I grew up as a kid as those movies were released, as opposed to watching the TOS in reruns. I remember (not so fondly) being made fun of at the library asking for help trying to find a Star Trek book in the movie era, and the guy there saying, "oh are you a little trekkie? or are you a trekker? Where's your elf ears?" I wanted to punch that guy.

Honestly I was thinking about setting the game around episode 4 to 6 area.

I'm the same way about the movie-era, I was growing up through the 80's and early 90's with a new movie coming out every couple of years. It was a little different for me, because I did catch the re-runs of the series alongside as well. I think my parents wanted to make sure we got the chance to see the series. I'm sorry to hear about that library incident, that's terrible! :sigh:

As to setting your game during around the time of movies four through six, the great thing there is a lot of possible gaps in there that can be filled in. If you still want strong continuity, maybe there is some extensive work to get Earth-based Starfleet infrastructure back in gear after the whale song-Probe. Maybe enemies of the Federation try and take advantage of the tactical vulnerability. Any aftershocks from the Genesis controversy? Or controversy over Kirk's fate?

I gather that it's estimated that 5-7 years pass between Star Trek V, and The Undiscovered Country; or alternatively 10 years according to the novelization for TUC. The 10 year time-span was the real deal for me for years, because it was there in the book; but it could be interesting to frame it as a 5 final year mission, with events moving towards reconciliation with the Klingons and the farthest endpoint of TOS era.

The DC Volume 2 comic series is set during that era, and might be quicker reads than the novels. Some of the Volume 1 series also takes place on the second starship Enterprise captained by Kirk.
 
I'm the same way about the movie-era, I was growing up through the 80's and early 90's with a new movie coming out every couple of years. It was a little different for me, because I did catch the re-runs of the series alongside as well. I think my parents wanted to make sure we got the chance to see the series. I'm sorry to hear about that library incident, that's terrible! :sigh:

My father did the same thing, he showed me the series while we were watching TJ Hooker. ;)

As to setting your game during around the time of movies four through six, the great thing there is a lot of possible gaps in there that can be filled in. If you still want strong continuity, maybe there is some extensive work to get Earth-based Starfleet infrastructure back in gear after the whale song-Probe. Maybe enemies of the Federation try and take advantage of the tactical vulnerability. Any aftershocks from the Genesis controversy? Or controversy over Kirk's fate?

I gather that it's estimated that 5-7 years pass between Star Trek V, and The Undiscovered Country; or alternatively 10 years according to the novelization for TUC. The 10 year time-span was the real deal for me for years, because it was there in the book; but it could be interesting to frame it as a 5 final year mission, with events moving towards reconciliation with the Klingons and the farthest endpoint of TOS era.

The DC Volume 2 comic series is set during that era, and might be quicker reads than the novels. Some of the Volume 1 series also takes place on the second starship Enterprise captained by Kirk.

OH? DC Star Trek volume 2? I'll go nab that from Amazon or ask my comic store about it. That will be perfect! Thank you.
 
My father did the same thing, he showed me the series while we were watching TJ Hooker. ;)

OH? DC Star Trek volume 2? I'll go nab that from Amazon or ask my comic store about it. That will be perfect! Thank you.

If you look up Star Trek the complete comic book collection, there is a CD that has digital copies of all the Star Trek comics from the 1960's through to 2002. It includes all of the Volume 2 series. This depends on if you are fine with reading the comics on your computer, and also if pricing is a concern (if purchasing the actual comics is too expensive). Just another option you can consider.

Happy reading and gaming! :)
 
If you look up Star Trek the complete comic book collection, there is a CD that has digital copies of all the Star Trek comics from the 1960's through to 2002. It includes all of the Volume 2 series. This depends on if you are fine with reading the comics on your computer, and also if pricing is a concern (if purchasing the actual comics is too expensive). Just another option you can consider.

Happy reading and gaming! :)
oh excellent, just nabbed it off Amazon. thank you!
 
^ Seconded (or third-ed, or fourth-ed) that the second DC Comics TOS series is simply a massive treasure-trove goldmine of information on the Enterprise-A years spanning between The Voyage Home and The Undiscovered Country, and might very well end up being the definitive account of those years when all is said and done. There really aren't that many novels covering that time-period, but the comics were already chronicling those years practically right as soon as TVH left theaters (starting in early 1987).
 
^ Seconded (or third-ed, or fourth-ed) that the second DC Comics TOS series is simply a massive treasure-trove goldmine of information on the Enterprise-A years spanning between The Voyage Home and The Undiscovered Country, and might very well end up being the definitive account of those years when all is said and done. There really aren't that many novels covering that time-period, but the comics were already chronicling those years practically right as soon as TVH left theaters (starting in early 1987).
 
^ Seconded (or third-ed, or fourth-ed) that the second DC Comics TOS series is simply a massive treasure-trove goldmine of information on the Enterprise-A years spanning between The Voyage Home and The Undiscovered Country, and might very well end up being the definitive account of those years when all is said and done. There really aren't that many novels covering that time-period, but the comics were already chronicling those years practically right as soon as TVH left theaters (starting in early 1987).

True, but because comics tend to tell multi-part stories over several months each, it didn't really end up covering that much of the 6-8 years between TFF and TUC. There were only 25 distinct movie-era storylines in Vol. 2, 22 if you count the first 12 issues as one big story, and one of the last few was just the frame for a TOS-era story. And "Veritas," the storyline where Sulu gets promoted to Excelsior captain (3 years before TUC and thus several years after TFF), is only the 12th (or 9th) distinct one. So if you assume that each adventure covered an average of maybe 2 weeks, they add up to less than a year's worth of adventures in a gap of at least 6 years. Thus, there's still plenty of room for more stories in that era (and there has to be a pretty massive time jump prior to "Veritas").
 
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