
Okay, know how I keep saying TNG’s seventh season is largely about dealing with family members of the crew? We deal with Troi’s mother and forgotten sister, with Worf and his son as well as adoptive brother, Picard and a presumed son; hell the season starts off with Data dealing with Lore, his brother.
Well, the season takes this concept so far that we even deal with the Enterprise’s family, namely its offspring. In effect.
We open on the holodeck where Data is putting on a performance of The Tempest for the entertainment of Picard who’s currently unmotivated by Data’s performance. Data takes note of this and Picard complains how Data’s set the lighting of the scene too realistically, lit only by some medieval tiki torches, so he cannot see enough to get much out the performance. Data remarks how he felt the lighting was appropriate for the scene he’s performing as well as being realistic for the setting but Picard points out that it’s a play so Data needs to be seen. This seems like a sort-of back-handed explanation for all of the times in Trek we have characters in caves or isolated areas with little to no lighting, yet we can see the scene just fine. Way to meta, TNG.
Data takes Picard’s advice and asks the holodeck to increase the lighting which it does by appropriately making the flames on the torches bigger thus making the scene notably brighter. Data takes this down time to get Picard’s thoughts on the character of Prospero from the play. Data is uncertain on where the character is coming from. Picard speaks of how Shakespeare himself witnessed the end of the Renaissance and beginning of the “modern era” (for all it was in the 17th century) and how the character Prospero is going through much the same. Witnessing the end of his era where his usefulness is no longer needed while at the same time lamenting the opportunities in progress.
Their conversation seems to trail off and get interrupted by something in the holographic distance, Picard wonders if it’s part of Data’s program, Data confirms that it isn’t as the oncoming object would be an anachronism for the setting of the play. The object is an 19th Century/early 20th century steam train barreling down a set of tracks blowing its whistle. The computer doesn’t respond to Picard’s commands to end the program (of course) as the train nears Data quickly pushes Picard off to the side before leaping away himself. The train and the passenger coaches rattle by on the holodeck tracks, the area around Picard and Data seemingly having taken on a trackside appearance of a far more “modern” era than the one Shakespeare witnessed as the tracks are lined by powerlines.
They exit the holodeck, Picard has a superficial scuffing on his right cheek, which Data shows concern over like an over-protective mother and Picard, as the kid who wants to be left alone, says he’ll get it looked at and Data need-not bring out the Bactine. Data looks over the holodeck’s control panel and says the train was from one of Crusher’s holodeck programs/novels, one about the Orient Express, some malfunction has caused the two holodeck programs to become momentarily linked. Data is uncertain if other holodecks will be impacted so Picard recommends turning them all off until Data can run his diagnostic.
In sickbay Picard gets his wound attended to and takes Crusher’s interest in the Orient Express as being one in trains so he starts rattling of cold facts about the train like a cross between Data and that weird kid at your grade-school bus stop who was way into trains. Crusher says she’s less interested in the train itself and more about the romance and experiences of the train. Their conversation is interrupted by Riker saying the ship has reached its destination and is ready to begin a survey.
Before he leaves the room, Crusher reminds him to try taking a trip on the train himself, you never know who he might meet. She knows the train in the holodeck and the people in it aren’t real, right?
The ship has just weathered through a space-storm of some sort and the ship is continuing a search for Federation colony sites as Picard and Riker go over a survey the ship suddenly lurches, it has gone into warp and it seems to have done so on its own. Everyone is at a loss as to why this has happened so it’s recommended to do a core shutdown, leaving the ship without warp power for a week, just as Picard gives the order to begin the ship lurches again, now dropping back down to impulse, the ship is about 30 billion kilometers from where it was. Without doing the math and looking into the numbers this seems about right for the time we experience the ship at warp and the speed of Warp 7. Geordi says he can’t take credit for the end of the crisis as the event stopped just as suddenly as it began. Given how the ship lurched violent both times it changed propulsion methods I’m guessing the anomaly is unfamiliar with using the ship’s transmission.
As they analyze the apparent malfunction they’re unable to determine a cause but remark how fortunate it is that it had happened. The sensor logs show that a space distortion was occurring in their previous position, a distortion they don’t normally scan for, had the ship remained there for a second longer the distortion would have ruptured, destroying the ship.
So…. Wait, there’s this phenomenon out there that can destroy a ship in an instant and it’s not something that’s routinely scanned for?
Data and Geordi are in a Jefferies Tube talking about the “malfunction” and how it coincidently coincided with the potential disaster. Data, remarkably, suggests that they were to separate incidents that just happened to coincide stating that it’s improbable but possible. Seems to me that the huge improbability of it should be enough to make it impossible. I mean, it’s “possible” for me to take a deck of cards and shuffle them back into order there are, however, 2.3e71 ways a deck of cards can be shuffled. Meaning though it’s “possible” to shuffle them back into order it’s at the same time pretty much impossible due to the simple numbers we’re talking about. In “Clues” Data suggests some radical “possible but improbable” idea on why the ship is experiencing the episode’s phenomenon (he’s really covering up the real events the crew are unaware of), Geordi remarks that he’s surprised Data made such a suggestion and it’s one of the many things that puts the crew on Data’s tail; seems like this is another case where Data is suggesting something so ludicrous people should be suspicious of him. Geordi, however, just casually dismisses the suggestion by saying he doesn’t believe in “luck.”
Data also offers that the ship may have detected the anomaly and a safety feature kicked in to protect the ship. You’d think this is a feature the ship would have already, and one the crew would know about so Data’s being a bit ridiculous here still, even more so when Geordi points out there’s no link between the sensors and the warp core which…. Seems dumb? Does this mean that when at warp they could crash into something because there’s no way for the sensors to pick up something suddenly happening and take the ship out of danger? The deflector can only do so much and there must be navigational sensors to give the helmsman something to do with a lot of warning time but it seems like there’s some things that’d need to be there for things the crew can’t react to.
If we can build cars that brake themselves when you get to close to a car in front of you or something jumps out in front of you, then certainly Starfleet can build ships that drop out of warp when something suddenly happens the crew can’t react to.
They pull a panel of the bulkhead wall and inside the find a glowy thing sitting inside the panel. It sort-of looks lie…. Remember those goofy “kinetic toys” you’d get in the 90s at places like Spencer’s Gifts or some other niche toy store? One of them was a sphereoid thing that was made of various levers and such linked together that could expand and contract to various sizes. It sort-of looks like that.
Geordi notices it’s connected to various systems, including linking the sensors and warp drive, he tries to mess with it using a tool but he hits a forcefield, they try again and it’s still protected by the field. Data and Geordi seem to think it doesn’t want anyone messing with it. They later tell Riker they’ve found the nodes all over the ship linking various systems and even linking to one another and they’re multiplying. It’ll become progressively difficult to control the ship if they continue. Riker wants a way to get rid of the nodes which Geordi says will be difficult given the forcefields around them, but they all some to be communicating to a convergence point in a holodeck (because of course); they think they can go there to begin working out how to regain control of the ship.
They find the holodeck already running, even though it’d been shut off, and is running several programs at once. They enter the holodeck in find themselves inside the lounge car of the Orient Express with characters from various other programs running. There’s a midlevel knight standing cutting something out of a newspaper, a Depression-era looking farmer or something standing against a doorway, a 1920s looking gangster and some flapper girls are at a table assembling a puzzle with an image of one of the nodes on it, and soon walks in an Old West black-suited gambler who puts a piece of the puzzle from his pocket into place.
Worf, Data and Riker continue with their mission to get to the source of their problem, soon the conductor walks into the car asking for tickets, giving them a punch as they’re presented by the holodeck characters. He doesn’t seem to acknowledge the “away team,” the ticket he punches for the knight is in what the knight was cutting on, a chain of paper dolls.
The farmer says he’s never been on a train before and now he gets to go to “Vertiform City,” Data finds the source of the disturbances behind one of the train’s walls, Data says it can be taken care of through a panel in the floor, before they can get to it the conductor takes notice of them, ordering them to not mess with the train, and demands to see their tickets.
Riker tries some quick shuck-and-jiving by saying they left their tickets in their compartment and chides Worf for not bringing them. The conductor doesn’t buy it and says he doesn’t think they belong on the train, suddenly the train’s engineer enters the car and tells the conductor to leave the away team alone, they’re just trying to help. The conductor orders the engineer back to the locomotive’s engine, the engineer is defiant but is soon shot in the back by a 1940s looking gangster.
The engineer’s body is laid out on one of the benches in the car and the gangster reaches into the bib of the engineer’s overalls and pulls out a golden brick. The conductor walks to the side of the car and pulls on the brake/stop cable. In engineering a panel Geordi is working at explodes, he’s unhurt but says the ship’s navigational systems are now burned out and the ship has put itself back into warp.
In the holodeck, to the pleasure of the other holodeck characters in the car, says that they’re now headed in the right direction, they applaud. He then threatens the away team to either leave or be forced off the train, Data notes the holodeck safeties are off so they decide to exit the holodeck.