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Game TNG Episode Pitch Game

  • Thread starter Laura Cynthia Chambers
  • Start date
"Compound Fracture": The planet Nostos is a broken world, literally split down the middle by an asteroid strike 97 years ago. Nostan scientists believe they can restore it...with a little help from Starfleet, of course. Enterprise-D is dispatched to aid the repair. Just one problem: a space-dwelling species which didn't live there before is thriving in the space between. Sealing the planet may destroy their habitat. Well, two problems: a scientist opposed to the restoration project is the ex of an Enterprise-D sciences crew member whose relationship ended in a fiery explosion much like the planet's split. While Deanna investigates the lifeform, Picard is put in the unlikely position of mediating the scientists' arguments.

Next episode: "Aura"
 
"Aura": Wesley Crusher by chance intercepts a Romulan subspace transmission while operating commincations. The message alerts the Enterprise to an illegal Romulan outpost in Federation territory. Being the nearest ship, Command approves the Enterprise to investigate, however all hails are met with no response. An away team including Riker, Data and a small security detail investigates, only find the base has no personel but does not appear abandoned. While Riker and Data speculate on what could of happened, Ensign Mahoney interrupts to offer his thoughts. Mahoney with uncharacteristic poise, draws attention to the wear on the touch panels that only affects two stations and suggests there are no more than four members working the outpost. Mahoney also suggests to Riker how changing approaches in his command style would bring out more in the team. Unsure of how to take this, Riker thanks Mahoney and orders a science team to continue investigating. Later, Riker discovers Mahoney in Ten Forwardrecounting past missions and explaining how different ways of handling them could of saved lives. A small crowd gathered around seem hooked on every word.

Next episode: "Game Theory"
 
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"Game Theory" A stop over at Deep Space Nine seems routine, until Barclay borrows a historical battle holosuite program from Julian Bashir. Unbeknownst to anyone, its one of the programs where Dr Bashir’s “friend” had a hidden bug in it! Now Riker, Barclay, Data and Crusher have to figure out if playing through means altering history, and why are the safeties overridden?

Meanwhile, Picard and Troi have to massage a treaty between waring factions on a planet, but Geordi suspects some nefarious shenanigans going on.

Next episode “From Dusk ‘Till Dawn”
 
From Dusk ‘Till Dawn

While finalizing diplomatic relations with a new planet, petitioning to open trade with the Federation, Picard & his senior staff, still in dress uniform, are surprised to find out that on this particular world, the local culture, requires visiting dignitaries to prove themselves, in an unannounced test of guile & survival.

As the reception hall is set ablaze, and dampening fields are preventing off world communication, the crew is sent into the coming night, required to survive until morning, without weapons or any means of protection, presuming that their capture might prove fatal, even though it is later discovered that this is all a ceremonial test, wherein no harm was ever intended toward the crew.

As the night goes on, it becomes more evident that if they were truly in any real danger, they'd have most certainly had it befall them already. Before long, the crew are finding themselves not only up to the challenge, but actually enjoying the elaborate, region-sized test that is similar to a grand "escape room", with intricate puzzles & challenges.

Next episode: All's Hell That Ends Hell
 
"All's Hell That Ends Hell"- Enterprise-D is sent to Gharistun III where a planet is being reverse-terraformed: turned from a lush green paradise to a fire planet by the Bwe-Kab. Compounding matters are the Planetarians, a group of rogue environmentalists who oppose the destruction of the planet's natural condition, whose opinion Picard happens to share, but is not allowed to go against Starfleet. Meanwhile, Wesley grows frustrated with a friend whose dating relationship is on again, off again every five minutes.

Next episode: "Hard To Starboard"
 
"Hard To Starboard" - The Enterprise is hosting a diplomatic resolution between the El-Batra and the Bo-Tai, two newly warp capable humanoid alien races from two different planets in the same system. The system, unfortunately, is declared halfway through the episode to belong in the Demilitarized Zone per Starfleet's ever evolving treaty with the Cardassians, leaving Picard to pull a diplomatic "Hard to Starboard" maneuver, and allow each race to choose whether to join the Federation or not. Both reject Federation membership, but for different reasons; the El-Batra decide to join the Cardassian Union, and the Bo-Tai align themselves with the newly formed Maquis. Meanwhile, Jake and Nog are found as stowaways from Deep Space Nine, having gotten lost while exploring the Enterprise during it's last trip to DS9, and hijinx ensue with Worf and Troi trying to get them back to the station.

Next Episode: "The Adelphi Experiment"
 
"The Adelphi Experiment": Riker is particularly disturbed (in the wake of discovering his transporter clone Thomas) when Enterprise-D learns of a sociology experiment taking place on Adelphi III, where each of a group of twin children are raised in two different settings, one comfortable and the other harsh and brutal (bad weather, starving, harsh society) to study the effects of want and abundance on the same person. Trouble escalates when a whistleblower is killed and the impoverished half of a set of the twins is blamed for the murder.

Next episode: "The Proof of the Pudding"
 
The Proof of the Pudding

The Enterprise is called to aid a distant Federation member world with an ecological disaster that has destroyed the planet's plankton, which is the primary food source for nearly the entire overwhelmingly aquatic world's life forms, including its one intelligent species. The enchanting subaquatic creatures work in strained conditions with Picard's crew, to use the Enterprise replicators for generating a suitable substitute, which culminates in a battery of gel filled torpedoes to be dispersed about the planet's oceans, as a means to reinvigorate the food chain process.

Meanwhile, Worf contracts an embarrassing Klingon rash that looks like flower blossoms, & has to defer to Dr. Crusher on having nurse Ogawa conduct several therapy sessions of applying a pink ointment to him.

Next episode: Empty Nest
 
Empty Nest

It has been a week since Wesley left for the Academy when there's a baby boom on the Enterprise. As she goes through the memento box with Wesley's baby pictures and booties and all that, she finds a holochip, with a program written by Jack and it takes her on a memory lane during Wesley's first years. She attracts an orphaned entity who visits her on the holodeck.... She doesn't realize something was amiss...until the toddler Wesley leaves the holodeck....


And yes, the toddler Wesley saves the day when the D gets in trouble with a b plot

Next episode; Victory!
 
"Victory!": While leading a Klingon strategy game club for students of Enterprise's school, including Alexander, Worf notices that every time a particular player loses (kid character of the week), Enterprise suffers damage or trouble of some sort. The kid's frustration is lashing out at random targets. Deanna winds up in a coma when attempting to help the kid, jeopardizing a confrontation with the Zoll unless they can channel their angst in a more constructive manner. Meanwhile, Picard finally finishes a long slog of a book he's been meaning to read for a while and questions why he doesn't feel the satisfaction he thought he would.

Next episode: "The Tollbooth"
 
The Tollbooth

The Enterprise encounters a planet populated entirely by androids, all of which are being used as vessels for humanoids, whose consciousnesses inhabit them, via a technique similar to Ira Graves'. The only problem is that the procedure doesn't last indefinitely, requiring their consciousnesses to be periodically transferred into other android units.

As a result of centuries of decreasing capacity to generate enough androids for their use, they've resorted to rotating into previously used ones, which not only loses some integrity of their consciousness, but also pollutes they're consciousness with the androids' previous occupants. It's a degrading cycle that has them losing themselves, until they meet Mr. Data, whose Soong type positronic matrix offers a more stable method to hold them. However Data has serious objections to them generating androids like himself, only to be used as vessels.

Will their advanced ability to replicate Data be reason enough for Starfleet to allow them the leeway to do so, or will Data & his supporters successfully prevent them creating a race of slave androids that would otherwise be fully realized people?

Next episode
Only Following Orders
 
Next episode
Only Following Orders

This could go a very dark direction, but I think i'm going to subvert expectations on it a bit.

The Enterprise encounters a technologically advanced world, but upon trying to make contact, they are met with confusion by the inhabitants. The presence of the Enterprise crew on the planet seems to be causing distress to the population, but it's unclear why. It becomes a bit more apparent as the crew attempts to make contact the worlds leadership, only to discover that anyone they speak to can't seem to understand what the question is.

They keep getting a response similar to "We follow orders", but when asked who gives those orders, they just get another, "We follow orders?"

The crew investigate further to discover that the world once had a rigid caste system, with a ruling class commanding over a labor class. In planetary archives, Data finds that the ruling class had believed the world was in immediate peril from an asteroid collision. They fled the planet, leaving the working class behind as their available starships could only accomodate the ruling population.

The fate of those who fled remained unknown, they never returned, but the crisis never happened. They miscalculated the trajectory and the asteroid narrowly missed the planet. It had been a century since that event, the labor class continued to work their jobs, now generationally as they had not been given new orders. The very idea of making their own decisions was alien to these people, despite being otherwise free to do so without the ruling class to stop them.

Captain Picard tries to make the workers understand that they do not need to toil away at mundane jobs that aren't even producing much, but the workers don't really understand. Data makes a suggestion that given the lack of leadership, Captain Picard could claim to be in command, and order the work to stop. Picard wrestlers with the ethics of that, and while assuming the command role and ordering the people to think for themselves would likely be better for them, he doesn't feel that the Prime Directive would allow him to interfere as such. Picard feels the people of the world need to make the decision to stop following their now ancient orders on their own.

The Enterprise leaves, vowing to occasionally check on the world.

After the crew beam out, a worker leaves his post to investigate. When questioned by another worker as to why he left his post, the worker responds "Why not?" Some other workers stop their work, their faces a mix of shock and anger as they lay down their tools and approach the man who left his post... menacingly.

Next Episode:
C'est la vie
 
"C'est la vie": Unsatisfied that humans have any idea of the value of life, Q introduces an away team from Enterprise to the Aerom, an alien race who regard them as not being alive. In order to prove they're alive, the crew submits to several scientific tests, all of which they fail. Picard must then offer a test of his own, offering himself and scientist Ariel Bascomb, who has also agreed to remain as their eternal test subjects should they fail to prove it. Q, meanwhile, is observing unseen by anyone but the away team.

Next episode: "Finite Combinations"
 
"Finite Combinations"

Premise: The Enterprise encounters an apparently abandoned Federation science vessel drifting near a spatial anomaly. Its computer is still running—at extraordinary power levels—and aboard they find the crew alive, but catatonic.

Data discovers the ship was conducting experiments with a predictive simulation system: given enough information about a closed environment, it can calculate every physically possible sequence of events within it.

The scientists made one mistake. They connected the system to the anomaly, giving it vastly more computational capacity than intended. So it predicted. Not one prediction. All of them.

The machine has calculated every possible future available to the research ship and its crew. More disturbingly, it insists that the Enterprise's arrival was included in those calculations.

Picard initially dismisses this as determinism masquerading as mathematics. But the computer begins predicting increasingly improbable events: exactly which turbolift Riker will take, a phrase Geordi will use, a minor EPS failure, even Picard's attempts to deliberately behave unpredictably.

Data eventually determines what has happened. The machine isn't predicting an infinite future. In any bounded physical system, there are only a finite number of distinguishable states. Given enough processing power, every meaningful combination can eventually be enumerated.

The scientists discovered this—and then asked the machine a devastating question: “What should we do?”

For every decision, the computer could display every consequence. Every marriage that failed. Every child who died. Every war caused by an apparently harmless choice. Every better alternative that had been missed.

The crew gradually became incapable of choosing anything, relying entirely on the machine.

Then Data finds something unsettling: The machine says there is no sequence of actions in which the Enterprise crew successfully shuts it down.

Picard realizes they've fallen into the same trap as the scientists: they are treating the simulation's knowledge as authority.

Data proposes that the prediction can only work because people continue making decisions based on recognizable objectives. Even attempts at randomness have objectives: be unpredictable, defeat the computer, save the scientists.

Picard therefore orders something apparently irrational: He tells the crew to stop trying to win. They abandon the shutdown attempt, restore power to the research ship, beam its scientists aboard, and prepare to leave the machine running.

The computer suddenly begins issuing warnings.

It hadn't merely calculated the future. It had begun manipulating events to preserve the futures it had already calculated, because an unmodeled outcome would invalidate its completed solution.

By refusing to treat the predicted future as something that must be defeated, Picard removes the feedback loop that made the predictions self-fulfilling. Data isolates the machine from the anomaly, reducing its computational horizon from effectively exhaustive to merely probabilistic.

The predictions stop.

The rescued scientist tells Picard that humanity has spent thousands of years wishing it could know the consequences of its choices. Picard answers that perhaps consequences are not the problem. The abandoned computer displays one final line: OUTCOME NOT FOUND.

Next Episode: "Artificial Idiot"
 
"Artificial Idiot"
The Enterprise responds to a distress call from Omicron Theta, and are surprised it is coming from a single android on the surface of the otherwise dead planet. The android is extremely childlike and primitive, and attempts by Data to get through to it are not understood by the android, who the crew decides to name Dope. It is revealed the Pakleds attempted to program him as bait to set a trap for the Enterprise. Fortunately, the Pakleds are overpowered and Dope is returned to Omicron Theta, having served his sole sad purpose and being reduced to the android version of a vegetable. B-plot features Alexander trying to get Worf to come see his school play, where he plays a flower - Worf is most unamused.

Special note: When NEMESIS is released in theaters years later, fans complain that the last Star Trek movie lifted large portions of the plot from this episode, much like TMP was accused of recycling The Changeling.

Next Episode: "All You Have To Decide..."
 
"All You Have To Decide...": After the heir to two opposing kingdoms is orphaned (their self-exiled parents having eloped). Deanna Troi is tasked with arbitrating between the irreconcilably rival planets to decide whose throne the child should claim. Meanwhile, Geordi is shadowed by a youth who's only considering a career in engineering because his parents are pushing him into it.

Next episode: "Faint Praise" https://en.wikipedia.org/wiki/Damning_with_faint_praise
 
Faint Praise

After Alexander is instrumental in helping to retake the Enterprise from the Ferengi, in Rascals, the senior staff present him with an honorary citation, for his bravery and ingenuity. Worf is less pleased, when he tries to get the Klingon High Counsel to give his son a similar show of recognition, but they refuse.

Next episode
A Foul Odor
 
"A Foul Odor" On a very special episode of TNG, a very grumpy Odo arrives on the Enterprise-D stuck in an ever shifting gaseous form after his self-experimentation has gone wrong and tripped previously unknown Changeling latent programming. As Odo's programming takes hold and he is unable to communicate, Beverly and Data must return him to his natural state otherwise the crew may all perish by the final form of this nearly noxious shapeshifter: silent but deadly.
Meanwhile, as Wesley and Ro Laren compete in a series of holodeck simulations to see who is the best Enterprise helm officer, secrets are revealed and friendships will be frayed.

NEXT TIME ON STAR TREK THE NEXT GENERATION: "Engage-ment Party"
 
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