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Things you miss in film...

^^ Excellent point. Do you have any idea how challenging that is to do in 3D? Whereas as a physical model you just slap 'em together (with care) and paint and in no time (comparatively) you've got a fantastic looking model.

The other advantage of a model is that instantly you've got the right lighting setup as well as the instant impression of a massive and tangible object in front of you. With cgi you have to really work long and hard to get that effect.
 
^Do you have any idea how challenging that is to do in 3D?

I do CGI for a living, so yes. My one attempt to build and light a spaceship model in CGI on a professional schedule for a (rejected) TV pilot was an exercise in going over deadlines, last-minute panic and general frustration. Even using pre-built digital models copied directly from model kit parts trees, it paled compared to the real things. It takes so damn long to do.
 
I don't mind longer movies if it's best for the story. I do wish we'd get an intermission if the movie is going to push 3 hours. Give people a chance to hit the rest room, get a refill, discuss how they think it will end, etc.

Don't get me wrong, do it right with the pacing and everything. I was reminded of how nice a proper intermission was while watching Ice Station Zebra the other day.
 
Shots that last longer than two frames.
This.

Film has completely died as an art form.

The days of Kazan, Lang, Hitchcock were you could pick any scene of one of their movies, blow it up, print it out, frame it, and hang it on the wall are gone.

And like you said about the colors. Everything has become so cold and sterile.

There's no beauty in film anymore.

Or plot...
 
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