Not really it doesn't. It makes it look like a bunch of writers that said "You know what'd be cool..."Adding replicators or nanoprobes isn't what damages the show. If anything, it adds to the atmosphere of how advanced these space travelers were in regards to other aspects of their lives.
TOS nailed it right for the most part: The tech is everyday, the characters don't need to waste to much time worrying about talking about it anymore than they need to, if it works that's all that matters.
TNG and beyond: The whole 24th century is a bunch of gadgets geeks that just can't STFU about their new toy and get on with getting it done without a long winded explanation.
Replicators and Nanoprobes and technobabble BS last-minute-saves just "Trek's version of "And then a Wizards comes along and waves his magic wand..."
For me, Replicators were just the point where I said, "Oh for fuck's sake". Like I said, I can overcome it so long as I'm not stopping and actually THINKING about the world-construct of the series.
And here's a another one for my list:
-- Get out of Death free cards. TOS started it with TSFS, the rest of the series followed along: Kill a character and they'll come back in some shape or form. Trip might be dead, but the fictional-corpse wasn't cold before the tie-in media rushed to undo that one too.
Replicators are a natural progression from transporters. That whole matter energy thing. People moaning about replicated food though. Every meal available designed by a michelin chef and reviewed by a body of critics prior to approval, and yet people moan about it? Now that is bollocks.
Trek has uber technology. The Vulcans can not only prove the existance of the soul, they can play about with it. The katra. The problem with trek is its insistance on trying to sell us relatable characters. How would a 14th Century pig farmer relate to an Oyster Card?