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The Issue With Downloaded Games

clint g

Admiral
Admiral
http://www.gametrailers.com/side-mi...-for-ios-rendering-game-unplayable-on-may-31/

Electronic Arts will be euthanizing Rock Band for iPhone, iPad and iPod touch later this month, owners of the app were surprised to discover yesterday. On May 31, an app notification warns, Rock Band will be "no longer be playable on" iOS devices. EA also offers a sincere "thanks for rocking out with us" to users who paid $4.99 for the soon to be unplayable game.

So… what gives?

EA hasn't offered an explanation for the termination of Rock Band iOS, but it does confirm the disabling of the game on its support web site.

"Yes, we will be suspending support of ROCK BAND after May 31 and focusing resources on other EA titles," reads the support FAQ. "We thank everyone for playing ROCK BAND, and we encourage you to explore some of the other exciting titles in our mobile line-up."

"The ROCK BAND servers will be live through May 31, 2012. If you have already downloaded the game, you can continue to play until then."

The app is currently still available for sale via iTunes, with no mention that Rock Band will be disabled in a few weeks.

Harmonix, seemingly caught by surprise by the development, says that it's not responsible for the iOS version of Rock Band, which is published by EA Mobile.
This is the reason why I'm not a fan of downloading games instead of having a physical disc. While I'm neither a fan of the series nor do I own the game, it's bullshit how a company can just render your game inert on a whim.
 
It wouldn't matter if you had a physical disc (not that anyone would bother for a phone game) if the game depends on some sort of online connection to play your screwed if that service is removed. That is the issue I have the most problem with regarding PC gaming. It is frankly ridiculous that certain games/publishers force you to maintain a connection to the net to play a game even when you're not using any sort of multiplayer feature.
 
Yeah, EA is famous now for ending support for its games, so it doesn't matter how you bought them. EA has been yanking multiplayer support from titles, some of them not more than a year old.
 
EA's already backtracking on this, indicating that the Rock Band notice was some sort of a mistake. I don't know how many people in a multi-billion dollar company had to sign off for that "mistake" to get pushed out the door to users.
 
It wouldn't matter if you had a physical disc (not that anyone would bother for a phone game) if the game depends on some sort of online connection to play your screwed if that service is removed. That is the issue I have the most problem with regarding PC gaming. It is frankly ridiculous that certain games/publishers force you to maintain a connection to the net to play a game even when you're not using any sort of multiplayer feature.

I still own a hard old school copy of "motor city online".. Can't be used of course.
 
Sounds like it's more of an issue with online games and/or DRM than the distribution method.
 
One of the Crysis devs said something about how awesome it will be if the next generation of consoles prevented the playing of used games. Pretty quick backtrack on that one too.
 
Thank god for places like GOG.com. Once you buy a game and download it from them to your computer it's yours to keep. No DRM included.
 
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