This is just a brief intro to the fairly huge list of fixes they made in TOS-R of shots that were slightly altered/upgraded in the live action area.
The Cage: A moving starfield has been added outside Pike's cabin window.
The disappearance of the 'survivors' has been cleaned up a bit.
The morphing of the creature/Keeper has been cleaned up.
The graphics of the computor download have been changed with some new visuals.
Vina's morph to her true deformed self has been 'stabilized' to keep the background from shifting as the layers of makeup are appiled.
WNMHGB: A phaser beam has been added to the shot just before the big rock falls. (The phaser sound had been in that shot all along, but they had forgot to add the actual beam hitting the rock in the second shot of that sequnce.)
There was no string removal from the cup or from the phaser rifle though---time or budget I guess.
I wish they had removed the very distracting shadow of the 'boom mike' on the wall behind Mitchell & Dehner as they talked.
Corbomite...: The chronometer has been changed to something more 'modern' looking, but the real reason they altered this was because the old readout malfunctioned and didn't go through the time in proper sequence.
Naked Time: The beam from the phaser Scott is using to cut the wall has been added in two shots. This must have been a time/budget issue back in 1966, because in the other shots of Scott firing the phaser ---they shot it directly from behind him so the bean could not be seen at all--clever staging to save money--like offscreen beamouts etc.
Charlie X: The hand of the guard in the gym who aims his phaser at Charlie has been stabilized so it doesn't move as the phaser disappears---big improvement.
One I'd have liked seeing----Remove via CGI the big crack in Rand's cabin wall made when Spock's knee hits it !! It's only in one shot, but it's silly his knee would 'rip' the wall that way.
What Are...: A real obscure one. After Dr. Korby's hand is torn by the door they added tiny pistons that would be used to move his robot fingers!! I had to watch this a couple of times before i realized why the 'angle' icon was triggered!!
I wish they had done a quick upgrade of Brown's stomach 'wound' to a more realistic robot interior. And a slight trimming of Ardrea's outfit to something more revealing.
That's just a quick sample from early season 1 (and I'm not even sure that it's complete as i don't have my notes with me.)
I'll finish season one (hopefully) next time.
The Cage: A moving starfield has been added outside Pike's cabin window.
The disappearance of the 'survivors' has been cleaned up a bit.
The morphing of the creature/Keeper has been cleaned up.
The graphics of the computor download have been changed with some new visuals.
Vina's morph to her true deformed self has been 'stabilized' to keep the background from shifting as the layers of makeup are appiled.
WNMHGB: A phaser beam has been added to the shot just before the big rock falls. (The phaser sound had been in that shot all along, but they had forgot to add the actual beam hitting the rock in the second shot of that sequnce.)
There was no string removal from the cup or from the phaser rifle though---time or budget I guess.
I wish they had removed the very distracting shadow of the 'boom mike' on the wall behind Mitchell & Dehner as they talked.
Corbomite...: The chronometer has been changed to something more 'modern' looking, but the real reason they altered this was because the old readout malfunctioned and didn't go through the time in proper sequence.
Naked Time: The beam from the phaser Scott is using to cut the wall has been added in two shots. This must have been a time/budget issue back in 1966, because in the other shots of Scott firing the phaser ---they shot it directly from behind him so the bean could not be seen at all--clever staging to save money--like offscreen beamouts etc.
Charlie X: The hand of the guard in the gym who aims his phaser at Charlie has been stabilized so it doesn't move as the phaser disappears---big improvement.
One I'd have liked seeing----Remove via CGI the big crack in Rand's cabin wall made when Spock's knee hits it !! It's only in one shot, but it's silly his knee would 'rip' the wall that way.
What Are...: A real obscure one. After Dr. Korby's hand is torn by the door they added tiny pistons that would be used to move his robot fingers!! I had to watch this a couple of times before i realized why the 'angle' icon was triggered!!
I wish they had done a quick upgrade of Brown's stomach 'wound' to a more realistic robot interior. And a slight trimming of Ardrea's outfit to something more revealing.
That's just a quick sample from early season 1 (and I'm not even sure that it's complete as i don't have my notes with me.)
I'll finish season one (hopefully) next time.