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Starfleet/Romulan Cold War (TGTMD Spoilers)

^Sort of like the infinite improbability drive.

ETA: FWIW, didn't Star Charts show some sort of hyper-space techno-babble corridor that the Vulcans knew of that enabled the NX-01 to do the "4-days to the Klingon Empire" thing?
 
^^That's just one instance of a concept that's been around for quite a while. Given that the supposed "official" warp formulae published in behind-the-scenes material have never corresponded to the (generally much higher) apparent warp velocities used onscreen, and given how wildly inconsistent the distances and travel times onscreen are, it was necessary to formulate the idea that warp factors are actually measures of power usage and that the actual velocity corresponding to a given warp factor varies depending on the conditions of local space -- mass distribution, energy concentration, subspace handwavium levels, etc. The earliest work I'm aware of that mentioned this is the Introduction to Navigation booklet accompanying Pocket's 1980 Star Trek Maps, which referred to this fudge factor as the Cochrane factor.

But it wasn't just used in fandom. In the TNG Tech Manual, it states the same idea, that actual warp velocity varies according to local conditions. And the warp table published in the ST Encyclopedia (reprinted from the Writers/Directors' Tech Manual) says that the table only gives approximate values and "your actual mileage may vary." (Yet oddly, most people in Trek-tech fandom seem to ignore these caveats and expect the warp factors in those tables to represent exact and consistent values.)

The reference in Star Charts is to the idea that sometimes these varying conditions form "space lanes" that allow much higher velocities than usual. This is often used in fandom -- and arguably is necessary -- to explain some of the more extravagant "shortcuts," like the trips to the galactic rim and center and the 4-day trip to Qo'noS. And it helps explain why DS9 could be only days from Earth when we didn't discover its neighboring worlds for centuries -- because it wasn't easy to reach that area until the Federation found a suitable "space lane."

Indeed, it's even possible that warp travel helps create space lanes by modifying subspace in a way that "smooths the ride" for subsequent ships following the same approximate path. So frequently travelled routes might become quicker. At the very least, in well-charted regions of space, it would be easier to know what the fastest route was, whereas in new territories, it would be slower going. I've alluded to the latter idea in several of my Trek novels.
 
Turtletrekker said:
^Sort of like the infinite improbability drive.

ETA: FWIW, didn't Star Charts show some sort of hyper-space techno-babble corridor that the Vulcans knew of that enabled the NX-01 to do the "4-days to the Klingon Empire" thing?

Well shown is a bit of an overstatement. On page 50, the introduction page for the Beta Quadrant, there is a graphic displayed that is supposedly a Vulcan star chart, but it's just a wacky artistic graphic superimposed over a hubble space telescope picture. It's accompanied by this small blurb...

From Star Charts by Geoffrey Mandel:
"With the help of Vulcan star charts, meticulously prepared over centuries of space exploration, early Earth vessels were able to take advantage of subspace shortcuts through the Beta Quadrant, including this one that allowed Enterprise NX-01 to make it's historic journey from Earth to Qo'noS in only four days."

Which is an earnest, if cockamamie, effort to explain Broken Bow's absurd story element.

Was "four weeks" really originally in the script? I'd be curious to know who made the call to change the line, this story was, after all, from one of the creative minds who was unaware that "Rigel" was in fact a real star.
 
Regarding whether "four weeks to Qo'noS" would have affected the flow of the story, I don't see why it would have. The Suliban would still have hijacked Klaang only one day into the mission, and most of the action would have taken place in that timeframe.

The final scenes where Klaang arrives at his destination only take place when the plot is already over; no real reason why this couldn't be half a month after the starting date, then.

Timo Saloniemi
 
Christopher said:
Indeed, it's even possible that warp travel helps create space lanes by modifying subspace in a way that "smooths the ride" for subsequent ships following the same approximate path. So frequently travelled routes might become quicker. At the very least, in well-charted regions of space, it would be easier to know what the fastest route was, whereas in new territories, it would be slower going. I've alluded to the latter idea in several of my Trek novels.

Not a bad theory considering that we know that Warp travel does have an effect on subspace thanks to TNG's "Force of Nature". A space lane could be created in the same way a path through a forest is - by lots of use over and over.

Timo said:
Regarding whether "four weeks to Qo'noS" would have affected the flow of the story, I don't see why it would have. The Suliban would still have hijacked Klaang only one day into the mission, and most of the action would have taken place in that timeframe.

The final scenes where Klaang arrives at his destination only take place when the plot is already over; no real reason why this couldn't be half a month after the starting date, then.

Timo Saloniemi

This makes sense too. They seemed to know ech over fairly well by episode 2 (well as well as they did for the rest of the season). It wouldn't have made any differeance if it had been 4 weeks.
 
It could reinforce the lane or break it down depending on the warp engine. I do not recall(and do not have the time at work to search) the TNG episode which had this problem and caused the restriction of speed to Warp 5 or less.
 
Trek said:
This makes sense too. They seemed to know ech over fairly well by episode 2 (well as well as they did for the rest of the season). It wouldn't have made any differeance if it had been 4 weeks.

I don't quite agree. Hoshi still seemed to be pretty unacclimated to space travel in episode 2.

Anyway, as I said, the Qo'noS decision in "Broken Bow" is no more implausible than putting DS9 so close to Cardassia, Ferenginar and Earth or having the Valiant get all the way to the edge of the galaxy. It's a storytelling shortcut that's been used repeatedly by other, better writers than Berman and Braga.
 
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