I have the idea for a Star Trek space battle game.
It's main rule is that damage is only counted against the shield if the damage is more than the current shield absorption rating (which falls from damage).
Starship Stat Example (NOTE: Also have Evasive Action and Picard Maneuver covered, will show soon)
Set in 24th Century
Miranda Class Light Destroyer
Shield Absorption Capacity: 15
Main Power: 60 (two std. nacelles)
Aux. Power: 20 (std. imp. engine)
Type-1 Phaser Turrets: 1 fwd/port, 1 fwd/stbd
Type-1 Phaser Bank: 1 fwd
Photon Torpedoes: 48 total, 2 fwd launcher, 2 aft
Max Speed: 7
Max Warp: W/ Factor 6
It's main rule is that damage is only counted against the shield if the damage is more than the current shield absorption rating (which falls from damage).
Starship Stat Example (NOTE: Also have Evasive Action and Picard Maneuver covered, will show soon)
Set in 24th Century
Miranda Class Light Destroyer
Shield Absorption Capacity: 15
Main Power: 60 (two std. nacelles)
Aux. Power: 20 (std. imp. engine)
Type-1 Phaser Turrets: 1 fwd/port, 1 fwd/stbd
Type-1 Phaser Bank: 1 fwd
Photon Torpedoes: 48 total, 2 fwd launcher, 2 aft
Max Speed: 7
Max Warp: W/ Factor 6