
Hey folks,
Just wanted to share the latest development update from the Star Trek: Excalibur project.
After much internal discussion and debate, the team has decided to switch from the (unfinished) proprietary Evolved engine to Unreal Engine 4.
Feel free to comment here (I'll relay to the team) or join the conversation here on the ST:E forums, which the devs monitor regularly.
Exciting stuff!
~Belisarius