Several years back, I posted a brief review thread for an early edition of Star Fleet Journal #1: For The Glory of the Empire. This booklet compiled five Klingon-themed stories from prior issues of Amarillo Design Bureau's Captain's Log magazine, each of which focusing on opponents other than the Federation.
More recently, ADB have published a revised edition of this volume both in-print and electronically, including on Amazon - making this the first Kindle-supported product from the company.
As noted in the prior thread, the stories here take place in the Star Fleet Universe, which is its own entity relative to Paramount/CBS Franchise Trek. SFU Klingons have no brow ridges; much of their ships' crews are comprised of numerous subject species (none of which were shown on-screen, but were created by ADB themselves for this purpose); and their ships are equipped with phasers, disruptors, and drones - but no photons or cloaks. Plus, the Klingon Empire in the SFU is much more centrally organized than that portrayed on screen post-1979; the concept of rival Great Houses feuding for dominance is left to the Romulans, while the Klingons' Lyran allies have a feudal system prone to infighting and the occasional civil war.
There is a small amount of game-related content included - scenarios for Star Fleet Battles or Federation Commander, basically.
Of the five stories included, the one highlighting the Tholians (who themselves are quite different to their Franchise or Novel-verse counterparts) would be my personal standout. But each of them help give a sense of how things work for the SFU Klingons, and how they differ from their on-screen counterparts.
More recently, ADB have published a revised edition of this volume both in-print and electronically, including on Amazon - making this the first Kindle-supported product from the company.
As noted in the prior thread, the stories here take place in the Star Fleet Universe, which is its own entity relative to Paramount/CBS Franchise Trek. SFU Klingons have no brow ridges; much of their ships' crews are comprised of numerous subject species (none of which were shown on-screen, but were created by ADB themselves for this purpose); and their ships are equipped with phasers, disruptors, and drones - but no photons or cloaks. Plus, the Klingon Empire in the SFU is much more centrally organized than that portrayed on screen post-1979; the concept of rival Great Houses feuding for dominance is left to the Romulans, while the Klingons' Lyran allies have a feudal system prone to infighting and the occasional civil war.
There is a small amount of game-related content included - scenarios for Star Fleet Battles or Federation Commander, basically.
Of the five stories included, the one highlighting the Tholians (who themselves are quite different to their Franchise or Novel-verse counterparts) would be my personal standout. But each of them help give a sense of how things work for the SFU Klingons, and how they differ from their on-screen counterparts.