Its one thing to visually expose sci-fi crap for the geeks but when those folks start to knock down on TOS because of the lack of technical prowess and stamp treknobabble or new Trek as "REALISTIC" is where I draw the line. TMP movies, TNG - PICARD continue to date themselves because I look at a console and I know how those spacecrafts work, all about the details from modern times and influence from present day tech. Contrast to TOS, TO THIS DAY I look at the consoles from the helm and navigation or even many of the stations on the Enterprise I have no clue how it works??? Those colorful buttons the crew is punching are a mystery but it operates the ship, for me that is futuristic and real because it can't be achieved yet; what was done on TOS was far and still is more futuristic than the modern Treks we know.
Nobody should be knocking down on TOS. TOS was the starting point for everything, we'll should be greatful that it existed and was the beginning point for everything else.
The writing was a product of it's time, so I'm ok with it because that's what it was.
The TrekNoBabble didn't come until the TNG era, by then Gene was thinking of ST:TNG as ST 2.0.
As for what is a "Futuristic" aesthetic, that's a personal value judgement; so if the TOS aesthetic works for you, more power to you!
What works for me and you will be two different things.
For me, Transparent Floating Holograms is a DUMB UI design, regardless of era, it's a pain in the arse to read and not a smart way to implement 2D floating Holographic screens. Hollywood & DISCO needs to get away from Transparency ASAP. If you're going to have a floating screen, the back needs to be completely Opaque so the content of the screens are readable. Like this:
That makes reading, viewing, & understanding the contents easy since you're not looking through the screen or having whatever is behind it interfering with the clarity of the image/picture/video.
If you've ever tried to read/view the content on real Transparent TV's, they're a PITA because of the transparency.
There's a good reason why nobody uses Transparent Screens for IRL practical purposes.
And same with having everything in life being "2D Touch Screen".
The more realistic solution moving to the future will be a Mish-Mash of various different types of interfaces.
That means, buttons, switches, & knobs when appropriate.
2D Touch Screens when it makes sense.
Floating Opaque Holographic UI when it makes sense.
Same with 3D Holographic displays.
There will be other UI's like Synaptic Transceivers that have already been demonstrated where the machine reads the users thoughts and executes commands. Just like in the end of ST:Voyager "End Game" where Admiral Janeway had that interface. Hopefully future designs won't need the user to have a surgerical implant for a microchip into your brain.
I know that's probably the lowest latency design, but not everybody wants to have a microchip placed inside your skull.
I'm more than willing to have a slightly slower interface of a few milli-seconds if I don't need surgery.
And let's get away from the stupid Star Wars Monotone/Gray-scale Scan-line Holograms.
Star Trek can do so much more with Holography. We should be setting the standard, not copying.