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Sins of a Solar Empire - PC strategy

AntonyF

Official Tahmoh Taster
Rear Admiral
Anyone played this? I bought it yesterday. Reviews warned it would suck up time, and sure enought it has. Very addictive.

I've been itching for a good new game, so glad I finally found one... even if I am losing hours and hours to it!

I particularly love that it isn't a battle that's over in a few minutes... it's a long slog, and all about trade offs. I tried to go take out a pirate base, and my enemy spots my fleet move off and decides to move in. Or I can keep the fleet there, as a deterent, but not really be on the offensive. I do love that the game reacts to my gameplay.

Trouble is I stop as I get a bit fed up and want a break, then about 10 mins later the urge is there again!
 
I have SoaSE and agree that it can be very addictive. I have never played the game online, but I have spent many hours playing against the AI. My favorite way to play is against 3 medium AI's on a random, medium sized map.

If you like the game you should definitely consider getting the Entrenchment expansion. The starbases are a great addition to the game, and make it easier to secure your flanks and make a big push with your fleet.
 
Well I just won! 8.5 hours of gameplay (although considering I rolled back a couple of times, it's probablly more like 11 hours).

I will definitely get the expansion at some point, I already like it a lot. But I'll enjoy this fisrt, so I can more properly appreciate the expansion.

After all this is just me against one AI. I have other races to try and of course other configurations (more AI players is definitely on the cards).

I love the space battles... they feel a bit more like BSG etc... not just over in a second, a lasting battle. It's sweet.
 
I've had the game since the day it was released and I can still hear the faint whining of players about the "pirates are stupid. They make it too hard", "why can't you turn off the pirates?", "pirates took my baby!" Good times. Don't play it online either. I know someone who has the game but I think if we LANed it up my computer might explode.

I've only once bothered to smash a pirate base with a fleet. I've blow up their planet with a nova cannon a couple of times for laughs but I most just let them do what they do since I play as TEC and given their economic bonuses its easier to outbid the computer.

It will be interesting to see what the Diplomacy expansion will add. Looking forward to that. The Entrenchment expansion was great. Starbases are an excellent addition. Nothing like seeing a starbase burn through a couple of capital ships and their escorts to make you feel good.
 
I loaded up a pirate version, played for maybe and hour... seemed fun. Figured I'd buy it on sale on Steam one of these days... of course, I just noticed that it's not on Steam and is actually seemingly a flagship product for a rival digital distribution platform. Ugh. I just want all the damned games in one place. Is that too much to ask? Maybe that'll be my new piracy policy... if it's not on Steam, I feel ok pirating it :lol:
 
I loaded up a pirate version, played for maybe and hour... seemed fun. Figured I'd buy it on sale on Steam one of these days... of course, I just noticed that it's not on Steam and is actually seemingly a flagship product for a rival digital distribution platform. Ugh. I just want all the damned games in one place. Is that too much to ask? Maybe that'll be my new piracy policy... if it's not on Steam, I feel ok pirating it :lol:
I think Stardock has had their digital distribution platform for a long time, first as Stardock Central and now as Impulse. I'm not sure when Steam came but I think Stardock has had their platform longer. It'd be great to have everything in one place but that's never going to happen. Besides, Stardock is a good company.

I have the game and have had it since the release but I haven't really played it (only a little and it was fun) because I kept getting distracted with other things and forgot about it. I'm going to have to sit down and play it since so many people say it's great.
 
After all this is just me against one AI. I have other races to try and of course other configurations (more AI players is definitely on the cards).
I think you will find that playing against more than one AI is funner. I think the games become too long and drawn out when you are only up against one AI.
 
Stardock are good... they treat customers with respect. They believe you should be able to have the game you own, archive it, and not have to activate. Shock horror that we'd want basic rights for our stuff, and Stardock offer it.

They also have many bargains, and I got Sins for 50% off. In fact if anyone is interested, Yoda perhaps, if you enter the code SOSE50 you can get it for a mere $9.99.

I must admit I'm not an angel when buying stuff. I hate when I want a game, and if I want to download it it's £20 when it's on DVD-ROM for about £5, and you know the download has activation limits and shit. However people like Stardock make it easy: good prices + low hassle = impulse purchases. Calling their system Impulse was very true.
 
I might grab it with that code.. I don't know... sounds like a 'gold' type version with expansions is in the works, and I have to think that good deals for that aren't THAT far away... and I have a huge backlog of games. Not sure if I want to install impulse just yet. The permanent activation sounds cool and all... I guess you could just add links in your steam for Impulse games... but there is still the annoyance of running both programs for installs and updates.

Yeah, I think I'll just stick with the strategy games I have.... still have Company of Heroes to get through, and I just grabbed Rome: Total War Gold for 2.50 off steam... yeah I know that's missing an expansion, but the other bundle was 10 bucks, didn't seem worth it... At some point I'm sure there'll be a great sale on the Total War Complete pack if it turns out I like the game as much as I expect to. And yeah, I know, Rome: Total War is ancient in gaming terms... but $2.50 for a supposedly all-time great strategy game... too good to pass up.

Man, PC games are a lot cheaper than console games. Really need to update my rig to take advantage of these nutty savings and superior resolutions, and eyefinity tri-monitor support... that sounds like just the cure for my 3x1920x1200 setup ills, even though I hate ATI cards... :)
 
I love that game, I bought it last year and the expansion. I have to admit, surrounded a star with four bases and filling them with fighters/bombers, and watching them wipe out entire fleets is a massive bonus. I'm glad to hear they're continuing with expansions.

Sometimes I just queue up a battle and zoom in to watch, without interfering, because it's just so entertaining.
 
Well to give an update, as I know you're all EAGERLY waiting, I've now played as all three races. First the alient one. Secondly the TKO or TOC or whatever. Then the religious one (notice how great I am at recall).

I think I prefer them in that order actually. I love making new jump routes with the alien one. That's great.

I find the win conditions are disappointing. It's too easy to ally, and laze about and win. I tried a 5 player one on hard earlier, and got pummelled quite quickly, so I need to try and perfect the balance of difficulty.
 
I've had the game since the day it was released and I can still hear the faint whining of players about the "pirates are stupid. They make it too hard", "why can't you turn off the pirates?", "pirates took my baby!" Good times.
I think you can turn pirates off though the only reason I could see to do that is if you wanted a faster game. They're as much fun as they are a frustration. Plus pirate bases are a cheap way to level up capital ships.
 
I was just wondering about this, am trying it out myself... the unfortunate thing is, my systems age and cabilities mean I don't get to see cool graphics (I get symbols and black screen...*sigh*)

What frustrates me at the moment, I was looking for cheats/trainer and the only trainers (I am using game version 1.0) I can access is a "promo" version (which is just BS to do that) or a "full" one that does nothing but download a virus... the full one of the promo one is for ultimate members only, and that's an expensive membership...total bullshit. Other then that though, the game seems alright. If only I could just get the trainer...or some good cheats to help with the resources and stuff (especially in my beginner playing).
 
I never understood why people get games with the intention of cheating immediately. Doesn't that take away the fun and sense of accomplishment of winning on your own merits?
 
I played that way a couple times actually but don't get very far, I just wanted those to see what else there was in the game and formulate ways to get there without using them. Still, interesting game...a shame the graphics don't work so great for me (at least I think...don't know what its supposed to look like).
 
I've been wanting to get this game for a good minute, especially when I saw the cool Star Trek mod for it. Right now, I'm playing both Fallout 3 and Oblivion...so it'll be a sec. But I do have to ask....as someone who reeeeeeally loved MOO 1 and 2 and the playing variety they offered in terms of being able to win in different ways....how does Sins stack up?

For example, in the first two MOO's, you could win economically, militarily or diplomatically. I always won playing as the Psilons and just giving my second best tech away....thereby getting influence with everyone and keeping them at war with each other while I build better tech, more efficient industrial capabilities and a hell of a fleet.
Eventually I would either go forth and kick some ass or get elected as galactic president by everyone else.

But I loved that you could win like that. That it wasn't just wipe everyone else out. So does Sin's have that ability?
 
I have never played MOO, but I will try to answer your question. In SOASE you can win through diplomacy, but the diplomacy in the game is very simplistic. The AI players will occasionally give you tasks such as "Destroy 10 of player 2's defensive structures" or "Give me 1000 metal" and then you have to complete the task within a given time. If you complete the task you gain favor with the player, and if you fail you lose favor. Once you gain enough favor you can start to do stuff like declare cease fires, form trade alliances, or view the other players planets.

I haven't played in quite a while, but I don't remember there being any kind of economic victory. Oh, and there is the Diplomacy expansion pack that is supposed to improve the diplomacy. It is supposed to be out next month.
 
Well, Sins and MOO aren't really meant to be compared. Sins is more of a typical RTS with the main victory through conquest. You can ally with other players by doing stuff for them as Brandonv mentioned. You also have to keep doing stuff for them even if you become allies as they keep demanding resources and that they go attack other players.

You can also win through culture. You can spread your culture to neighbouring planets, which weakens the loyalty of that planet and if it hits zero it joins you. The Advent are specialists in this with tech and research geared towards spreading their culture. Personally, I've never bothered as I prefer to blow up everything I can find.

As for the Star Trek mod, that currently only works on the original game. If you have the expansion (Entrenchment) the SoA mod won't work.

If you are looking for a game that is like MOO I suggest getting Galactic Civilisations II. Made by the same people who made Sins and is a 4X turn based strategy game.

That has a range of victory conditions, conquest, alliance, ascension, technology, cultural assimilation...that's it I think.

It has a proper diplomacy system where you can fully trade, made demands, offer treaties.

It has a very expansive tech tree. Which does differ somewhat between the races (I think this only came about in one of the later expansions, probably Twilight).

A more complex economic system where your funds are controlled primarily through taxes from your planets, which you can adjust. You later can research trade technology and the "Galactic Council" can vote on a tax to be placed on foreign planets and starbases within your territory. You can adjust your production spending (normally so you don't spend more as a whole than you get in taxes). You have fleet upkeep costs, building costs (planetary and ship).

It also has a great ship creator. You have standard hulls (small, medium, large, huge) and a lot of parts, which you can then throw together to design your own ships. If you can't be bothered the game always gives you premade ships and all you have to do is swap out their equipment as your technology changes if you don't want to get into creating your own fleet.

You also have random events that occur. Sudden galactic economic turns or "subspace" changes that effect how fast and far a ship can travel. You also have moral events, these events give you choices on how to deal with them, one good, one neutral and one bad. Your moral standing will effect how the AI sees you. Also in the tech tree you can research ethics or something later in the game and once you do you set yourself as "good", "neutral" or "bad". You moral standing up to that point will give you a default opinion. You can choice one of the two others but it costs a lot of cash. Once you made that selection it opens unique research options for that moral choice.

Anyway, that's the basics of the game. It is a great game and if you liked MOO1 and 2 you probably will enjoy GC2. Not sure if there is a total conversion project for Star Trek for GC2 but the official site supports the sharing of ship designs between players and I've seen plenty of Trek inspired designs over there...also seen Battlestar Galactica, Star Wars and even a giant dragon someone made out of the ship parts.
 
Thanks guys, especially you Jono....that was an awesome post! The reason for the need of clarification is that the Sins box utilizes "4x" in it's copy....and typically 4x has been used to describe MOO style games.

IIRC, I had GalCiv 1....but had some difficulty getting into...prolly because I was so used to the MOO interface and presentation of the universe. I didn't play it very long as it seemed much more complex than even MOO 2, which I thought had just the right amount of complexity...Also IRC, some of the 4x games of the post MOO 2 period went apeshit on complexity and micromangement thinking that's what everyone wanted.

I had Sword Of The Stars, because they promised a 4x experience with the relative simplicity of MOO 1, but the game never seemed to rise above the combat aspect, at least when I played. So it got a bit tedious and I lost interest.

I've never been all that good at traditional RTS games....honestly I can't keep track of everything going on...Is Sins pretty easy to manage? And would you reccomend it to someone who is not expert at RTS games? The game is so gorgeous and epic looking that I reeeeally want to play it.

Secondly, you spoke of an expansion called "Entrenchment", was this an add-on pack, or is it downloadable content. I think I'd forgo it if it meant I couldn't play the Trek mod....the vid footage of YouTube is awesome.

Again, thanks for the indepth reply Jono.
 
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