RoboCraft is a free to play indie steam game that I've been playing for the past two months. Its a creative design game and an action combat game rolled into one. You get design a battle robot block by block (ala minecraft), then pilot it out in a PvP battle. What I love about the game is that both the design and the combat aspects of the game are equally fun.
[yt]https://www.youtube.com/watch?v=nNrZ1hGNQXQ[/yt]
Because of its block by block nature, there's literally an infinite number of robot designs. You can make wheeled vehicles, hovercrafts, floating blimps, planes even walking spiders. There's also quite a variety of weapons to choose from. SMG (machine guns), plasma cannons (high damage artillery), rail guns (one-shot, long range sniper) and nano disruptors (repair).
There's a surprising amount of depth required to build a good robot that won't be easily taken down. You need to trade off between armor vs mobility, firepower vs defense, speed vs weight, etc.. Most importantly, you need to design a robot suited to your intended combat role, be it a tank, artillery, bomber, scout, flanker, combat healer, base healer, etc..
Robot combat is equally fun. The general format pitches a group of 10 randomly picked robots against another group of 10 robots in a base capture match. As the robots are tiered using a point system, you're generally fighting against robots of equal power. Group tactics and coordination is a must. They've also recently introduced boss battles where a single tier 8/9/10 robot gets to fight against 10 lower tiered robots.
In all, its a really good game and I'm having a blast both at designing the perfect killing robot and piloting said robot.
[yt]https://www.youtube.com/watch?v=nNrZ1hGNQXQ[/yt]
Because of its block by block nature, there's literally an infinite number of robot designs. You can make wheeled vehicles, hovercrafts, floating blimps, planes even walking spiders. There's also quite a variety of weapons to choose from. SMG (machine guns), plasma cannons (high damage artillery), rail guns (one-shot, long range sniper) and nano disruptors (repair).
There's a surprising amount of depth required to build a good robot that won't be easily taken down. You need to trade off between armor vs mobility, firepower vs defense, speed vs weight, etc.. Most importantly, you need to design a robot suited to your intended combat role, be it a tank, artillery, bomber, scout, flanker, combat healer, base healer, etc..
Robot combat is equally fun. The general format pitches a group of 10 randomly picked robots against another group of 10 robots in a base capture match. As the robots are tiered using a point system, you're generally fighting against robots of equal power. Group tactics and coordination is a must. They've also recently introduced boss battles where a single tier 8/9/10 robot gets to fight against 10 lower tiered robots.
In all, its a really good game and I'm having a blast both at designing the perfect killing robot and piloting said robot.
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