If memory serves, the first time they ever showed a replicator (ST:TNG, of of the first few episodes of the first season), it converted pure energy to matter, so the warp engines would be off-line "for hours", but also they needed a scale model of the device to be replicated.
And just for the record, I hate replicators even more than I do holo-decks for all the times they're used as plot devices in lazy story lines. Some people hate transporters for the same reason.
I love replicators because the team inadvertently invented universal 3D printing with the concept. I do dislike holodeck episodes where it becomes a trap, but I like it when it deals with AI intelligence. In a way, any episode with the Doctor is a holodeck episode.
Weird, I seem to recall a bag of blue goo. Am I imagining?
^ Might you be thinking of the blue 'bio-neural gel packs' that we sometimes saw on "Voyager" that served as part of that ship's next-technology computer system?
I hate to admit it, but I may very well be thinking of the gel packs from Voyager, specifically the episode where the cheese mold infects the packs.
I wonder if it makes more sense, from both a consideration of limited storage space on a ship and the efficiency/streamlining of the process to simply shunt off some of the energy the ship produces for use by replicators (rather than having to spend energy on BOTH creating the replicated object AND energizing the bulk matter to produce it that object.
Logistically, it is true that running off one source, the ship's antimatter and matter supply, would be superior to requiring a ship to carry a periodic table's worth of elements.
The issue I have with replicators being true energy to matter/matter to energy machines is why wouldn't the ship just run off a replicator turning regular matter into energy? Instead of antimatter the ships could run off lead or any other heavy element to create a high density fuel supply.
Another issue I have is, normal replicators only have atomic precision, as in they can only build chemicals, and they aren't perfect at doing so. We know replicators are not perfect at constructing molecules because there are drugs, living things, latinum (which I think must be a chemical) and devices which they cannot make. If we are to believe they can make matter from energy that would mean they have subatomic precision, yet with subatomic precision any sort of chemical, no matter how fancy, should not be beyond their ability.
That being said, there are superior replicators which can reproduce living material, and by Voyager the normal replicators seem capable of this. Even in DS9 the Cardassian replicators produce a virus, if that counts as a living thing. So, high precision is not out of the question, but for the replicators of TNG there is a definite limit which does not fit the concept of only energy to matter and back.
Energy wise, it really should take an amount of matter and antimatter annihilation equal to the mass of the object being replicated, if not more energy, which means energy wise it would be extremely expensive. But, if the replicator is only moving atoms around to build chemicals, then the energy levels would only be that of fusion and fission for replication and de-replication respectively. For me, that sounds more efficient, despite seemingly worse logistics.
There are no explicit mentions of a source of raw material AFAIK, and sometimes it appears such a source would be very difficult to come by - in TNG "Survivors", a fridge-sized unit appears self-contained, adding to the infrastructure of the survivor house rather than tapping from it.
Also in VOY: "Resolutions" they have a portable replicator at least mentioned if not seen, and an even smaller one in "False Profits." Neither have a matter storage tank, and neither do they have a visible power source. The latter really conflicts hard with the idea that reducing replicator use on Voyager would save lots of power. Stuff in Star Trek is supposed to be wirelessly powered, but in neither of the above cases do we have mention of portable power sources.
A pattern is needed, though - and replicators seem versatile in accepting both abstract patterns and physical items (although I think the scale model in TNG "The Child" was just for demonstration, not for use as a replication template, the "scale model" in DS9 "Rivals" definitely acted as a template!).
I think the example in the "The Child" is definitely an example of the finished pattern.
512 extremely feature heavy fist size units, requiring full use of idle warp power for 2 hours. That would be enormous amount of energy considering how much power Data states is the output when idle in "True Q." Something billion bigga-watts. That example fits better with straight energy to matter, and Voyager's replicator rule.
It makes associated sense that the replicator would also be capable of disassembling things (such as dirty dishes), then. But that doesn't mean it's recycling or saving or anything like that. Might well be that it just chops up stuff when told to, scanning it when further told to, and never really needing to understand what it scans. This might be why there's the biofilter functionality included - against mishaps in the occasional use of physical templates.
There are also holodeck examples where vague instructions result in what the people want. Also, the Delta Flyer was designed completely in a holodeck, with the design polished in 3 days, I think, and constructed in another 3 or four.
In DS9 I got the impression the bio-filter on the replicator is for outgoing goods, rather than ingoing, just based on the context of a virus coming out of the replicator. It should work both ways, but I don't see it mattering on produced objects unless a virus can somehow be pulled through from a matter tank. Although, it does make sense as a way to protect against malicious patterns.
I very much doubt there are any green values involved in replication. Otherwise, the technology wouldn't be used for everyday meals and doing the dishes, two things that definitely have "low-tech" alternatives. Either replication is trivially cheap and clean to start with, or then the UFP simply has no shortage of energy and thus is free to use the replicator to do everything from creation of complex components to wiping of one's nose. Indeed, it would be wasteful to go for the complexity of "low tech" in those applications when there's a replicator in every home.
It's hard to imagine going for replicators if they're vastly more energy intensive than something like a protein resequencer, even if they're vastly more versatile and pleasing. Yet, even Voyager has the things in every room. Even Equinox must have had them everywhere, and that's a minuscule ship.
Weird, I seem to recall a bag of blue goo. Am I imagining?
Well, there's "Distant Voices" where the replicator leaks amber goo. And then there's "Learning Curve" where the gel-packs of the
Voyager are green goo when healthy and black when not. But I, too, have a mental image of blue goo... No idea where that fits.[/QUOTE]
I kind of remember blue goo too, but it might be a miss-remembering of the black gel pack goo.
Wasn't the amber goo a replicator error of some sort. I seem to remember a broken replicator creating some sort of sludge, but it was in a cup, maybe.
Course, in the TNG tech manual is even talks about ship using gas giants to scoop gas.
I think we've just never seen that but likely happens at every system that has a GG.
We have never heard of or seen a ship replenish its antimatter stock, but Worf did mention an antimatter generator when his human parents visited.
We saw the NX-01 top its deuterium, but that was at a planet which was using devices like oil pumps to pull deuterium up from underneath a planet's surface. Obviously the people who wrote that don't know deuterium can be harvested from large bodies of water.
Voyager also harvested deuterium from that Demon class planet, again forgetting that deuterium exists in any water based ocean.
http://www.trekbbs.com//www.pinterest.com/pin/create/extension/