Factors like that no doubt feature into whether a player in a given era and situation finds it worthwhile to cloak his ships.
It may well be that the sensors of the ST6:TUC era could not detect a cloaked vessel even if she had her weapons running hot and her shields on full. But once sensors improved, the rules of the game would change. It would still be useful to cloak the ship for infiltration missions, but it would no longer be practical to fire when cloaked because the mere arming of the weapons would negate the cloak.
After all, FWIW, the cloakships in TOS and TOS movies did not seem to attempt any sort of "silent mode" when going invisible. They only start doing that in the TNG era, and in DS9 out heroes finally learn (like Romulans apparently had learned long ago) that effective cloaking requires powering down several key systems.
Probably cloaks attenuate low to medium intensity warp fields sufficiently that they disappear in the background noise at long ranges, or at least become indistinct so that one can never tell whether it's a high speed warpship out there, or just another of those silly space mollusks or a sorry little explorer from some primitive, upstart culture. Sometimes partial cloaking is better than no cloaking at all. But when you really want to arrive unannounced, partial cloaking may be much worse than no cloaking: it ruins your entrance, and it hobbles you with all the extra effort, power drain, limitations on weapon preheating, whatnot.
Timo Saloniemi