New TOS Galileo CGI model

Discussion in 'Fan Art' started by MGagen, Sep 7, 2017.

  1. MGagen

    MGagen Captain Captain

    Joined:
    Feb 28, 2003
    Location:
    Crucis Court, Trans-Coal Sack Sector
    For being something of a regular around here for many years, I haven't been around much lately. Real life™ and other things, I guess. But I haven't given up on the Trek hobby altogether. Here's a peek at my latest CGI model: The classic Shuttlecraft.

    What a complex subject it is. For a "flying cheese box," it sure has some complex geometry. It is not as simple as it looks and getting it right is no easy matter. I started this project on three separate occasions. Twice I abandoned it, but the third time was the charm.

    My ace in the hole was a particular 3D program: MoI (Moment of Inspiration). It's a fantastic CAD based NURBS solid modeler singlehandedly created by the guy who originally developed Rhino. It features a simple interface that is created for non-engineering-savvy artistic types. I can't recommend it highly enough. Check it out: moi3d.com

    These images are line art exports directly from MoI:

    [​IMG]

    [​IMG]

    The model is based in large part on Gary Kerr's plans shown at Wonderfest a couple of years ago. I revised these a bit, here and there, based on photo references. The aft landing gear is adapted from Phil Broad's blueprints of the 3/4 scale set piece, enlarged to match Gary's "full size" dimensions.

    [​IMG]

    There is an interior hull shell, but no other details (perhaps later). I have also modeled the doors open, with realistic interior door seals and bulkhead pocket details. The front view ports can also open to reveal glass (or transparent aluminum).

    A few highlights: I'm treating this as the "real" shuttle, not a duplicate of either the set piece or miniature. Because of this I have refined a few details in ways that make sense to me. The landing feet have treads that would aid stability in rough terrain, but not be inappropriate on a ship's deck. The front feet are segmented to allow them to flatten when deployed. (There is even a suggestion of a piston system to accomplish this.)

    [​IMG]

    Now on to texture mapping.

    M.
     
    blssdwlf likes this.
  2. B.J.

    B.J. Rear Admiral Rear Admiral

    Joined:
    Jul 14, 2004
    Location:
    Huntsville, AL
    Very nice! I'd suggest seeing if you can get @Warped9's input on this, since I believe he's done some serious analysis of the shuttlecraft himself.

    The landing pad is the only bothersome thing to me. Personally, I'd keep it rounded even in landing configuration, since a foot like that is a highly complex mechanism. Or (since you've already modified the bottom of the retracted foot) if you want to keep that functionality, you could simplify it into three flat segments that fold up into the approximate nacelle curvature: \ __ / (< highly exaggerated)
     
  3. Donny

    Donny Captain Captain

    Joined:
    Mar 13, 2008
    Location:
    San Jose, CA
    Excellent! I'll be making a model of the Galileo for my project soon as well. Would you be willing to share the Phil Broad schematics? I've been looking for them everywhere and cannot find them!
     
  4. MGagen

    MGagen Captain Captain

    Joined:
    Feb 28, 2003
    Location:
    Crucis Court, Trans-Coal Sack Sector
    Donny, PM me your email. Love your project, by the way. Particularly the TOS stuff...

    B.J., Thanks for the comments. I never liked the front feet just being a chunk of curved nacelle. This system makes them more an equivalent of the rear foot. Since we never see them very well in the series, I felt I had a little more latitude.

    I'm aware of Warp9's excellent work. He's an inspiration.

    M.
     
  5. Atolm

    Atolm Captain Captain

    Joined:
    Jul 3, 2010
    That's looking pretty Sick!
     
  6. Serveaux

    Serveaux The Wind Premium Member

    Joined:
    Dec 30, 2013
    Location:
    SoL
    That's real good - I hadn't heard of MOI.

    I built this about a thousand years ago for some fan film, from Broad's plans - lighting and texturing are crude:

    1.png 2.png
     
  7. Q2UnME

    Q2UnME Commodore Commodore

    Joined:
    Sep 3, 2003
    Location:
    Inman, SC
    *Raises Hand*

    Might I suggest a collaboration with MadMan1701 when the mesh is finished and get this 3D printed? I know I'd order one in a fairly large scale... Thoughts?

    Q2
     
  8. Scribble

    Scribble Captain Captain

    Joined:
    Apr 13, 2015
    Location:
    Out there. Thataway.
    I plan to create on in 1:10-scale to match the AA/DST figures. Just need to finish my model.

    I agree with the idea of leaving the landing pads as-is (curved). Good job on the rest!
     
    Last edited: Sep 17, 2017