Greetings one and all!
I'm new to the forums here, so please forgive me for jumping in like this, however I could use a few opinions.
I'm a digital artist and my interests include photography, music, vector work and 3D modeling & animation. I'm working on a 3D animation of the TOS Enterprise...this is actually my second Enterprise animation and the 3rd version of the ship I've created. This little project is mainly for my own amusement as well as learning and practice (I use Autodesk's Maya, so I'm ALWAYS learning, LOL). This new animation is not only going to include the Enterprise herself, but a second ship, the U.S.S. Hathor (Saladin Class Destroyer), the shuttlecraft Galileo and space station K-7 (although I'm still debating that part of the project).
To come to the point here, I could use some "educated" eyes to look over my model of Enterprise. I do have similar posts going in 3D modeling forums regarding geometry, lighting and renderings questions, however I could also use the help of some folks who KNOW Trek. I know we Trekkies (or Trekkers, whichever you prefer) can be a persnickety lot when it comes to details and such...which is exactly what I need.
On that note - please don't feel as though you need to know 3D modeling or anything. If you do, GREAT, if not...it's not important for my needs here. My main concern is if I missed any details regarding this ship herself.
Likewise, please be aware that this is a "mixed era" rendition of the Enterprise...she's not intended to specifically represent Pilot I, Pilot II, etc., as much as simply my idealized vision of this grand lady.
As such, I'm attaching some othergraphic views of the model, as well as a couple of beauty shots...the lighting and rendering are pretty basic in (most of) these shots. Basically I'm just concerned with the details of the ship here. For the sake of reference, this model is created from a variety of reference material including (but not limited to) TOS blueprints, my AMT model kits, stills from the show...and a slight degree of artistic license (such as the running lights and body textures). I am still tweaking a few things...still playing with the textures a bit, need to tweak down those bussard's a bit, need to rig the shuttlebay doors for animation, etc., and I hope to be upping my game when it comes render time...so now is the time to be looking for anything I may have missed.
Again I would like to emphasis that this project is strictly for my own amusement and learning experience. I mean absolutely no infringement of intellectual property here...at most, this should simply be considered as "fan art" and nothing more.
So with no further adieu, I give you my all new 2016 version of the U.S.S. Enterprise...
I'm grateful for any comments, opinions or suggestions...I'm not a kid and I have very little ego left to bruise (my wife beat it out of me years ago, LOL!), so please feel free to give my work here a brutally honest critique if you'd like! If I missed something or you think something doesn't look right, please lemme know!
Thanks!
I'm new to the forums here, so please forgive me for jumping in like this, however I could use a few opinions.
I'm a digital artist and my interests include photography, music, vector work and 3D modeling & animation. I'm working on a 3D animation of the TOS Enterprise...this is actually my second Enterprise animation and the 3rd version of the ship I've created. This little project is mainly for my own amusement as well as learning and practice (I use Autodesk's Maya, so I'm ALWAYS learning, LOL). This new animation is not only going to include the Enterprise herself, but a second ship, the U.S.S. Hathor (Saladin Class Destroyer), the shuttlecraft Galileo and space station K-7 (although I'm still debating that part of the project).
To come to the point here, I could use some "educated" eyes to look over my model of Enterprise. I do have similar posts going in 3D modeling forums regarding geometry, lighting and renderings questions, however I could also use the help of some folks who KNOW Trek. I know we Trekkies (or Trekkers, whichever you prefer) can be a persnickety lot when it comes to details and such...which is exactly what I need.
On that note - please don't feel as though you need to know 3D modeling or anything. If you do, GREAT, if not...it's not important for my needs here. My main concern is if I missed any details regarding this ship herself.
Likewise, please be aware that this is a "mixed era" rendition of the Enterprise...she's not intended to specifically represent Pilot I, Pilot II, etc., as much as simply my idealized vision of this grand lady.
As such, I'm attaching some othergraphic views of the model, as well as a couple of beauty shots...the lighting and rendering are pretty basic in (most of) these shots. Basically I'm just concerned with the details of the ship here. For the sake of reference, this model is created from a variety of reference material including (but not limited to) TOS blueprints, my AMT model kits, stills from the show...and a slight degree of artistic license (such as the running lights and body textures). I am still tweaking a few things...still playing with the textures a bit, need to tweak down those bussard's a bit, need to rig the shuttlebay doors for animation, etc., and I hope to be upping my game when it comes render time...so now is the time to be looking for anything I may have missed.
Again I would like to emphasis that this project is strictly for my own amusement and learning experience. I mean absolutely no infringement of intellectual property here...at most, this should simply be considered as "fan art" and nothing more.
So with no further adieu, I give you my all new 2016 version of the U.S.S. Enterprise...







I'm grateful for any comments, opinions or suggestions...I'm not a kid and I have very little ego left to bruise (my wife beat it out of me years ago, LOL!), so please feel free to give my work here a brutally honest critique if you'd like! If I missed something or you think something doesn't look right, please lemme know!
Thanks!