My Attempt to Play Every Star Trek Game

Discussion in 'Trek Gaming' started by Cube1701, Mar 15, 2023.

  1. Tuskin38

    Tuskin38 Fleet Admiral Admiral

    Joined:
    Jul 24, 2011
    Before they were C&D'd they were also working on a Defiant interior.
    The promenade walls are made from STO screenshots. Also the Ops window is in the wrong spot, it should be looking into Sisko's office :P

    In the default starting map, you can destroy the space station with a torpedo.
     
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  2. publiusr

    publiusr Vice Admiral Admiral

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    Titan A from a 2018 game...a recent add-on?
    I like the Trexles
     
  3. Tuskin38

    Tuskin38 Fleet Admiral Admiral

    Joined:
    Jul 24, 2011
    Yes, they're constantly adding new content.
     
  4. Cube1701

    Cube1701 Lieutenant Red Shirt

    Joined:
    Mar 14, 2023
    Location:
    North Wales
    Star Trek: Dark Remnant
    • Original Release: 2019
    • Developer: VRStudios
    • Publisher: Dave & Busters.
    • Platform: VR Ride
    • Not played: Cost of getting to location and playing too expensive.
    [​IMG]
    Star Trek: Dark Remnant is a VR ride arcade game that was available in Dave & Buster’s. Up to four people sat on the ride, which would tilt and turn to emulate the feeling of the ship moving.

    You were a member of the USS Galileo, a science ship investigating a decaying neutron star with the Enterprise. A Klingon ship arrives, wanting to destroy the Enterprise. It’s up to you and your team to defend the Enterprise from the Klingon ship.

    You control a small handheld device which is linked to the Galileo’s weapons, enabling you to aim and shoot as objects fly across your view.

    Star Trek: Conflick in the Neutral Zone
    • Original Release: 2019
    • Developer: Mike Elliott
    • Publisher: WizKids
    • Platform: Board game
    [​IMG]
    A board game with a fun pun title. This is a flicking game where the goal is to collect 10 Control Points, either from destroying enemy ships or mining them from the central planet.

    There are two kinds of ships: round discs are collectors. They mine dilithium or points from planets if they are still on one at the start of their turn, but are destroyed if they are knocked off. Attack ships are used to push other ships off planets or off the board to destroy them.

    While it sounds simple, there’s a bunch of fiddly rules that have a lot of holes, like how asteroids work. There’s also a lot of trying to remember the location of discs in order to reset them, which makes the game a pain to play and you’ll have to agree with house rules on the fly to carry on.

    Each payer starts with basic Federation or Klingon ships, but can buy ships of any faction. This means you’ll have a mixture of colours, and the names and pictures are absolutely tiny, making it a big pain to identify which ships are yours. Each non-starter ship has its own power, although these are quite random and don’t have much to do with the ship – the Defiant, for example, can move asteroids with a tractor beam. This game could be replaced with any theme whatsoever and it will make zero difference.

    Flicking games can be a lot of fun, but they need to be the right kind of simple. The designer of this game has made a load of great games, but this seems like a rush job.

    Star Trek Chrono-Trek
    • Original Release: 2019
    • Developer: Looney Labs
    • Publisher: Looney Labs
    • Platform: Board game
    [​IMG]
    Star Trek Chrono-Trek is a Star Trek version of Chrononauts. It’s a game all about manipulating the timeline to achieve your goals.

    Each card has an alternative event on the back, which players can use inverter cards to flip. Some of these can cause a ripple effect and flip over other cards – some changes need multiple prior events to be altered to impact. Each character has a list of goals on their card, which are certain timeline events (regular or alternative) or artefacts, which are found in the main deck.

    Each turn you draw a card into your hand of three and then play a card – although some are events which happen by default, such as the Devron Anomaly, which moves backwards in time, wiping out humanity if it reaches the beginning.

    The planning you need to make to win is unfortunately limited by the few cards in your hands. You can also only win during your turn, which means nobody can accidentally trigger a win for someone else – although if everything is right at the start of your turn, you can declare the win straight away.

    Star Trek: Deep Space Nine Fluxx
    • Original Release: 2019
    • Developer: Looney Labs
    • Publisher: Looney Labs
    • Platform: Board game
    [​IMG]

    The Deep Space Nine version of Star Trek Fluxx. This one has no “Ungoal” and only has three creepers, half as many as the TOS and TNG versions, so it’s (usually) a quicker game. It also contained rules for combining the different Star Trek Fluxx games without needing an expansion.

    Star Trek 1971
    • Original Release: 2020
    • Developer: Making Games Per Year
    • Publisher: Making Games Per Year
    • Platform: Browser
    [​IMG]

    This is a browser remake of the 1971 Star Trek game by Mike Mayfield, offering both touch and typing interfaces. The experience is streamlined massively, especially in terms of navigating and firing weapons.

    It’s a very nice version to play, and a very simple way to experience the game without needing to use emulators. It does lose a little bit of its charm due to how automated everything is, moving is as simple as clicking your destination and firing torpedoes just has you selecting from a menu, which means you can’t miss, but it’s still a nice way to see what the original game was aiming for.

    You can also play a Mirror Universe variant, which changes a few things. The objective of destroying all Klingons makes a bit more sense.

    Play Here

    Star Trek: Voyager Fluxx
    • Original Release: 2020
    • Developer: Looney Labs
    • Publisher: Looney Labs
    • Platform: Board game
    [​IMG]
    The Voyager version of Star Trek Fluxx. This has a few more creepers than the DS9 version, but no Ungloal.

    There were two more expansion packs for the various Star Trek games. The Archer expansion had cards for Archer, Daniels and the Temporal Cold War while the Porthos expansion added some random things like Porthos, Spot, Phlox and Kor.

    Star Trek: Deep Space Nine: Red Alert
    • Original Release: Cancelled (Due 2020)
    • Developer: GameCo
    • Publisher: GameCo
    • Platform: Gambling Machine
    • Not played: No demo units known.
    [​IMG]
    Developed as a “Video Game Gambling Machine”, this provided a mixture of both luck and skill to possibly win (but almost certainly lose) money on. It was going to be some kind of tower defence game and will pit the gambling addict up against “against antagonistic aliens and dangerous stellar phenomena”.

    The game was cancelled in order to be rebranded as a Voyager gambling game.

    Note: Unfortunately, there are a bunch of Star Trek slot machines. I have decided to not cover these, this cancelled one is an exception as it has an actual game element to it.

    Star Trek: Legends
    • Original Release: 2021
    • Developer: Tilting Point LLC
    • Publisher: Tilting Point LLC
    • Platform: Apple Arcade
    • Not played: No compatible device for playing.
    [​IMG]
    Star Trek Legends was a game that was originally designed as a free 2 play game but is now subscription-based as part of Apple Arcade (which means I have no way to play without spending an obscene amount of money) similar to the Star Wars game Galaxy of Heroes.

    While it’s no longer a free to paly game, the elements are still there, with lootboxes and a lot of grinding for new characters. The game is a turn based combat game, but because it’s all about how much you’ve grinded and levelled up your characters, strategy doesn’t really seem to matter – the game even has a button to play for you.

    This one uses the Nexus as the reason why characters from all timelines have ended up together, with Burnham, Worf and McCoy being the main characters in the story.
     
  5. publiusr

    publiusr Vice Admiral Admiral

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    Chrono-Trek is interesting…maybe a multi-verse version. Pine’s Kirk would flub Balance of Terror but Shatner would fail in Beyond’s
     
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  6. Tallguy

    Tallguy Rear Admiral Rear Admiral

    Joined:
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    Location:
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    WOW. Oh! SOURCE CODE!

    Did you play Starfleet I (1)? Are you counting that as a Star Trek game?
     
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  7. Cube1701

    Cube1701 Lieutenant Red Shirt

    Joined:
    Mar 14, 2023
    Location:
    North Wales
    For my own sanity, I only chose a few "unofficial" fan made games, and skipped the "legally distinct from Star Trek" ones. There's a massive amount, and the vast majority based on the Star Trek 1971 script game.

    Star Trek: Kobayashi Maru
    • Original Release: 2021
    • Developer: Scopely
    • Publisher: Scopely
    • Platform: Browser
    • Not played: Login for the game is broken
    [​IMG]
    Kobayashi Maru is a browser game made to promote Fleet Captains. It let you try out the Kobayashi Maru in a choose-your-own adventure style with the game giving you multiple choices. The pixel grahpics look very nice.

    Unfortunately, while the game is technically still online, the Facebook login required to play is broken, so nobody can play it.

    Star Trek PICO-8
    • Original Release: 2021
    • Developer: Emabolo
    • Publisher: Self-Published
    • Platform: PICO-8
    [​IMG]
    This is a port of Super Star Trek to the PICO-8 system. The PICO-8 isn’t an actual console, but rather a “fantasy console” designed to allow game designers to work within limitations similar to retro consoles, but much easier to develop for. This version of Star Trek 1971 is essentially a “what if the game was ported to a handheld”.

    Super Star Trek is a text-based game, while this port was made for a system with a D-pad and a few buttons, so this version allows you to select your options from a menu. The biggest change made is how moving works. It has now been separated to impulse and warp. Impulse lets you move within a system, while warp lets you pick a sector from a map. Torpedoes are now aimed with the d-pad with a short aiming dot appearing near the Enterprise.

    I feel like the “limitations” set about by the PICO-8 fantasy console have helped this game a lot, this a really lovely version of the game to play, and I would probably recommend this version for someone who is interested in playing a version of the 1971 Star Trek game.

    Star Trek: Alliance
    • Original Release: 2021
    • Developer: Josh Derksen, Thomas M. Gofton
    • Publisher: WizKids
    • Platform: Board Game
    [​IMG]
    Star Trek: Alliance is a new game based on Star Trek: Attack Wing. It focuses on co-operative palay with up to six people (as long as you buy the game three times). Players play though a campaign of six missions, upgrading their captain and ship as they go, completing objectives and combating the AI enemies.

    The base pack contains six missions in three acts. The first mission allows for retries if you fail, while the middle four missions have you press on, gaining less experience. Experience can be spent improving your captain, getting new abilities or ships (although the better ships are sold separately). The objectives involve scanning targets, protecting allies and defeating enemies. If you fail the final mission, you lose the whole campaign, so you need to spend your experience wisely.

    [​IMG]

    The most vital part of this game is the enemy AI, and this does a great job at it. The process of the enemy actions is simple so it doesn’t take too much time to figure out, but the enemies do a good job at keeping you in their targets. I think they would also work as NPC enemies in Attack Wing itself if you wanted to – the systems here could be used to mix up the previous game. You can also try designing your own scenarios.

    The biggest issue with this game is that, for new players, the rule book is very complicated, covering a lot of Attack Wing itself. The game isn’t too confusing once you actually play, but starting is daunting – especially when new players need to learn Attack Wing and the new mechanics of Alliance.

    Alliance is a great way to expand Attack Wing, offering a new way to play.

    Star Trek: Voyager: Delta Quest
    • Original Release: Cancelled (Due 2021)
    • Developer: GameCo
    • Publisher: GameCo
    • Platform: Gambling Machine
    • Not played: No demo units known.
    [​IMG]
    The Deep Space Nine gambling game got turned into a Voyager game, which got cancelled. From a promotional video, it looks like a “Match 3 Puzzle game” where you match gets of gems to get clues to the location of the transwarp conduit. You would be able to unlock “exclusive scenes” from the show. The Borg are on your tail and you lose if they catch up to you.

    With this being a gambling game, I suspect that you would often not have the matches available to progress.

    Star Trek: Lower Decks: The Badgey Directive
    • Original Release: 2022
    • Developer: Mighty Kingdom
    • Publisher: East Side Games
    • Platform: Android/iOS
    [​IMG]
    The Badgey Directive is an idle clicker game set on the USS Ceritos. Boimler is doing training in the holodeck doing menial tasks when Mariner spices things up by challenging the computer to create a task Boimler can’t win – the computer recreates Badgey who then sets the crew on tasks taken from the history banks – past missions from previous shows.

    The game itself is quite simple. Icons charge up, when they’re ready you tap on it to get merit points. You spend these merit points to upgrade the icons and unlock new ones, which lead to more merit points. You can add a member of the Ceritos crew to a task to collect the merit points automatically. On top of merit points, you can get latinum (which is spent to skip requirements for buying/upgrading new things, or dilithium which is spent on upgrading characters and simulations.

    What makes the game work are the little story segments you get as you hit milestones. The dialogue is extremely charming and it’s great seeing the Lower Deckers take on these missions. It’s great seeing them talk about the Kelpians and Saru, and to chase the artic explorer from the Enterprise episode “Regeneration” and realise that these unknown aliens the NX-01 faced were the Borg.

    Getting in the way of this game is the adverts. If you don’t watch the adverts, your merit points are effectively halved. If the adverts were harmless, I wouldn’t mind, but I was served adverts for fake apps, apps aimed at taking advantage of gambling addicts and even adverts for games about sexually assaulting women. It massively sours the experience and it desperately needs some moderation.

    I got to episode 16 before I hit the inevitable “wall” where progression turned from a few hours to weeks. At this point, the chore of playing wasn’t worth it to see more snippets of the story. I would much prefer this game in the form of a digital comic.

    Star Trek Prodigy: Supernova
    • Original Release: 2022
    • Developer: Tessera Studios
    • Publisher: Outright Games
    • Platform: Xbox One/Series, PS4/5, Switch, PC
    [​IMG]
    Set between episodes 10 and 11 of the TV show (not based on the season 1 finale of the same name), this game follows an adventure of the Prototstar crew as they try follow Starfleet’s principles of helping others. The story has them investigate a Dyson Sphere, where the star is being drained and on the verge of becoming supernova.

    You play the game as Gwyn and Dal, either with another person in local co-op or swapping between them when you want when playing singleplayer. The game is aimed at kids and is heavily inspired by the LEGO games, although there’s no platforming in Supernova, but instead a bigger focus on puzzles.

    The puzzles are the game’s highlight, and while a lot are simple, some of them, particularly later on, require a bit of thinking. The game introduces more elements as it goes on, then combines it with the previous stuff. Some puzzles also have a hidden extra puzzle on top of them, required for hunting down collectibles.

    Combat is against Watchers, the machines from the show. There are different kinds of watchers, such as ones that shoot and ones that charge. They can also have other properties, such as being explosive upon defeat or having a healing circle. You can use melee attacks or shoot – with Gwyn being better up close and Dal from a distance – and you’ll need to dash a lot to avoid enemy attacks. Combat gets surprisingly frantic, considering the game is aimed at kids, but the variety in watchers unfortunately doesn’t stop it from becoming repetitive quite quickly. One of the missions also crashed a few times, requiring me to re-do some long stretches of it again.

    The dialogue for the most part is pretty good. It captures the show well and hints at things that the show deals with in the second half of season 1, with some good interactions between the crew and Holo Janeway. The references, however, I did notice to be oddly specific to a degree I never noticed in the show, referencing planets and locations (such as “Romulus Death Valley”) as though they were second nature, even though they hadn’t heard of Romulus until at most a few weeks earlier.

    Supernova feels like an ideal game for a parent and a child to play. It does drag on a bit as it’s repetitive, but it’s got a charming story and some interesting puzzles – including some where the two characters get split in time and the player in the past has to set things up for the player in the present.

    Star Trek: Missions
    • Original Release: 2022
    • Developer: Bruce Glassco
    • Publisher: WizKids
    • Platform: Board Game
    [​IMG]
    Star Trek: Missions is a game based on another board game called “Fantasy Realms”. It’s a series that I like to call “End Game Scoring: The Game”.

    In this version, there are two kinds of cards: Galaxy cards and Mission Cards. Galaxy cards are characters, objects and locations and come with stats followed by how the card scores at the bottom (typically by requiring certain other cards in your hand). Mission Cards only have the scoring and nothing else. You start the game with 5 Galaxy cards and 2 Mission cards.

    Each turn you draw one galaxy card or two mission cards, then discard as many cards as you draw (you must keep 1 or 2 mission cards in your hand). These cards are discarded face up in a line and may be drawn by a player instead of drawing a face-down card. Your goal is to try and form a group of cards that score well off each other.

    Once 12 mission cards or 8 galaxy cards are in the discard area, the game ends and you proceed to scoring. It’s a very quick game, although the scoring part of it can take longer than the game itself.

    Star Trek: Super-Skill Pinball
    • Original Release: 2022
    • Developer: Geoff Engelstein
    • Publisher: WizKids
    • Platform: Board Game
    [​IMG]

    A roll-and-write pinball game with a Star Trek theme. Super-Skill Pinball is a series of similar games, and the Star Trek one brings its own twists.

    Super-Skill Pinball is one of those games that sounds very complicated when trying to learn it, but is simple when you get the hand of it. Each turn, two dice a rolled and you pick one of them to “move” your pinball. You start at the top of the pinball machine and have to drop down to a lower level onto a space matching your chosen dice, which you then fill in.

    Once you reach the flippers, you can then launch the ball to a space that matches the colour of the flipper, dropping down again in later turns. If there are no spaces below you that you can reach, you lose your ball. The game is played over three rounds (with one exception) and each board has unique features.

    Starfleet Academy is the basic board, with one unique aspect being the “Kobayashi Maru” section which needs a roll of 7 on the dice to complete (there is a way to complete it using other parts of the board).

    The Trouble With Tribbles is all about managing tribbles – you’ll keep track of your current tribbles on your backplate. You can manipulate how many tribbles you have and even transport them to other players.

    Lower Decks plays differently to the others – there are no rounds. Instead, the entire board flips for every 10 points you gain. This one is a little bit broken in that you can create an infinite loop to make the game last for hours.

    Borg Attack has you preparing for a Borg Invasion for two rounds, unlocking ships, torpedoes and modulations. In round three, you use what you have unlocked to fight a Borg cube, starting from the bottoms and working up to the number 6 at the top. The borg attacks your ships as the pinball bounces back and forth between your fleet and the borg.

    This is a fun solo game, but I don’t think it works as well with others – due to how the game works, people will be finished and have to wait around for everyone else to finish theirs – which on some boards can be a while. Having to wait for everyone to decide what to do on their turn (everyone uses the same dice roll each turn) is also frustrating.
     
  8. Tallguy

    Tallguy Rear Admiral Rear Admiral

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    Understandable. I went down that rabbit hole myself after reading this thread.

    But... You might want to make an exception for this one. It's pretty much the Cadillac of Star Trek 1971. I'm told there's a sequel where you play the "Klingons" that's supposed to be even more involved but I've never played it.
     
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  9. Grendelsbayne

    Grendelsbayne Rear Admiral Rear Admiral

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    When this game came out I made the mistake of asking the designer why there was an achievement for completing the Kobayashi Maru sequence twice in one game when it's not actually possible to do that within the rules as written. :rofl:
     
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  10. jackoverfull

    jackoverfull Rear Admiral Rear Admiral

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    i tried this one a couple of times. It was ok but nothing special.
     
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  11. NCC-73515

    NCC-73515 Vice Admiral Admiral

    Joined:
    Apr 18, 2019
    Location:
    SoCal
    I had a lot of fun with that one and finally solved it when I read the solution somewhere :D

    Playing this every day - we also have a thread about it - and it's mostly fun. Some ads are really the worst I've ever seen, like disgusting foot worm pus stuff, and discriminating against homeless people who are 'just too lazy to work'. A comic of all the stories and side events would be great! I often tap so much to get through the boxes quickly that I miss the next parts of the story :D
     
  12. Tallguy

    Tallguy Rear Admiral Rear Admiral

    Joined:
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    Location:
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    People have been making the Kobayashi Maru for over 40 years. Board games, video games, etc. And almost all of them have been beatable SOMEHOW.

    It makes me think that people don't really want to play the Kobayashi Maru.

    And I just installed the The Badgey Directive.
     
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