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Most Relistic Trek Starship Combat Game???

Thomas E. Johnson

Captain
Captain
So what does everyone feel which game best represents Trek style space combat?

Bridge Commander
Starfleet Command series
Legacy
Klingon Acadamy
Any that I missed
 
I personally like the star fleet command series, not 3 though, very dumbed down. Basically, engage tractor beam, fire all weapons.
 
I really enjoyed Klingon Academy. You could change the "time scale" of the game, allowing the ships to handle to your preference. I normally turned it all the way down so that the ships handled like I thought they should - big lumbering boats in space, that required constant power management and good use of firing arcs -- very tactical. You could also adjust the "time scale" up, so that even the battleships handled like jet fighters. The power management, boarding teams, repair teams, cloaks, and various weapons made for a very in-depth simulation.

Not to mention the great-for-the-time graphics and a great story with good acting and great cutscenes -- all in all a fantastic game. Was a little buggy though, and I can't get it to run on XP.

I just started playing legacy yesterday. This game needed another 6-months to a year of development. Game is buggy, controls are not-intuitive and can't be adjusted (and aren't even documented correctly in the manual), graphics are not that great (though there's talk on the forums of improving them by editing the config files, but I can't find instructions for that), and there's no in-game save option. Is also incredibly superficial/arcade-like. Is probably much better on the 360. They could of spent an extra couple of months and made a decent PC game; instead they released a half-hearted 360 port.
 
The original question is a bit confusing.

"Trek starship combat" and "most realistic" aren't quite the same thing.

Realistic space combat would feature no sound, inertia, likely invisible beam weapons, etc.

Star Trek is its own particular variety of space combat,
with qualities and a feel unique to Trek.

What game best captures that ST combat?
Klingon Academy, no question.
 
I think the most realistic game would have to be Bridge Commander. The Starfleet Command series is only on a 2D plane so that rules it out. Legacy was too much like an arcade game rather than a tactical one. Never played Klingon Academy so can't have an opinion on that.

Charlie
 
None of them are "realistic." I thought Starfleet Command II and Bridge Commander were the most fun; Legacy was an unplayable disaster.
 
To date, my favorite Trek game remains Klingon Academy (after the patch which fixed the "ramming bug").

The user interface, when augmented with a voice control (I used, and still use, "Game Commander" for this purpose) was as close as I've ever seen to "real starship command."

The user interface is based upon verbal orders. Bridge Commander did the same thing but in a way which was unfriendly to verbal control. In Bridge Commander, you have to use the mouse, pan around, etc. But Klingon Academy used numbers.

So, number 1 would take you into the "Engineering" menu, then (from memory here) number 2 would take you to the "impulse power" controls, then number 3 would take you to 1/2 impulse.

So, I set up a voice command, so that if I spoke the phrase "Engineer, set one-half impulse" the keypress sequence (esc)(1)(2)(3) would be sent (the escape exits any prior menus).

So, in gameplay, I'd say "Engineer, set one half impulse" and the engines would go to that, and the engineer would report "1/2 impulse power, sir!"

DAMN, that made for an engrossing game.

My preferred approach was to keep my hands off the keyboard as much as possible and TRY to do everything by voice. Occasionally, I'd need to use my keypad (NEVER the mouse, much less a joystick, unless there was no other option!).

So, I'd give the helm standing orders, give the gunner standing orders, and just do things as they came up. PERFECT game structure.

And the production quality (less the "ram'em" bug) was outstanding. It runs perfectly today on my current system, but you MUST disable your "windows" keys... otherwise you should just expect to kill the game every time you accidentally tap the (essentially useless anyway) windows keys.

Very few games still hold my interest like this one. The first two "Thief" games... anything in the "Half-life" series... the EARLY "Rainbow Six" games... and Klingon Academy. Few other games come close.
 
Hello Cary L. Brown,

Damn, can I be your friend?

Regarding the question, as others pointed out Star Trek space warfare isn't exactly realistic, but when it comes to the most fun I always enjoyed Bridge Commander the most.

I do have Klingon Academy but could never get so much into it as its predecessor Starfleet Academy.
Has anyone ever remade the last?
 
Aaron said:
I personally like the star fleet command series, not 3 though, very dumbed down. Basically, engage tractor beam, fire all weapons.

Meh, I've always thought the tractor beam was largely useless in SFC3, combat wise. Even the Borg one. You can potentially inflict a lot of damage by catching a ship, but that also means they can deal similar damage to you. I'd much rather use my ship's maneuverability to my advantage instead.

sunshine1.gif
 
I am rather partial to ST:Legacy. Bash it all you like, but it is exactly what I have been looking for in a Star Trek game for years.
 
USS Valkyrie said:
I am rather partial to ST:Legacy. Bash it all you like, but it is exactly what I have been looking for in a Star Trek game for years.

I have a feeling it is for me, too (especially since I'm easy to please). Unfortunately, it's too advanced for my computer. :(
 
The whole reason I bought a 360 was not for Halo 3, but was for ST:Legacy. One of the best investments I've ever made. Hours upon hours of fun.
 
For me, the problem with "Legacy" besides the ridiculous system specs which really don't result in all THAT pretty of a game!) is the "Doom with starships" feel of the gameplay. You go to a spot, get swamped by dozens of ships (all of which are weaker than you, none of them individually challenging, but it's damned near impossible because you're fighting so many of 'em.

It's the "Doom" combat model.

I much prefer a more evenly-balanced combat model... two ships which are effectively equal, and as a result it's skill and tactics that win the day, not just rapid joystick-reflexes.

Of course, I haven't made it out of the NX-01 era in "Legacy"... I quit before that point (I'm sure I'll pick it up again someday... hell, I even played all the way through "Daikatana"... and Legacy is FAR better than that!)
 
Klingon Academy was brilliant! I only wish it was ported to the Mac or it ran in WINE or some other emulator. Nice to know it will apparently work on an XP system. Someday I may break-down and get a PC just to play that and maybe Armada and SFCI&II.
 
I liked Bridge Commander. I figure rotating through the firing arcs (as well as the full dimension navigation possibilities) gave it some great "realism".
 
Corran Horn said:
I liked Bridge Commander. I figure rotating through the firing arcs (as well as the full dimension navigation possibilities) gave it some great "realism".

I agree, plus with the KM mods it is 20 times better.
 
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