Out of curiosity, how practical do you think the concept of mobile planets is? I see it crop up every now and then.
No, the Puppeteers had left their star behind, but they'd surrounded their worlds with rings of fusion satellites that privided the same heat and light as a sun. The setup allows for no seasons or day/night cycle, though.
How could you control seasonal patterns and their effects on life on the surface if you could move them around? Even if you had solved the problem of moving such a huge mass at decent speed, there would be too many variable to deal with. It would probably be more practical to build from ground up a death star capable of moving
Probably a power source capable of moving a planet at warp would also be a practicable source for firing up an almost literally pocket-sized star. The planet could be the, well, planet, and the star(s) could circle it like small moon(s).
You would want it to radiate only in the direction of the planet.
You would want it to radiate only in the direction of the planet.
Certainly. Especially if you originally went roaming with the specific aim of not being found by your enemies.
..But if you do decide to move an already existing planet, you probably do want a tiny star of some sort orbiting it like the Sun used to orbit Earth before Galileo moved it. After all, the point apparently then would be to preserve the original habitat and its original conditions, for whatever reason.
If you build a truly planet-sized ark, of whatever design, you probably want to move the entire planetary population anyway. In which case there's little reason to leave the original planet behind; another rationale for utilizing it as your space ark in those circumstances.
On the general concept of moving planets, the best and scariest Trek execution IMHO is Diane Duane's Intellivore. There, the conventional planetary shape serves a sinister purpose... Which is probably already spoiled aplenty by the title of the novel, so no more on that issue.
Timo Saloniemi
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